The Player's Companion for the Adventurer Conqueror King System Is Here!

Autarch is proud to announce that the Player's Companion, our first expansion for the Adventurer Conqueror King System, is now available for sale as a PDF and a hardback+PDF bundle.

 

The ACKS Player's Companion opens up the system's hood and gives you an unprecedented range of flexibility and customization in the characters that define your campaign and the spells they research during play. Like the core ACKS book, the Player's Companion was launched on Kickstarter, where 343 backers contributed $20,622 to make our shared vision a reality. Many shared their feedback as readers, playtesters, and gamers, while some backers made more direct contributions: at the Visionary level and above they specified the subject of illustrations by John & Laura Lakey and Ryan Browning; Legends contributed the characters that we've been using at convention games from Gary Con IV on; and Patron Deities worked with Player's Companion designer Alexander Macris to create some of the new character classes included in the book. All Kickstarter rewards have now been sent to backers, who are reporting at the Autarch forums and the Adventurer Conqueror King community on G+ that the book "looks awesome". We're glad to make it available to the general public!

 

Thanks to all of this support, we feel that the finished result is much better than we could have made it on our own, and the first review of the Player's Companion concurs: "If you're running ACKS and you want new classes, or if you're really really into DIY classes and spells, this is a must-buy".  The fully bookmarked, printable PDF is $9.99 and is available at DriveThruRPG or direct from Autarch via our partner Game Salute. The hardcover book is 160 pages, and at $35 comes with the PDF as well; it's available from us through Game Salute and their select stores near you.

Comments

I’ve kept thinking about this.
My own ACKS campaign is still vapor but I played a session in a LL-AEC campaign that they’ve houseruled to use ascending AC + BAB, i.e. 19-RAW AC. Similar to 3rd ed. (We still need the RAW AC for a few things, such as Monk's instakill percentage, but the inverted AC is what we’ve listed on our sheets.)

Combat was still fast in our group. We used group initative and when it was the player’s turn we all went crazy, rolling damage along with the d20 and shouting out things like I miss! or I hit, 5 damage—BUT that was only possible after a few rounds, once we had figured out the enemy’s AC, and, what was worse, we had to add our BAB to every roll. I guess it was a good thing that the BAB was still 0 in most cases! The joys of early levels…

So works OK. Still, I find myself wishing that we used the ACKS system, but with the caveat that you knew the opponent’s AC so you could add it to your attack throw before you even rolled the dice.

When you have to go “I hit by five”, that means you also have to subtract and almost everybody is less comfortable, even though we all can do it, with substracting on the fly than addition or, better yet, a simple comparison.

Looking at the “equations” from Delta’s post about Target 20, I think his priorities are backwards. I think the D20 should be placed alone on one side of the comparison operator.
As it is he has plenty of math that you have to do just after you roll the dice. I don’t want that, I become very impatient once the dice have settled.

Even without my caveat, I’d still prefer the ACKS way because, as Tavis says, you can tell something is a miss for sure if you roll under your attack throw, and you can figure out the AC after a few rounds.

That comment was supposed to go on another place on this blog, where I also posted it. Please delete it. Thank you so much if you do.

I had to impress my gf. IT WORKED lol Behance Bane

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