OOC Discussion

Excellent! I’ll admit I was hoping the timing would coincide with your move.

I’d really prefer Aria to be in the second rank at least until 2nd level. A character with 6hp can be killed in one hit by a 1HD monster, while a character with 7hp or 8hp cannot. She can move forward when the front rank gets hurt.

Unfortunately, I will be traveling internationally the last week of the month. I may or may not log into the interwebs during my trip.

How’s this for take two:

Miska (Cleric) | Aria (Bladedancer)
Hengist (Fighter) | Gwydion (Elven Enchanter)
Kaul (Thief)* and wardog | Masov (Bard) *
Kerrick (Paladin) | Andrew (witch)

Again, I assumed that the ability to cast at opponents in melee (especially if the enchanter gets Sleep) outweighs the benefits of having another spear in the second rank. However! Once melee is joined and any spells are cast we can always rotate Kerrick and Gywdion, to bring that extra spear to bear.


-thirdkingdom

Alright, take 3:

Miska (Cleric) | Hengist (Fighter)
Aria (Bladedancer) | Gwydion (Elven Enchanter)
Kaul (Thief)* and wardog | Masov (Bard) *
Kerrick (Paladin) | Andrew (witch)

Does this work for everyone?

Understood. That should still give us a week before you go away.

The amount of boxes surrounding me would put the lie to any claim that I am done moving, but I have at least successfully translated my position and gotten my computer and internet working.

Just a heads up to the party that if there’s discussion to do, I am basically around to contribute to it.

Any idea of our start date? I’m all ready to go.

Morituri te salutant!

I believe everyone is ready. The trouble is that I’m traveling, and have only had sporadic internet access, almost entirely from my phone, all of which hasn’t been conducive to significant posts. If it’s any consolation, I’ll be back at the end of the week, and I am otherwise ready to go.

Aut non…

Cool. I’d still like to resolve finding a henchmen before we depart anywhere.

No problem. Let’s see…what kind of offer are you making?

With the upcoming Fool’s Day celebrations, you’re going to need to drop 7gp on getting the word out and attracting the attention of someone who isn’t going to set out on their own.

I’ll start by offering 15% of my own share of treasure, plus 12 gold a month salary. I’ll outfit with leather armor, spear and javelins before we set out. (Or if I can find a mercenary willing to sign on as a henchman with his own arms I’d pay a signing bonus of 25 gold.)

[If a prospect seems doubtful I’ll try going up to 20% of my share of treasure, but I don’t really have room to go higher on a bonus.]

I’ll start by offering 15% of my own share of treasure, plus 12 gold a month salary. I’ll outfit with leather armor, spear and javelins before we set out. (Or if I can find a mercenary willing to sign on as a henchman with his own arms I’d pay a signing bonus of 25 gold.)

[If a prospect seems doubtful I’ll try going up to 20% of my share of treasure, but I don’t really have room to go higher on a bonus.]


-Dave R

So, I don’t know how you want to do this, but I’ve always assumed the henchmen’s share comes out of the group treasure, and not the individual’s.

I’ll start by offering 15% of my own share of treasure, plus 12 gold a month salary. I’ll outfit with leather armor, spear and javelins before we set out. (Or if I can find a mercenary willing to sign on as a henchman with his own arms I’d pay a signing bonus of 25 gold.)

[If a prospect seems doubtful I’ll try going up to 20% of my share of treasure, but I don’t really have room to go higher on a bonus.]


-Dave R

So, I don’t know how you want to do this, but I’ve always assumed the henchmen’s share comes out of the group treasure, and not the individual’s.


-thirdkingdom

Hmm, looking a bit deeper. Page 50 states that henchmen work for “a share of treasure (at least 15% of their employer’s income)”, which seems to imply that they do get part of their employer’s share. However, p. 113 states: “The totals for each monster defeated are calculated and added to the value of all XP from treasure, and the sum for all XP is divided among all surviving party members and henchmen evenly, with henchmen receiving a ½ share each. For example, if the group kills a 5 HD monster worth 200XP, and finds a gold statue worth 500gp and a gem worth 250gp, these are added up to 950XP, and divided evenly between the characters.”

So, based upon this, it looks as though henchmen receive a 1/2 share of the total party XP, which totally makes the math easy. However, in my games I tend to allow henchmen to get a 1/2 share of monster XP and a 1/4 share of treasure (and XP from treasure). However bobloblah wants to do it is fine with me, but after reading p. 113 it seems clear the intention is for henchmen to receive a share of the party treasure, not the individual’s.

That’s correct, Henchmen receive a share of party treasure. Otherwise, a full complement of Henchmen could mean you owe more than your share.

Which god would be most appropriate for a bladedancer to worship?


The Gods worshipped in the region of the Smoking Bay are many and varied, with various groups bringing their deities with them as the immigrated to the region. From the Bright Empire, the old gods of Thoth, Set, and Marduk, from the Ostrobards, the deities Mitra, Solis, and Venus, and from the Vasans, Thor, Wotan, and Loki. The dwarves worship Vaul, god of the forge and father of the dwarves, while the elves do not appear to pay any reverence to the divine.


I don’t see an Ishtar equivalent. Mitra? Venus? Marduk?

I don’t have the information on Ishtar (Ianna?) available to me at the moment. I’ll be providing write-ups on the gods listed once I’m back to my regular computer and internet connection. However, Marduk is the Neutral god of war (or any violent conflict; he’s not particular), Solis is the Lawful goddess of the Sun, Agriculture, Civilization, and Law, and Venus is the Neutral goddess of Love, Sexuality, Fertility, and Vengeance. All three count Bladedancers amongst their Clergy.

You first attempt is to recruit Dagmar, a skinny girl you’d guess is of no more than 19 summers who comes bearing her father’s spear…

When she seems reluctant, you offer to sweeten the pot… with the extra money likely being more than she’d see in a year in the fields, she happily accepts, although you catch her mooning after you when she thinks you’re not looking.

Alright! If she’s unarmored I’m buying leather armor for her.

And now, to re-open marching order. :slight_smile: I’d like her in second rank, where she can fight with a spear and perhaps carry a torch. Rear or middle is possible but splits her off from Hengist’s immediate command, which seems counter to best morale. So I’m thinking bump Gwydion from the second rank, and possibly Kaul with faithful hound can form the single rank. So something like:

Miska (Cleric) | Hengist (Fighter)
Aria (Bladedancer) | Dagmar (Henchwoman)
Gwydion (Elven Enchanter) | Masov (Bard)
Kaul (Thief) and wardog
Kerrick (Paladin) | Andrew (witch)