Assaults at Platoon Scale
Platoon scale can be used to resolve assaults on remote towers, small keeps, isolated homesteads, and other fortified structures that do not necessarily demand an army of hundreds or thousands to capture.
Fortified Structures
At platoon scales, fortified structures occupy a relatively greater “footprint” on the battlemap and can hold more units. Use the Fortified Structures at Platoon Scale table, below, to determine the structures’ size, unit capacity and other characteristics.
Fortified Structures at Platoon Scale | |||||
Fortified Structure |
Size |
Unit Capacity |
Stories |
AC |
SHP |
Barbican (gatehouse, 2 small towers) |
Treat as three separate structures – one gatehouse and two small towers |
||||
Gatehouse, stone, 20’ high, 30’ x 20’ |
1 hex |
3/2 stories |
2 |
6 |
500/story |
Keep, stone, square, 80’ high, 60’ square |
4 hexes (2 x 2) |
2/hex/story |
6 |
6 |
625/hex/story |
Palisade, wooden, 10’ high, 30’ long, 1” thick |
1 hex long |
1 |
1 |
2 |
2 |
Palisade, wooden, 20’ high, 30’ long, 1” thick |
1 hex long |
2/story |
2* |
2 |
3 |
Rampart, earth, 10’ high, 30’ long, 15’ thick |
1 hex long |
1 |
1 |
4 |
225 |
Rampart, earth, 20’ high, 30’ long, 15’ thick |
1 hex long |
2/story |
2* |
4 |
450 |
Round tower, stone, 30’ high, 20’ diameter |
1 hex |
2/3 stories |
3 |
7 |
250/story |
Round tower, stone, 40’ high, 20’ diameter |
1 hex |
1/story |
4 |
7 |
250/story |
Round tower, stone, 40’ high, 30’ diameter |
1 hex |
2/story |
4 |
7 |
400/story |
Round tower, stone, 60’ high, 30’ diameter |
1 hex |
3/ story |
6 |
7 |
400/story |
Square tower, stone, 40’ high, 30’ square |
1 hex |
2/story |
4 |
6 |
400/story |
Square tower, stone, 60’ high, 30’ square |
1 hex |
3/story |
6 |
6 |
400/story |
Wall, stone, 10’ high, 30’ long, 10’ thick |
1 hex long |
1 |
1 |
6 |
225 |
Wall, stone, 20’ high, 30’ long, 10’ thick |
1 hex long |
1/story |
2* |
6 |
225/story |
Wall, stone, 30’ high, 30’ long, 10’ thick |
1 hex long |
1/story |
3* |
6 |
225/story |
Wall, stone, 40’ high, 30’ long, 10’ thick |
1 hex long |
1/story |
4* |
6 |
225/story |
Wall, stone, 60’ high, 30’ long, 10’ thick |
1 hex long |
1/story |
6* |
6 |
225/story |
*Walls have battlemented wall-walks as the top story; additional stories represent wall-walks below the battlements |
Artillery Bombardment at Platoon Scale | ||
Artillery Unit |
v. Wood |
v. Stone |
1 Medium Ballista |
10 |
- |
1 Heavy Ballista |
10 |
1 |
1 Light Catapult |
10 |
1 |
1 Medium Catapult |
15 |
1d2 |
1 Heavy Catapult |
20 |
2 |
1 Light Trebuchet |
20 |
2 |
1 Medium Trebuchet |
30 |
3 |
1 Heavy Trebuchet |
40 |
4 |
Damaging and Destroying Fortified Structures at Platoon Scale
The damage dealt to structures from artillery pieces, battering rams, and monstrous units will vary at platoon scale.
Artillery: At platoon scale, artillery units are much smaller – those capable of damaging structures consist of just one artillery piece each. The Artillery Bombardment at Platoon Scale table shows the shp of damage that a hit by an artillery unit will deal to wooden and stone fortified structures.
Battering Rams: At platoon scale, a successful attack by a ram-equipped unit deals 5d4 shp of damage to wooden structures and 1d4 shp of damage to stone structures.
Monstrous Units: Because they include fewer creatures, platoon-scale monstrous units deal less damage to fortified structures. The Platoon-Scale Monster Size v. Wood and Stone table shows the shp of damage each attack will deal, given the constituent creatures’ size and the type of structure (wood or stone).
Platoon-Scale Monster Size |
v. Wood |
v. Stone |
Huge (adult dragon, giant, wyvern) |
1d4 |
- |
Gigantic (mastodon, old dragon, purple worm, tyrannosaurus) |
5d4 |
1d4 |
Colossal (ancient dragon, dragon turtle, giant roc) |
5d4 |
2d4 |
Damage From Sieges Preceding the Assault at Platoon Scale
When using Domains at War: Campaigns to reduce a stronghold prior to an assault, each 1,000 shp of damage dealt before the battle creates a breach that an assaulting unit can exploit. At platoon scale, allow the besieging army to allocate these breaches to specific fortified structures (or stories of multi-story structures) on a 2:1 basis. Since the fortified structures are represented at a more granular level, each breach actually represent two smaller (30’) holes.
EXAMPLE: A 4-story square tower (400 shp/story, 1,600shp total) has been under siege for days and has suffered 1,000 shp of damage. A final assault is underway. A besieger dealing 1,000 shp of damage normally would create one breach. However, because of the small size of the stronghold (just one tower), the Judge decides to resolve the assault at platoon scale. The besieger therefore can allocate two breaches.