Besides lots of lots of things that changed in the background due to a framework upgrade there are some visible improvements:
* better navigation out of the SRD
* Previously created encounters can now be viewed on the "Stored Encounters & NPCs" page
Known Bugs:
* NPC groups generated on the "Random Adventuring Party" page are curently not saved correctly and cannot be viewded on the new "Stored Encounters & NPCs" page
* One level deep on the Wilderness and Dungeon Encounter screens, the list is showing as selectable/editable text, instead of buttons
I have been using this app since I saw it on my Patreon ACKS subscibtion. I think it is great and I love it. Fantastic.
Great to see that there is an entire list of improvements in line. In particular I look forward to this:
Link spells with the spell description
Settings page to enable various Axiom or HFH rules
Improve NPC formatting
When the app presents its NPC, PC, Parties and monsters, it would have been nice to see them compressed (like they are compessed in the Lairs and encounter book). On the phone you just want to quite quicly get the picture without having to scroll to much.
The app is a great product as it is and I use the web link on my PC and on my phone.
NPC formatting changes are already implemented and will go live in a few days and I added the other formatting changes to my ToDo list. The settings page will have to wait till after the official release but now that I had to change the SRD already adding more anchor tags shouldnt be too difficult. Will have to see if I want to squeeze that one in.
* Henchmen generator: Select the market class and see who arrives in the next 3 weeks. A minimum level for the henchmen can also be selected.
* New NPC formatting to more closely look like the stat blocks found in adventure modules
* NPC Weapon damage and to hit values are now calculated depending on equipment. It does not consider dual wield, magic items or proficiencies at the moment though.
* NPC now have a random former occupation
Fixed bugs:
* The "Mortal Wounds" and "Tampering with Mortality" tables are not displayed correctly in the SRD
* A Level 99 testing NPC is visible in the treasure generator
Known Bugs:
* SRD doesnt display correctly in Firefox and nothing is display at all in Edge or IE 11+
* NPC group alignment only displays "L", "N" or "C"
* Sometimes the Henchmen Generator doesnt generate henchmen. Probably performance related as it takes long to create dozens of NPCs.
Lair generation (and all the other features of 1.X) should work in 2.0 already. Either via the Lair Generator in the the side menu that creates lairs per terrain, the Monster List after clicking on "Generate Lair" or by chance in random encounters. Are some of these not working correctly for you?
Ah, I see!
I am currently adding a few slides to explain the app when starting it the first time to help with things like that.
I am glad you like the app!
Is there anything from the visual side you would like to see changed?
This is amazing!! I'm newer to the game so this is saving me a lot of effort in trying to build my own campaign (the process helps me get familiar with the rules).
One noob question: in the NPC generator, what does "ML" stand for???
One of my players is a Venturer, so I guess we're going to see a lot of trading and Mercantile Ventures. So I'd be glad to use the app to generate demand modifiers (p. 233), generating toll, Merchants and Loads of Merchandise in the different Market Classes, and what each merchant want to trade (p. 144), or passengers transportation.
And several of the Patreon content or the axiom volumes content would be great to see in the App. But I assume that the App is just for the Core Book, isn't it?
Nov 08, 2018 12:51 AM
A short summary of the current state of the project:
Link: https://acks-encounter.firebaseapp.com/
ToDo list:
Mar 05, 2019 06:35 AM
Mar 08, 2019 03:06 AM
Release 1.1.1
Features:
* Add character traits to all generated NPCs
* Add current monster activity to all encounters
Fixed bugs:
* Rare bug with a certain Tirenean Name
* NPC parties generated via "Random Adventuring Party" will now be saved correctly
* Encounter sceens now correctly use buttons insted of editable text.
Known Bugs:
* SRD doesnt display correctly in Firefox and nothing is display at all in Edge or IE 11+
* A Level 99 testing NPC is visible in the treasure generator
* The "Mortal Wounds" and "Tampering with Mortality" tables are not displayed correctly in the SRD
Mar 27, 2019 04:01 AM
I have been using this app since I saw it on my Patreon ACKS subscibtion. I think it is great and I love it. Fantastic.
Great to see that there is an entire list of improvements in line. In particular I look forward to this:
When the app presents its NPC, PC, Parties and monsters, it would have been nice to see them compressed (like they are compessed in the Lairs and encounter book). On the phone you just want to quite quicly get the picture without having to scroll to much.
The app is a great product as it is and I use the web link on my PC and on my phone.
Mar 27, 2019 11:20 AM
Glad you like it!
NPC formatting changes are already implemented and will go live in a few days and I added the other formatting changes to my ToDo list. The settings page will have to wait till after the official release but now that I had to change the SRD already adding more anchor tags shouldnt be too difficult. Will have to see if I want to squeeze that one in.
Apr 03, 2019 02:41 AM
Release 1.1.2
Features:
* Henchmen generator: Select the market class and see who arrives in the next 3 weeks. A minimum level for the henchmen can also be selected.
