Typo

Fixed!

 


also page 61 - "Units with more than 1 HD or less must make a successful saving throw versus spells or fall prey to dragon fear." More than 1HD or less?

APM: More

Battles page 65 - Should the shp for the first two types of tower be per story?

APM: Looks like the tower shp are all messed up. I'll fix.

Battles page 102 - "Likewise, units with mounts that are not trained for battle (such as riding houses) are always Irregular Mounted." Are riding houses related to the sheep on the housing table?

APM: Yes. In the Auran Empire campaign setting, it's common for peasants to dwell on top of beasts of burden, in small saddle-mounted yurts. More affluent folk live on larger beasts of burden. The wealthiest and most powerful live in riding houses mounted on the backs of mastodons. Or, I made an egregious typo.

Thanks so much for fine eye for detail.

 

The SHP and units per level of the towers are now fixed.

 

Round tower, stone, 30’ high, 20’ diameter

1/3 hex

1/3 stories

3

7

250/story

Round tower, stone, 40’ high, 20’ diameter

1/3 hex

1/3 stories

4

7

250/story

Round tower, stone, 40’ high, 30’ diameter

1/2 hex

1/2 stories

4

7

400/story

Round tower, stone, 60’ high, 30’ diameter

1/2 hex

5/6 stories

6

7

400/story

Square tower, stone, 40’ high, 30’ square

1/2 hex

1/2 stories

4

6

400/story

Square tower, stone, 60’ high, 30’ square

1/2 hex

5/6 stories

6

6

400/story

 

Hi Alex,

I have been writing comments in the Google doc for Battles; would you prefer that I use this thread instead, to have all the findings in the same place?

Thanks.

I tend to check the forums daily and the google doc less frequently, so putting them here is easier; but if you've already put them in the Google doc, you don't need to replicate your work! Thanks for alerting me.

Good to know. I will use the forums moving forward.

One area which I didn’t document when building a roster spreadsheet was the unit with small inconsistencies in the spelling of equipment. If I recall correctly, there were some “spear and shield” and “spear & shield”, and also “pole arm” and “polearm”. Sorry I didn’t capture the exact locations.

Hmmm… re-reading it, I think what confused me about the example was the plurality, which referred back to to the previous example box. I took it to mean each portion of an army mustered at a single time, rather than the totals for two separate calls to arms. All clear now.

On page 13 (or 9 on gdocs):
“In campaign battle, the officers are usually PCs and/or major NPCs and monsters drawn from the campaign. However, not every character can serve as an officer:
A PC or NPC must be at least 5th level to serve as a general or commander in a campaign battle, while a monster must have at least four or more Hit Dice than is average for creatures of its race.
A PC or NPC must be of at least 3rd level to serve as a lieutenant in a campaign battle, while a monster must have at least two more Hit Dice than average for a creature of its race.”
It’s correct on page 84 of the manuscript, though, in the Epic rules section, which has company commanders at 7th and company lieutenants at 5th.

“Cavalry are elite” works for me; I could also see subtracting like .5 BR from cavalry during assaults, or something similar.

OK, if that's the reference, I think I've fixed it in the latest draft. Thanks!

Unless I’m missing some context, there’s some disagreement between the BRs of troops on page 19/20 of D@W:C and page 49 - specifically the higher value units.

As a request, it’d be super handy if the tables on page 19/20 could have the same “A/B/C” type designations that their counterparts have in the Battles book for the various types of infantry/cavalry/bowmen/etc.

I’m running the ogre fight in Campaigns, just to provide a contrast when I get the battle report posted online.

Page 48, Resolving Battles, #5 - roll a number of die equal to your army’s battle rating, modified by the Attack Throw Modifiers table.

D@W:C has an entry “unit is led by a lieutenant” (page 49), but the die rolls are by BR, not unit, so it’s inapplicable?

The Free Starter doesn’t have that entry in the corresponding table in the same section.

Both tables (D@W:C and D@W:FS) prefix the table with text stating “each unit’s attack throws”.

This is probably not a typo, but I cannot find an explanation for it. The elven light infantry and bowmen units have a morale of -1, while the other units have a 0. Am I missing anything?

Looking through the whole roster, it seems that all light infantry and any ranged units that aren’t longbows or crossbows, are at -1 morale. So it’s probably normal. Why do they have -1 morale? Well, they’ve got lighter armor and cheaper weapons, so they probably feel less protected and less valued.

This may be the reason, but I am looking to implement a formula to code it in the unit generator, and I need to make sure on what is behind those numbers to make the results consistent.
Thanks.

See p.6 of D@W Campaigns: Mercenary Morale. The table shows how mercenary morale is calculated.

The intent is that you simply apply the +1 modifier to a number of d20 rolls equal to the BR of the unit.

For instance, I have a BR14 army: 4 Heavy Infantry Units (BR 2 each) and one Heavy Cavalry Unit (BR6). The Heavy Cavalry and one of the Heavy Infantry have a Lieutenant. Therefore I will hit on a 15+ with those 8 d20s, while the other 6 d20s will hit on 16+.

Thanks, I knew I had seen it somewhere! I was only looking at the battles manuscript.
This makes the morale formula a bit harder to implement for humans, but I will give it a try.

The entry for “Other melee weapons” on the table for “Mounted Formations by Weapon” on chapter 8 look a bit strange. The first 3 entries are 2/5/8; is it intended that a rider with a sword moves faster than a rider with a spear or a bow on the same mount? Every other entry for the same movement rate has the same unit movement.

This is more a question than a typo: do behemoth units have charge attacks? I could not find them on their section on conversion.

DaW Battles page 22, latest draft: “must not be adjacent to any of the enemy unit(s) which h had threatened it.”

DaWB page 29: “Irregular units may not read to attack, as they lack the discipline to wait for enemy.”

In the description of officer characteristics, “A general’s morale modifier modifies the shock rolls of every unit in his army.” Later under the rules for generals, “The general’s morale modifier modifies the morale rolls of every unit in his army.” The second version seems more likely.