“I think its safe to say that I have never seen a set of rules and guidelines for stronghold and dominion management in any other D&D game (or even any other game remotely similar to D&D) that were this complete. The mechanics in the BECMI/Rules Cyclopedia books pale in comparison. Even Pendragon, which probably has the most detailed rules on manors that I’d seen systematized until now, doesn’t really match up. You get complete rules for just what kind of stronghold each class can make, how many followers it will attract, what every little bit of it will cost, how many peasant families you can attract and support, and what kind of revenue you can collect. On top of that you get rules for how to expand your domain, what kind of various expenses are involved on a regular basis, rules and tables for being a vassal of a lord or king, morale rules for your dominion to see if the peasants are revolting, rules for building and running villages, towns and cities, and building and managing markets.”
Yes! We're doing the final revisions this week. Hence the flurry of posts from us!!
Awesome. I couldn't look at Word docs much longer. Can't wait to hold it in my hands.
"Awesome. I couldn't look at Word docs much longer. Can't wait to hold it in my hands."
+1
Duskreign's Minion here.
I too am excited to see the finished product. I hope that you guys will release one final copy for editing before you send it to the printers. Even if it is a limited time offer. "Final Edition - open for comment for 1 week only" That would give the more details oriented among us (me) time to go through page by page one final time. I think this is a fantastic product, I would hate to see it released before it was all polished up just to serve an arbitrary deadline.
Yes, I think we will release a draft for proofreading and a list of specific details to scour soon - to help with the time-limited part, we'll have maybe teams of two folks sign up for each of these tasks, like "make a King-level character and his retainers" or "generate three markets and their trade routes", because I think some of the best ways to find mistakes will be to try doing things with the rules.
Looking forward to it, I'll volunteer for some of the stress-testing Tavis is mentioning.