Session 3 Part 3 -Dwimmermount Expedition 3 - search for the spoils of the IXth legion
Village People:
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Tariq the Harvester – Lvl 4 Mage (Necromancer) – Black Lore of Zahar, Alchemy (x2), Healing, Soothsaying – INT +3, CON -1, WIS +1, CHA +1. New Spells – Magic missile – (Cackling skull of force) - Extremely short necromancer wearing expensive black robes with skull on the shoulders (covered by a cloak in town) – has wand of magic missiles.
<ul style="list-style-type:circle"> <li><strong>Trained Hawk #2</strong></li> <li><strong>Lenny Davos </strong>– Lvl 1 Fighter – (Legionary) – FS (Weapon +Shield), Siege Engineering – STR+2, INT -1, WIS -1, DEX +1, CON +1, CHA +1 – Heavily muscled former soldier from Adamas, wears Plate +Shield, fighting w/ spear or a silver short sword. </li> </ul> </li>
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Eduardo aka ‘Keyser Soze’ – Lvl 5 Thief (Cat Burglar) – Cat Burglary, Gambling, Precise Shooting, Lip Reading - DEX +2, CON -2, WIS +1, CHA +1 – Budding real estate tycoon and mastermind. Wears leather and armed with Imperial Legion X-Bow
<ul style="list-style-type:circle"> <li><strong>Ukla the Quick</strong> – Lvl 2 Barbarian (Pit Fighter)–Running, Combat Reflexes, Gambling – STR +1, CON +2, CHA -1 – Ex-gladiator turned adventurer – fights with net and trident.</li> <li><strong>‘Shemp’ Fellippe</strong> – Lvl 1 Thief (carouser apprentice) – Labor (cook), Craft (brewer), Eavesdropping – WIS +1, DEX +3, CON -1, CHA +1</li> <li><strong>Boy</strong> – War dog</li> <li><strong>Girl</strong> – War dog</li> </ul> </li>
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Dave ‘the Hermit’ Carrin – Lvl 5 Cleric (Hermit) of Hera – Laying on Hands, Naturalism, Command – STR +1, DEX -1, INT -1 CON+1, WIS +1, CHA -1. Wears custom made plate (with symbol of Hera) + large shield with Embossing of Hera on the front (+2 AC and enc.) Simple, uneducated, but intuitive.
<ul style="list-style-type:circle"> <li><strong>Julia Feny – </strong>Lvl 2 Priestess (Medican) of Hera – Laying on Hands, Healing x2 – WIS +1, CON +1, CHA +2, ambitious, charismatic novice with a good heart (in town)</li> <li><strong>Jimmy Bakerson –</strong> lvl 0 Laborer – Endurance, Labor (janitor), Animal Husbandry, Labor (farmer), caretaker of the temple of Hera (in town)</li> </ul> </li>
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Jace – Lvl 4 Mage (Elementalist) – Elementalism (fire), Naturalism, Alchemy, Magical Engineering – STR+1, DEX -1, INT +2. Spells – New spell - Mirror Image (smoke resulting in copies) – has wand of fear and wears flame red robes with a ruby tipped staff. Quiet pyromaniac.
<ul style="list-style-type:circle"> <li><strong>Red Hawk</strong></li> </ul> </li>
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Illyrio Sicarus – Lvl 4 Assassin (Bravo) – Fighting Style (two weapons), Intimidation, Acrobatics – STR +2, DEX +1, CON +2, CHA +1 - Wears leather
<ul style="list-style-type:circle"> <li>‘Ghost’ - Guard Wolf – white w/ blue eyes.</li> </ul> </li>
Armed with 500 ft. of rope, the party decided to tackle the elevator shaft in to find the remains of the spoils of the IXth Legion. The party soon found out that although the treasure was good, the dangers were signiciantly increased in the Halls of Lesser Secrets.
They made it to the elevator shaft without any problem. Eduardo managed to scout at the base of the elevator before helping everyone except for Shemp and the donkey climb down. They opened the door to find 3 giant tropical spiders approaching down a 20’ wide hallway. They were able to dispatch them, but the noise attracted a minotaur patrol, who opened a nearby door and attacked. The party took them down as well (Illyrio managing to successfully tumble behind one for a backstab), stopping to remove the minotaur horns.
The party hit a wall when they were unable to decipher the meaning of notes on the map near an area that turned out to be part of a teleportation maze/trap. They backtracked and explored a corner of the level. They discovered:
- The frog like Ranine - Jace charmed one, the party was scared away by the threats of a Ranine Priest
- Strange floating blue spheres
- A Termaxian mummy, the sight of which struck Eduardo and Ukla dumb with fear.
- A magically dark/lit room with writing all over the walls.
- Conufsion causing frescos - causing Illyrio to speak gibberish before attacking the party
- shadows drawn by the sounds of intra-party conflict; a significant problem as they were immune to normal weapons.
Only the combination of Jace's desperate last stand with his fear wand and bad rolls by the shadows avoided a total team wipe. They managed to get back to town with a decent haul (6K EP, +1 ring of protection, a treasure map, and a high quality shield), but with Ukla and Eduardo down for the count. They also learned the extent of the face's knowledge, which should be helpful in crafting questions in the future.
The Village People finally realized the importance of magical weapons. The value of a skilled thief was also magnified when the mummy's curse took him away. We ended the session as they walked into town.