Custom Classes and Class Tweaks

Ok, here are my semi-final Gnome Warden and Gnome Bulwark prettified and pdfed:

https://drive.google.com/file/d/19Jv-fgAdqKVvj2PS3PEatZCk2LP6j97w/view?usp=sharing

Changes from first post:

Bulwark

Ended up going with Detect Traps as the final special ability. Removed Ambush and Sniping from proficiency list, tinkered a litle with some other proficiencies. For anyone wondering, the Vallatorian/Vallator titles are invented words, derived from vallation, an archaic term for rampart.

Warden

Naturalism was replaced with Friend of Bird and Beast. The +1 to reaction rolls (instead of +2) is based on my houserule that all proficiencies adjusting reaction rolls only give +1.Tinkered with proficiencies, adjusted the spell list a little.

I like that! I find gnomes more palatable than halflings. Halflings seem to me to be very Tolkien-specific and out of place in sword & sorcery-inspired settings. Gnomes, on the other hand, are mainstays of European folklore.

Since you're using the alternate progression for Arcane, have you considered also an alternate progression for the Divine spells of the Gnome Warden?

The Axioms 7 article gives enough formulas to calculate one.

I gave some thought to adjusting the clerical progression, using the arcane adjustments as a guideline (basically, using the arcane effective caster level, and then just plugging in the appropriate spells per level based on that). It ended up giving them quite a few spells in total, and I wasn't sure whether or not it was actually necessary.

However, the limited selection of five divine spells of each level puts some pretty hefty constraints on their power, so I might go take a look at the Axioms you mention and crunch the numbers and see what results I get.

Edit: Ah, that's the same Axioms where altered arcane progressions are found, so you're talking about reverse engineering the spell values from the tables and going from there. I thought you were pointing me towards some precalculated values for divine spells. I will give the matter further thought, regardless.

Autarch haven't provided pre-calculated values for anything other than Arcane, but since this is the house-rules forum, I'll provide you the table I calculated myself, using their guidelines.

1 2 3 4 5 lvl

- - - - - 0

1 - - - - 2

1 - - - - 2

2 - - - - 3

2 - - - - 3

2 2 - - - 5

2 2 1 - - 5

2 2 1 1 - 6

2 2 1 1 1 6

3 2 2 1 1 7

3 2 2 2 1 7

3 3 2 2 1 8

3 3 3 2 1 8

3 3 3 2 2 9

This is calculated purely on the maths, while the Axioms 7 Arcane tables have had some manual tweaking.

For example, it's a rounding artefact to get a spell at level 2, if that rounded down, that wouldn't happen until level level 3.

Similarly, getting the first level 3 spell at caster level 5, and first level 5 spell at caster level 6 is a case where the caster level has rounded down, and the spell allocation has rounded up. If you want to preserve the "minimum caster level to obtain spells of a level" that is built-in to the magic item creation system you could tweak that. (The Axioms 7 tables already break that convention).

If you want to know the details of how this was derived, that's another whole post on it's own.'

if you used this, your Gnome would get level 5 spells, so would need 5 of those added to the class spell-list.

An un-related question - when your Gnome classes reach level 9, what types of strongholds can they build?

[quote="Clusterking"]

For example, it's a rounding artefact to get a spell at level 2, if that rounded down, that wouldn't happen until level level 3.

Similarly, getting the first level 3 spell at caster level 5, and first level 5 spell at caster level 6 is a case where the caster level has rounded down, and the spell allocation has rounded up. If you want to preserve the "minimum caster level to obtain spells of a level" that is built-in to the magic item creation system you could tweak that. (The Axioms 7 tables already break that convention).

[/quote]

I'm going to come back to this later and check, but if I recall correctly, that was due to a typo in the Arcane 2 values.

There's definitely an error or two in the Axioms tables (certain levels where a lower arcane value gives objectively superior outcomes), which I manually tweaked. As I recall, shifting new spell levels to odd numbered caster levels as normal was the major step in correcting that.

I had another look at basing divine 1 on the same level advancement as Arcane 2, and it actually passes the eye test (eg, divine 1 gets a single third and fourth at the same point at which divine 2 has two of each, which is a fair example of "half as powerful" ).

Gnome vaults for both gnomes.

[quote="Clusterking"] 1 2 3 4 5 lvl

- - - - - 0

1 - - - - 2

1 - - - - 2

2 - - - - 3

2 - - - - 3

2 2 - - - 5

2 2 1 - - 5

2 2 1 1 - 6

2 2 1 1 1 6

3 2 2 1 1 7

3 2 2 2 1 7

3 3 2 2 1 8

3 3 3 2 1 8

3 3 3 2 2 9 [/quote]

I'm confused by the levels column in this table. It seems to show some levels twice, and other levels not at all?

[quote="GMJoe"]

 

1 2 3 4 5 lvl

 

- - - - - 0

1 - - - - 2

1 - - - - 2

2 - - - - 3

2 - - - - 3

2 2 - - - 5

2 2 1 - - 5

2 2 1 1 - 6

2 2 1 1 1 6

3 2 2 1 1 7

3 2 2 2 1 7

3 3 2 2 1 8

3 3 3 2 1 8

3 3 3 2 2 9


-Clusterking

 

I'm confused by the levels column in this table. It seems to show some levels twice, and other levels not at all?

[/quote]

That's the caster level, since it's non-uniform for alternate progressions. Each line is a class level from 1 to 14, which could have been included as a column on the left.

Interesting. Just using the Arcane 2 level progression and then using the spells per day for a cleric of that level isn't greatly disimilar. It starts a little slower, finishes a little more powerful.

