Ah - thatās clean, I like that. The 3-hex shape is the smallest approximation to a circle thatās not a single hex, and itās easy to envision the creature being centered at the vertices of the three hexes.
Following from that, the unit can change facing within those same three hexes (from your diagram, from the Northward position to either the Southwest or Southeast positioning) for no cost during a march, and once before a hustle without a cost.
Any other repositioning, say to face the Northeast, would require a movement point (to shift the center vertex to occupy the vertex of the right and rear hexes). Would that sort of face change still be allowable under a hustle either before or during at some given cost in movement?
Also, the bit about movement passing through occupied hexes - letās take the example of a ground unit in the presented position, marching one hex to the northeast, and at the same time changing itās facing to the northeast (itās front two hexes now occupy itās previous left-most front hex and north-most right flank hex). Would that have been a legal move if another unit occupied itās previous center front hex, and hence at some point during that movement itās leftmost front hex would have āpassed overā that hex? (the same would hold for a unit in either southern flank hex)
Or does it instead virtually squeeze itself through that left-most front hex and spread out into the new facing?
Does it move + change face like a solid piece, I guess, is what Iām asking. Iām guessing yes, but figured Iād throw it out here.
And since at least one of those paragraphs is crazy, hereās a picture. The cyan hexes are the unit, previously facing north. If it marches/changes face in the given direction, the overlap is the hexes that units could occupy to block that movement (or any movement, actually, for a non-flier).
https://436a4f5b-a-62cb3a1a-s-sites.googlegroups.com/site/crowbarandbrick/home/colossal-marchface.png