So I think we’ve got a couple lead ins to the elves perhaps? (They mostly come out at night. Mostly.) I don’t think we have any information on how often people disappear or come back, however, or if it happens in the town proper?
I’m considering some sort of half-baked plan where we dress up the bladedancer as an old woman and see if we can trick them into trying to kidnap her or whatever’s going on.
If we can hit an eatery and get some info that makes any course of action besides burning it all down plausible, that’d be worthwhile.
Edit: or, now that I’ve caught up on IC, some variation of the stakeout plan as proposed by Kerrick.
Sorry, but there’s going to be another slight delay in my response. My computer got knocked off a table and smashed this evening. I should have a stand-in by tomorrow…
Hey gents! I’ve borrowed a PC and I’m working on a reply. Sorry again for the delay. I will say this is one of the only times I’ve purchased an extended warranty, and am I ever glad I did!
I think there were some good ideas regarding nocturnal, covert surveillance. On top of that, we have some more leads to question. How much day remains?
Plenty of time for shenanigans. How far away would we estimate the elves’ residence from what the cleric told us? What about Hulgrud (probably should ask the baronette)
I’d suggest perhaps keeping the baronet apart from any investigation of Hulgrud, but with us as long as possible, up to and including overnight, if we can maybe get him a bit tipsy and asleep. (how old do we judge him? He sounds like a college aged child)
‘baronette’ was not, I was being condescending towards the creature
Though I’m considering now lightly misspelling NPC names in the future as a character flaw. Blame the fact I have so many names in my head from my study of history.
Let’s not forget Leland, Neddy and Stephon. It may be time to split the party again to cover some ground. Neddy sounds like the strongest lead out of those. Does Kaul feel like rifling his place while someone keeps him talking?
I wouldn’t mind talking to the hermit, but one of the casters may have more to bring to bear there. We need to leave the Baronet out of that, if we can’t ditch him entirely.
At some point we’ve got to get past asking people what they each think is going on though. I’m thinking that first inn is the best lead we’ve got there. Take rooms, break in at night, or just stake it out?