Level Spell Level Caster
Level
1st 2nd 3rd 4th 5th
1 - - - - - 0
2 - - - - - 1
3 1 - - - - 2
4 1 - - - - 2
5 2 - - - - 3
6 2 1 - - - 4
7 2 2 - - - 5
8 2 2 1 1 - 6
9 2 2 2 1 1 7
10 3 3 2 2 1 8
11 3 3 2 2 1 8
12 3 3 3 2 2 9
13 3 3 3 2 2 9
14 4 4 3 3 2 10

[quote="Sable Wyvern"]

Interesting. Just using the Arcane 2 level progression and then using the spells per day for a cleric of that level isn't greatly disimilar. It starts a little slower, finishes a little more powerful.

Level Spell Level Caster
Level
1st 2nd 3rd 4th 5th
1 - - - - - 0
2 - - - - - 1
3 1 - - - - 2
4 1 - - - - 2
5 2 - - - - 3
6 2 1 - - - 4
7 2 2 - - - 5
8 2 2 1 1 - 6
9 2 2 2 1 1 7
10 3 3 2 2 1 8
11 3 3 2 2 1 8
12 3 3 3 2 2 9
13 3 3 3 2 2 9
14 4 4 3 3 2 10

[/quote]

Level 7 is under-powered, but that can't be helped since the level above that, gains both level 3 and 4 spells that can't be gained earlier.

Level 10 is over-powered, and duplicates level 11, since they are both caster level 8.

You could fix that by level-smoothing level 10. Delay gaining either the level 1, 2 or 4 spell until level 11 to interpolate between 9 and 11.

Level 12 similar problem and fix to level 10, but doesn't matter for the Gnomish Warden.

Found my spreadsheet.  The correct Arcane 2 revised values for levels 8-14 are this.  Levels 1-7 are correct in Axioms; I made a typo while transcribing from spreadsheet to document and we didn't catch it in time.

https://media.discordapp.net/attachments/427979095436034048/562102897803001856/unknown.png?width=601&height=159

[quote="Aryxymaraki"]

Found my spreadsheet.  The correct Arcane 2 revised values for levels 8-14 are this.  Levels 1-7 are correct in Axioms; I made a typo while transcribing from spreadsheet to document and we didn't catch it in time.

https://media.discordapp.net/attachments/427979095436034048/562102897803...

[/quote]

Quite a missed opportunity when Axioms 1-8 were republished later as the Axioms Compendium; with all the errors intact.

Is there some ACKS formal error-reporting system to correct for reprints or digital copies?

Thanks for posting the gnome classes, they look really good. Having also used gnomes in my game I found they are quite popular with players. I too like that they are part way between the two mainstays and yet somehow come out very dirrerent.

Divine 1 alternate
Level 1 2 3 4 5 Cst lvl
1 - - - - - 0
2 1 - - - - 2
3 1 - - - - 2
4 2 - - - - 3
5 2 - - - - 3
6 2 2 - - - 5
7 2 2 - - - 5
8 2 2 1 1 6
9 2 2 1 1 6
10 3 2 2 1 1 7
11 3 2 2 2 1 7
12 3 3 2 2 1 8
13 3 3 3 2 1 8
14 3 3 3 2 2 9

Another go, this one without the early caster-levels for the first spell of each level.

It tracks pretty closely to the Spell-point budget, except the levels before the first 3rd and 4th spells, for reasons mentioned previously.

Getting that first spell at level 2 is the same as Divine 2, so doesn't seem like half power. But Axioms 1 said for 1/2 level to round .5 up for all but level 1, and this is level 2.

That could be hand-tweaked to have caster level 1 for level 2, and similarly caster level 4 for level 5 - removes those caster-level jumps.

[quote="Clusterking"]

Quite a missed opportunity when Axioms 1-8 were republished later as the Axioms Compendium; with all the errors intact.

[/quote]

I'll take full responsibility for the missed opportunity, because honestly, I had forgotten that the error existed when the Compendium was being assembled, so I didn't remind or ask anyone to include the correct numbers.

I created some half divine (divine 1) options for one of my class builds.

My spreadsheet is here, I used option 3 in the sheet as I didn't want divine 1 to have access to level 5 spells.

https://docs.google.com/spreadsheets/d/1fqiWSFyB6shZ1REk4sRuBEQuVc_0mY2CgCJwsSioLhY

I used it for this class here:

https://shatteredvale.blogspot.com/2019/10/bronze-chevalier.html?m=0

 

I created some half divine (divine 1) options for one of my class builds.

My spreadsheet is here, I used option 3 in the sheet as I didn't want divine 1 to have access to level 5 spells.

https://docs.google.com/spreadsheets/d/1fqiWSFyB6shZ1REk4sRuBEQuVc_0mY2CgCJwsSioLhY

I used it for this class here:

https://shatteredvale.blogspot.com/2019/10/bronze-chevalier.html?m=0

 

Thanks to a range of input, I've adjusted the Divine progression and updated the pdf link above with a new version.

The progression I ended up going with is:

Level Spell Level Caster
Level
1st 2nd 3rd 4th 5th
1           0
2           0
3 1         1
4 1         2
5 2         3
6 2 2       4
7 2 2 1     5
8 2 2 1 1   6
9 2 2 1 1 1 7
10 3 2 2 1 1 8
11 3 2 2 2 1 8
12 3 3 3 2 1 9
13 4 3 3 2 1 9
14 4 4 3 3 1 10

Because templates are awesome, here are some for my gnomes:

https://drive.google.com/file/d/1I_04Zy-uXa2aalLK-xorfCIBXVnPKtQ-/view?usp=sharing