Invulnerability to Evil Range: self
Divine 2 (Bladedancer) Duration: 1 turn
This spell protects the caster from normal, non-magical attacks by “evil” creatures. Magic or silver weapons can harm the character, but any number of normal swords, arrows, clubs, or natural weapons wielded by an evil creature will be fended off. Evil monsters which themselves can only be affected by silver or magical weapons can still harm the subject, and evil monsters with 5 HD or more are able to affect the subject through natural ferocity. For purposes of this spell, evil creatures include hostile creatures of an alignment other than the caster’s alignment, and inherently evil creatures such as undead and summoned creatures of Chaotic alignment.
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Great catch in noticing that this spell was missing! I've posted it above for those of you using the PC in playtests.