Drunken Debauchery!

I like the idea of players having their characters spend money on carousing, etc. to build a reserve pool of XP for future characters, but I also like random tables. In this case, I’m hoping to create something that a) encourages players to spend some loot on reserve XP, b) provides potential plot hooks, and c) is just plain fun.
If anyone else has suggestions for further additions or tweaks/changes before I finalize things (and put all the results into a percentile table), please feel free to weigh in.

Drunken Debauchery! (Optional)
When characters spend 100gp or more on their reserve XP fund (see Character Death, ACKS, page 115), the player can choose to make a roll on the following table to see exactly how their character spent their money, and what the possible results are.
Some results are beneficial, many can serve as the springboard for further adventures or complications, and others are simply fun.
Roll XX
Behold My Grace! You boasted of your adroitness! Make a Dexterity saving throw to see if you won! If you showed true prowess or made a fool of yourself! Roll 1d6: 1-2 = Balancing on a Ledge/Beam/Rope, 3 = Bull-Leaping, 4 = Dancing, 5 = Five-Finger Fillet, 6 = Juggling Random Items.
Behold My Might! You boasted of your strength! Make a Strength saving throw to see if you actually managed something impressive! Roll 1d6: 1-2 = Arm Wrestling, 3-4= Wrestling Match, 5 = Dwarf Tossing, 6 = Lifting Heavy Objects.
Big Business! You invested your money in a merchant’s caravan/ship! Judge secretly rolls 1d6: 1-3 = It’s a con, 4-5 = It’s legitimate, and in 2d6 months you’ll have doubled your investment (if you’re still alive and around!), 6 = It’s legitimate, but the caravan/ship didn’t survive.
Brotherly Love! You wake up next to one of the other players’ characters (Judge determines randomly)!
Brrr… Chilly! Someone stole your clothes when you were intoxicated!
Dangerous Liaison! You bedded the son/daughter/husband/wife/temple virgin of someone who can make your life in this area very difficult! Roll 1d6: 1 = Local Crime Lord, 2 = Local Militia Commander, 3 = Local Sorcerer, 4 = Local Temple Leader, 5-6 = Most Important Local Leader/Noble!
Drunken Brawl! You started a drunken brawl! You had to spend your money on damages and fines to avoid incarceration!
Fire! You accidentally started a fire in the inn/den of ill repute you were carousing in! You had to spend your money on damages and fines to avoid incarceration!
Gambling! You gambled away your money on a game! Roll 1d6: 1 = Dice Game, 2= Card Game, 3 = Cock Fight, 4 = Dog Fight, 5 = Arm/Wrestling Match, 6 = Pit Fight
Go Directly To Jail! You wake up in jail charged with a crime! Roll 1d6: 1-2 = Drunken Disorderly, 3 = Lewd Conduct, 4 = Vandalism, 5 = Theft, 6 = Murder. You decide if your character did it or not. An escape may be needed…
How Embarrassing! You made a complete idiot of yourself in public! Judge determines what you did. Locals snigger behind your back and consider you a complete imbecile.
I Here Swear! You made a foolish pledge, loudly and in public to do something potentially dangerous. Roll 1d6: 1-2 = Clear Nearest Monster Den/Ruin, 3-4 = Bring Down Local Bandits/Thieves/Thugs, 5-6 = Steal Valuable From Important Local (Roll as in Dangerous Liaison! to determine who).
Just Married! You wake up to find someone claiming to be your new wife/husband! Roll 1d6: 1-2 = Attractive, 3-4 = Average, 5 = Ugly, 6 = Pass the bucket! Judge also secretly rolls 1d6: 1-3 = It’s a con attempt, 4-6 = It’s true.
Love Never Dies! You wake up next to a corpse!
Mooooo! You wake up next to an animal! Roll 1d6: 1= Chicken, 2 = Cow, 3 = Goat, 4 = Horse, 5 = Pig, 6 = Sheep.
My Land! You gambled/spent your money and acquired the deeds to something! Roll 1d6: 1-2 = Disreputable Inn, 3 = Nearest Ruin, 4 = Plot of Wildland, 5-6 = Run-Down Farm. Judge secretly rolls 1d6: 1-3 = It’s a fake, 4-6 = It’s legitimate.
Oh Shiny! You spent your money on a truly gaudy but otherwise unremarkable item. Roll 1d6: 1 = Armour, 2 = Garment, 3-4 = Jewellery Piece, 5 = Shield, 6 = Weapon. Actual item should be determined by Judge based on amount spent, cost of such items, and the character’s preferences.
Revelry! You spent your money on drink, companionship, and trinkets for your new “friends”!
Robbed! You didn’t spend your money/treasure! Someone stole it!
My Precious! When you were passed out or otherwise engaged, someone stole your single most valuable-looking item, as determined by the Judge! Track ‘em down and make ‘em pay!
Tattoo You! You spent your money on a fantastic tattoo! Roll 1d6: 1-2 = It actually is awesome, 3-4 = Not too shabby, 5 = It has an obvious error, 6 = It has an embarrassing error.
Treasure Map! You spent/gambled your money and obtained a dubious map to some undefined ruin/treasure! Judge secretly rolls 1d6: 1-3 = It’s a con, 4-6 = It’s accurate.
Unexpected Companion! You wake up next to a member of your preferred gender. Determine attractiveness as Just Married entry.
Yer Mother! You seriously insulted someone who can make your life in this area very difficult. Roll to determine who as in Dangerous Liaison! entry.
You’re So Generous! You donated your money to a worthy institution. Roll 1d6: 1-2 = Local Poor, 3-4 = Local Temple, 5-6 = Orphanage/Urchins
Roll Twice! Roll twice and apply both results, you madman!

