Test of Dice Roller

Testing

Now it’s time to start a character.

Let’s see if I roll like hell on the forums…

So, Str 18, Int 6, Wis 4, Dex 13, Con 9, Cha 11…yeah, that’s a meathead fighter if I ever saw one. That’d make him a Mercenary based on the 11 wealth roll, so…he can teach other soldiers. I’m amused.

Hmmm, is it that easy?

Wis 4…that guy had better get someone to point him in the direction of wizards first, because he’s not going to be able to save vs anything till higher levels. (He needs a 19 to save vs spells at first level!)

A wizard that declared they’re casting a spell? I waste 'em with my crossbow!

How do you roll dice multiple times?

He only has a 6 int, he might not be able to come up with that plan on his own :stuck_out_tongue:

Oooh, let me try:

Type all dice rolls on the same line, each separated by a semicolon.
Ex: 3d6;3d6;3d6.

See the “help” tag below the dice roll box.

Attacking with great sword:

That looks like a miss, haha.

Who is going to start a campaign??

Me. I assume you’ll be joining?

By the by, TEST:

Is there any way to label rolls (e.g. Attack Roll 1d20+4; Damage Roll 1d6+3;)?

So, the “Notes” field adds it as a note above the roll (Proficiency Throw), but that’s not necessarily the best thing for multiple rolls, unless the user is to come in and edit the post to add a second/third/fourth instance.

I’m not sure how solvable this is in the framework we have, but I’ll investigate.

Let’s see…

I actually think the edit is doable for the majority of rolls during a game. The only time it’s really cumbersome is character creation, which involves a lot of rolls. Does everyone have edit privileges in the Play By Post sub-forum?

You may want to consider an external solution. I used PbP map for a long time for our play-by-post game, and they have a fairly robust rolling system, as well as a surprisingly handy map-making tool.