Shield Belts:
Standard Shield Belt: A shield belt surrounds its wearer with a protective force field. The shield belt’s proactive AI activates the force field automatically when the wearer rolls initiative. The force field provides the wearer with 10 extra hit points. When the force field collapses when it runs out of hit points or after 10 minutes (1 turn) has passed. Once the force field collapses, the shield belt cannot be activated again for 10 minutes (1 turn). The shield belt is powered by an internal microgenerator that allows it to function an infinite number of times, provided the item receives its annual tune-up.
Albedo Shield Belt: As basic shield belt, but the wearer also takes half damage from fire attacks, or no damage if he succeeds on a saving throw that would normally reduce damage to half. This protection is lost once the force field collapses.
Inertia Shield Belt: As basic shield belt, but the wearer also takes half damage from physical attacks, such as weapon attacks. This protection is lost once the force field collapses.
Hardened Shield Belt: As basic shield belt, but the wearer also gains a +1 bonus to AC. This protection is lost once the force field collapses.
Heavy Shield Belt: As basic shield belt, but the force field provides 20 extra hit points instead of 10.
Enviro Shield Belt: As basic shield belt, but the force field only activates on the wearers command and it doesn’t collapse unless it runs out of hit points. While the force field is active, the wearer is provided with breathable air (uncontaminated by poison, radiation, or pathogens) at a comforatble temperature and pressure.
Inviso Shield Belt: As basic shield belt, but the force field only activates on the wearers command and it doesn’t collapse unless it runs out of hit points or the wearer attacks somebody. While the force field is active, the wearer is invisible.