cheers!
Colin

Thought of another (though it needs fleshing out):
Where Am I? You woke up in a strange place with no idea how you’d got there!

And another couple (also to flesh out):
Have At You! You incurred someone’s anger or were angered yourself, and have agreed to a duel, physical or sorcerous! Judge secretly rolls 1d6: 1-2 - They’re lower level, 3-4 = They’re the same level, 5-6 = They’re higher level. Judge also secretly rolls 1d6 to see how much their level deviates from yours.
Where’d This Come From? You awaken with an object in your possession and no idea how you obtained it! Roll for type. Roll to see if it’s a purchase, gift, you stole it, or it has been planted on you.
Colin

So, anyone have any ideas for locations of “Where Am I?” (beyond Local Temple, Sewer, and Nearest Animal Pen/Stable), and general sorts of interesting objects for “Where’d This Come From?”?
Anyone want to suggest some likely random misconducts for “How Embarrassing!”?
Colin

Where am I suggestions.
Outside the city gates/walls/limits. You got drunk and decided that you needed some fresh air away from people and there was no one to stop you.
Near a cool stream/spring/other source of water, (ah cool water) when you’re drinking you get thirsty. What better way to quench your thirst than to get some water. However the best water isn’t found in the city.
In a tree or other high location (I just wanted to see the sun rise and this was a good place and then I fell asleep). You could find yourself on top of a battlement or watch tower in town and needing to do a lot of explaining to the watch commander or the city guards.
You could also be on a wagon heading to some strange town because you fell asleep in the stable and happened to crawl into a nearby wagon to keep warm. Imagine the fun of having to convince the wagon driver that they need to give you a lift back after they find you in their merchandise.
On board a ship heading out to sea. You weren’t looking for a trip but now you may not have a choice in the matter. This could be the beginning of all kinds of adventures.
Hope these help
Jester

I love this table and look forward to seeing it completed.

Thanks for the suggestions, Jester! I’ll duly use and adapt some of them. :slight_smile:
Thanks for the kind words, Alex. Should finish it tomorrow, hopefully.
Just one final question for folks: do you think some results should be more/less common than others, or should I make it as perfectly random as possible?
Colin

