[quote="koewn"]
If there's a campaign area generated, with lairs and domains and what-have-you, every time the party moves a hex there's a "turn" (depending on party travel speed I guess), and things can happen - encounters checked, domains make income, etc, blah. That'd be pretty darn cool - an ACKS "campaign engine".
Any game in particular you were thinking of?
/grew up on Rogue, Moria, and one of the many ports of Telengard-style D&D
[/quote]
No particular root game in mind. This really is just an idle idea. Overland play would suggest Angband/ToME style but tbh I think this would be its own thing.
And yes, that was pretty much what I was thinking too. You could set "policies" while in your stronghold for what your Domain is doing (tax levels, investment, etc) and then go off and wander about the hex map clearing out lairs. The other great thing is that since hexes sub-tessellate cleanly, we could have a "zooming in" mechanic where 6mile terrain hexes cleanly subgenerate smaller-scale outdoor encounters. Then drop to classic square style for interiors.
[quote="Alex"]
The ACKS compatability license certainly would permit a computer game, but I don't know whether the Open Game License does. I have heard anecdotally that it does not, but I haven't investigated the technicalities. [/quote]
That would be a great shame, given the wealth of classic games based on early D&D mechanics. Notwithstanding Rogue/Hack et al, there's also the old Gold Box games for the Amiga like Pool of Radiance.