So! Blobloblah has joined the battle as the Auran forces and deployed his troops. Here's how it looks right now: He's the southern forces, where I'm attacking from the north.
I've chosen to deploy Baal and Peymann in Phalanxes. Since they were already veteran heavy infantry, this makes them super-heavies, and destroying their units outright should prove nearly impossible. It also reduces the number of units I have, which is good, because moving units costs points! Most of my commanders have lower leadership and strategic values than I'd like relative to the number of units they're supposed to be commanding.
I also have fiewer lieutenants, so that sucks. Also, upon closer inspection, I've deployed only three of them! I'll drop the last one now, on my cavalry, because obviously cavalry are important.
http://imgur.com/KhXjyAu
The black arrows represent my predictions for the battle. His general starts in a cavalry unit, which is both a blessing and a curse. Cavalry are extremely powerful, and having a high-quality commander ensures that that unit will be effective. He's also stacked lieutenants on it, meaning that he'll always be able to active all of them, even if they take hits. Thus, it's obvious that he's going to want to use Royal Squad as early as possible, and since cavalry go fast, having them flank is a natural choice.
Meanwhile, he's just sort of dumped all of his non-horse units in the middle, and with that lake there, they're more or less forced to move straight forward and be the anvil to his horse-hammer.
On my end, I have essentially the exact same layout, except that my commander will be in the center, and I've assigned one division to outflank around the lake. *My* cavalry commander is Jagtai, the peerless barbarian. He's equipped with a sweet bow, the precise shot proficiency, and Eyes of the Eagle, which grants him the ability to target heroes at twice the normal range. Unfortunately, at this scale, that means I have a range of TWO hexes, (Unless mounted heroes count as Large?) meaning there can be exactly one hex between us. So he'll have to get in close. Once he does though, WYVERN POISON ARROWS! BAM! Admittedly, this poison is an unmodifier throw, so if I'm targetting Tarkaun, he survives on a 6+. On the other hand, a 25% chance of insta-death per hit is nothing to scoff at. Also, while we're here, he's got 15 AC. Jagtai's THACO is -2. So Jagtai only hits on a 13+. Or maybe an 11+, if he uses his +2 arrows? Do magic arrows stack with magic bow? I assume they do, because otherwise why mention that he has both?
So a 50% chance to hit and a 25% chance for each hit to kill; that's an average of eight attacks. And in brigade scale, heroes get three extra initiative passes. That's four attacks per round. If I can get Jagtai close to Tarkaun, I'm looking very good. If somehow Jagtai closes on Mennic, the fragile wizard, he'll hit on a 4+ and instagib if he rolls 6 or less. Even without the poison, mennic only has 44 hp, so 1d6+6 won't take many shots.
WOW that was a lot of numbers let's get back to strategy. So yeah. Jagtai kills people. Jagtai's horses are lined up with the general's horses. My anvil is smaller than theirs, but more muscular and compact, like corned beef. I also have a second hammer. Flanking is extremely potent in Domains at War because it not only grants a bonus to hit, but also imposes a penalty on shock rolls, making it much more likely to break troops, so I think that second hammer is going to help me a lot. If I use the lake to my advantage, having a smaller anvil won't hurt me much. If I screw up, my general is going to easily be surrounded and cut to pieces. Fun! I'm very excited.