* New NPC formatting to more closely look like the stat blocks found in adventure modules
* NPC Weapon damage and to hit values are now calculated depending on equipment. It does not consider dual wield, magic items or proficiencies at the moment though.
* NPC now have a random former occupation
Fixed bugs:
* The "Mortal Wounds" and "Tampering with Mortality" tables are not displayed correctly in the SRD
* A Level 99 testing NPC is visible in the treasure generator
Known Bugs:
* SRD doesnt display correctly in Firefox and nothing is display at all in Edge or IE 11+
* NPC group alignment only displays "L", "N" or "C"
* Sometimes the Henchmen Generator doesnt generate henchmen. Probably performance related as it takes long to create dozens of NPCs.
Apr 13, 2019 01:56 PM
Release 1.1.3
Features:
* Random NPCs can now be generated with a specific ethnicity
Fixed bugs:
* Fixed NPCs that are generated with 0 or less hitpoins.
Known Bugs:
* SRD doesnt display correctly in Firefox and nothing is display at all in Edge or IE 11+
* NPC group alignment only displays "L", "N" or "C"
* Sometimes the Henchmen Generator doesnt generate henchmen. Probably performance related as it takes long to create dozens of NPCs.
May 24, 2019 01:49 AM
Release 1.1.4
Features:
* NPCs will now be formatted with similar stat blocks as the ones in the books
* New searchable "Monster List" that lists all monsters and can be used to generate specific encounters and lairs.
* Encounters will display a short stat block under the button that leads to the full monster entry
Fixed bugs:
* Buttons in the lair generator are now actual buttons
* remove "Level 99" testing NPC from the treasure page
* Owls will no longer harass adventurers in the wilderness
Known Bugs:
* SRD doesnt display correctly in Firefox and nothing is display at all in Edge or IE 11+
* NPC group alignment only displays "L", "N" or "C"
* Sometimes the Henchmen Generator doesnt generate henchmen. Probably performance related as it takes long to create dozens of NPCs.
* Platinum pieces are worth 10 gold instead of 5
* Treasure generation on random encounters doesnt work
Jun 19, 2019 02:37 AM
Release 1.1.5
Fixed bugs:
* Treasure generation on random encounters doesnt work
* Platinum pieces are worth 10 gold instead of 5
* The "Sword, Weapon or Armor" treasure chances will now be calculated correctly instead of handing out all 3
* Black Puddings are no longer "Pudding, Black"
* Generating Encounters on the Monster List page no longer generates lairs by chance
Known Bugs:
* SRD doesnt display correctly in Firefox and nothing is display at all in Edge or IE 11+
* NPC group alignment only displays "L", "N" or "C"
Nov 01, 2019 06:08 PM
Release 2.0.0
Link: https://acks-assistant.web.app
Features:
* A shiny new UI
* New dice roller
Fixed bugs:
* Fixed gang size 0 bug
* SRD doesnt display correctly in Firefox and nothing is display at all in Edge
Known Bugs:
* NPC group alignment only displays "L", "N" or "C"
* Menu Icons look weird in Edge
* SRD Links dont work in Edge
* App doesnt work in IE 11 (Wont Fix!)
* Navigating back on Firefox seems to be broken
Nov 11, 2019 11:46 PM
Both are amazing! The prior version really helped as my PC start realm building. Any thought of adding lair generation to version 2.0?
Nov 12, 2019 01:00 PM
Thanks!
Lair generation (and all the other features of 1.X) should work in 2.0 already. Either via the Lair Generator in the the side menu that creates lairs per terrain, the Monster List after clicking on "Generate Lair" or by chance in random encounters. Are some of these not working correctly for you?
Nov 28, 2019 12:44 AM
Didn't notice the side menu. It isn't visible on my tablet without a sliding motion. Works great!
Nov 28, 2019 05:23 AM
Feb 04, 2020 08:30 AM
This is amazing!! I'm newer to the game so this is saving me a lot of effort in trying to build my own campaign (the process helps me get familiar with the rules).
One noob question: in the NPC generator, what does "ML" stand for???
Feb 04, 2020 10:05 AM
Really glad you like it!
"ML" is the shorthand for "Morale". :)
Feb 10, 2020 12:45 PM
Thanks for this wonderful help. I've tried it in my games and it speed up a lot of calculations.
Feb 11, 2020 05:16 AM
Thanks!
If there is anything that would assist you even further that is still missing in the app please tell me.
Feb 11, 2020 02:19 PM
Thanks.
One of my players is a Venturer, so I guess we're going to see a lot of trading and Mercantile Ventures. So I'd be glad to use the app to generate demand modifiers (p. 233), generating toll, Merchants and Loads of Merchandise in the different Market Classes, and what each merchant want to trade (p. 144), or passengers transportation.
And several of the Patreon content or the axiom volumes content would be great to see in the App. But I assume that the App is just for the Core Book, isn't it?
Feb 12, 2020 03:40 PM
Yes, for now its just the Core book.
I will ponder if I should put the mercantile stuff in before the official release or not... I honestly forgot about that!