One of my PCs was asking for a divine class with 2 levels of fighting ability. It took me a while to create a class that fit into my campaign, but here it is - the followers of the Iron God, members of the Iron Brotherhood.
Iron Brother (Fighter 2, Divine 1, HD 1)
Prime Requisite: STR and WIS
Requirements: None
Hit Dice: 1d6
Maximum Level: 14
The Brotherhood of Iron are the followers of the Iron God. Although the Iron God has been missing for over 200 years, they maintain his mission to protect the world of Telluria from undead and infernal threats. They continue the training and focus taught to them by the Iron God. This training allows them to access the divine power of Law directly, without the need for a specific deity (although they do believe in an underlying power without naming it).
Iron Bothers are exceptionally skilled combatants. They are trained in the use of all missile weapons and armor. They are also trained in the use of polearms, axes, hammers, and maces. They may fight wielding a wielding a two-handed weapon or wielding a single weapon. At first level, warlords hit an unarmored foe (AC 0) with an attack throw of 10+. They advance in attack throws and saving throws by two points every three levels of experience (the best progression of any class). Iron Brothers also increase their base damage roll from successful melee and missile attacks by +1 at 1st level and by an additional +1 at 3rd, 6th, 9th, and 12th level. (unrestricted to broad, 1 power, lose two fighting styles, 2 powers)
As undead and infernal forces often paralyze or drain life with a mere touch, each iron brothers learn to become an expert shot and each of them may shoot into melee with a penalty of -4 (i.e. have precise shooting) (1 custom power). Like their namesake, they learn to wear their armor like a second skin. This armor mastery grants them +1 AC when wearing armor chain mail or heavier armor, and effectively reduces the encumbrance value of any medium or heavy armor by 1 stone (1 custom power).
Iron brothers training, focus, and faith provide them with several divine powers. They may turn undead like a cleric of the same level (1/2 level from Divine 1, ½ level counts as 1 custom power). An iron brother can also cast divine spells, create potions, and conduct spell research as a cleric of ½ their level rounded up.
At 9th level (Marshall), an iron brother can, assuming enough gold is at hand, build a stronghold (as a fighter’s castle) and become a great leader of men, taking a leadership rank in his society. When he does so, up to 1d4+1x10 0th level mercenaries and 1d6 iron brothers of 1st-3rd level will come to apply for jobs and training. If hired, they must be paid standard rates for mercenaries. Through force of arms, the warlord may ultimately control several castles or even entire realms, but must be a capable, strong leader and provide protection. Additional rules for castles are detailed in the Campaign chapter.
Warlord Proficiency List: Apostasy, Alertness, Beast Friendship, Berserkergang, Blind Fighting, Combat Reflexes, Combat Trickery, Command, Contemplation, Diplomacy, Endurance, Divine Blessing, Divine Health, Fighting Style, Intimidation, Laying on Hands, Leadership, Martial Training, Military Strategy, Precise Shooting, Riding, Righteous Turning, Running, Sensing Evil, Siege Engineering, Survival, Unarmed Fighting, Weapon Focus
Save as Fighters
Spell List,
1st – Detect Evil, Light, Holy Weapon, Protection from Evil, Remove Fear
2nd – Bless, Cure Moderate Wounds, Detect Charm, Swift Weapon, Spiritual Weapon
3rd – Continual Light, Cure Disease, Invulnerability to Evil, Striking, Remove Curse
4th – Death Ward, Dispel Magic, Neutralize Poison, Protection from Evil Sustained, Smite Undead
5th – Create Food, Dispel Evil, Flame Strike, Strength of Mind, True Seeing
Experience |
Title |
Lvl |
Hit Dice |
Dam |
BTH |
Spells |
Notes |
0 |
Initiate |
1 |
1d6 |
+1 |
0 |
|
Expert Shot, Armor Mastery, Turning |
2000 |
Novice |
2 |
2d6 |
+1 |
+1 |
|
|
4000 |
Disciple |
3 |
3d6 |
+2 |
+1 |
1 |
|
8000 |
Iron Brother |
4 |
4d6 |
+2 |
+2 |
1 |
|
16000 |
Sergeant |
5 |
5d6 |
+2 |
+3 |
2 |
Battlefield Prowess |
32000 |
Lieutenant |
6 |
6d6 |
+3 |
+3 |
2 |
|
65000 |
Captain |
7 |
7d6 |
+3 |
+4 |
2 1 |
|
130000 |
Colonel |
8 |
8d6 |
+3 |
+5 |
2 1 |
|
250000 |
Marshall |
9 |
9d6 |
+4 |
+5 |
2 2 |
Stronghold |
370000 |
Marshall 10th lvl |
10 |
9d6+2 |
+4 |
+6 |
2 2 |
|
490000 |
Marshall 11th lvl |
11 |
9d6+4 |
+4 |
+7 |
2 2 1 1 |
|
610000 |
Marshall 12th lvl |
12 |
9d6+6 |
+5 |
+7 |
2 2 1 1 |
|
730000 |
Marshall 13th lvl |
13 |
9d6+8 |
+5 |
+8 |
2 2 2 1 1 |
|
850000 |
Grand Marshall |
14 |
9d6+10 |
+5 |
+9 |
2 2 2 1 1 |
|