Here’s the draft without the results being assigned percentile ranges yet:
Drunken Debauchery! (Optional)
When characters spend 100gp or more on their reserve XP fund (see Character Death, ACKS, page 115) by carousing, the player can choose to make a roll on the following table to see exactly how their character spent their money, or what the possible results of their revelry were.
Some results are beneficial, many can serve as the springboard for further adventures, and others are simply fun. In any regard, the Judge determines the specifics of any items and circumstances.
Roll d100
Behold My Grace! You boasted of your adroitness! Make a Dexterity saving throw to see if you showed true prowess or bungled it! Roll 1d6: 1-2 = Balancing on a Ledge/Beam/Rope, 3 = Bull-Leaping, 4 = Dancing, 5 = Five-Finger Fillet, 6 = Juggling Random Items.
Behold My Might! You boasted of your strength! Make a Strength saving throw to see if you actually managed something impressive! Roll 1d6: 1-2 = Arm Wrestling, 3-4= Wrestling Match, 5 = Dwarf Tossing, 6 = Lifting Heavy Objects.
Big Business! You invested your money in a merchant’s caravan/ship venture! Judge secretly rolls 1d6: 1-2 = It’s a con, 3-4 = It’s legitimate, and in 2d6 months you’ll have doubled your investment (if you’re still alive and around!), 5-6 = It’s legitimate, but the caravan/ship didn’t survive.
Brotherly Love! You woke up next to one of the other players’ characters (Judge determines randomly)!
Brrr… Chilly! Someone stole your clothes when you were intoxicated!
Dangerous Liaison! You bedded the son/daughter/husband/wife/temple virgin of someone who can make your life in this area very difficult! Roll 1d6: 1 = Local Crime Lord, 2 = Local Militia Commander, 3 = Local Sorcerer, 4 = Local Temple Leader, 5-6 = Most Important Local Leader/Noble!
Drunken Brawl! You started a drunken brawl! You had to spend your money on damages and fines to avoid incarceration!
Fire! You accidentally started a fire in the inn/den of ill repute you were carousing in! You had to spend your money on damages and fines to avoid incarceration!
Gambling! You gambled away your money on a game! Roll 1d6: 1 = Dice Game, 2= Card Game, 3 = Cock Fight, 4 = Dog Fight, 5 = Arm/Wrestling Match, 6 = Pit Fight
Go Directly To Jail! You woke up in jail charged with a crime! Roll 1d6: 1-2 = Drunken Disorderly, 3 = Lewd Conduct, 4 = Vandalism, 5 = Theft, 6 = Murder. You decide if your character did it or not. An escape may be needed…
Have At You! You incurred someone’s anger or were angered yourself, and have agreed to a duel, physical or sorcerous! Judge secretly rolls 1d6: 1-2 - They’re lower level, 3-4 = They’re the same level, 5-6 = They’re higher level. Judge also secretly rolls 1d6 to see how much their level deviates from yours.
How’d I Get Here? You woke up in a strange place with no idea how you’d got there! Roll 1d6: 1 = Aboard a ship (maybe heading out to sea!), 2 = In a tree, 3 = In the back of a wagon (maybe travelling somewhere!), 4 = In the nearest stable/animal pen, 5 = In the nearest temple, 6 = In the sewer
How Embarrassing! You made a complete idiot of yourself in public! Locals snigger behind your back and consider you a complete imbecile. Roll 1d6: 1 = You emptied your bladder… unexpectedly, 2 = You exposed yourself… repeatedly, 3 = You fell flat on your face unconscious while attempting to seem intimidating/skilful/powerful, 4 = You performed the worst drunken song and dance… ever, 5 = You soiled yourself… messily, 6 = You were caught writing graffiti on a local building and forced to clean it off
I Here Swear! You made a foolish pledge, loudly and in public to do something potentially dangerous. Roll 1d6: 1-2 = Clear Nearest Monster Den/Ruin, 3-4 = Bring Down Local Bandits/Thieves/Thugs, 5-6 = Steal Valuable From Important Local (Roll as in Dangerous Liaison! to determine who).
Just Married! You woke up to find someone claiming to be your new wife/husband! Roll 1d6: 1-2 = Attractive, 3-4 = Average, 5 = Ugly, 6 = Pass the bucket! Judge also secretly rolls 1d6: 1-3 = It’s a con attempt, 4-6 = It’s true.
Love Never Dies! You woke up next to a corpse!
Mooooo! You woke up next to an animal! Roll 1d6: 1= Chicken, 2 = Cow, 3 = Goat, 4 = Horse, 5 = Pig, 6 = Sheep.
My Friends! You spent your money on drink, companionship, and trinkets for your new “friends”!
My Land! You gambled/spent your money and acquired the deeds to something! Roll 1d6: 1-2 = Disreputable Inn, 3 = Nearest Ruin, 4 = Plot of Wildland, 5-6 = Run-Down Farm. Judge secretly rolls 1d6: 1-3 = It’s a fake, 4-6 = It’s legitimate.
Ooh Shiny! You spent your money on a truly gaudy but otherwise unremarkable item. Roll 1d6: 1 = Armour, 2 = Garment, 3-4 = Jewellery Piece, 5 = Shield, 6 = Weapon. Actual item should be determined by Judge based on amount spent, cost of such items, and the character’s preferences.
Robbed! You didn’t spend your money/treasure! Someone stole it!
My Precious! When you were passed out or otherwise engaged, someone stole your single most valuable-looking item, as determined by the Judge! Track ‘em down and make ‘em pay!
Tattoo You! You spent your money on a fantastic tattoo! Roll 1d6: 1-2 = It actually is awesome, 3-4 = It’s fairly good, 5 = It has an obvious error, 6 = It has an embarrassing error.
Treasure Map! You spent/gambled your money and obtained a dubious map to some undefined ruin/treasure! Judge secretly rolls 1d6: 1-3 = It’s a con, 4-6 = It’s accurate.
Unexpected Companion! You woke up next to a member of your preferred gender. Determine attractiveness as Just Married entry.
Where’d This Come From? You awoke with an object in your possession and no idea how you obtained it! Roll 1d6: 1 = Dagger, 2 = Document, 3 = Gemstone, 4 = Map, 5 = Necklace, 6 = Ring. Judge secretly rolls 1d6: 1-2 = You purchased it, 3 = It was gifted to you, 4-5 = You stole it, 6 = It was planted on you!
Yer Mother! You seriously insulted someone who can make your life in this area very difficult. Roll to determine who as in Dangerous Liaison! entry.
You’re So Generous! You donated your money to a worthy institution. Roll 1d6: 1-2 = Local Poor, 3-4 = Local Temple, 5-6 = Orphanage/Urchins
Roll Twice! Roll twice and apply both results, you madman!

I’d say that some events are more likely than others certinally. The getting robbed and publicly embarrising things are more common in my experiences with alcohol but that maybe just me. :smiley:

Fair enough, I’ll make some results more common than others. :slight_smile:
Colin

Here we go. I have a formatted Word doc and pdf if anyone is interested (pop me a PM).
Drunken Debauchery! (Optional)
When characters spend 100gp or more on their reserve XP fund (see Character Death, ACKS, page 115) by carousing, the player can choose to make a percentile roll on the following table to see exactly how their character spent their money, or what the possible results of their revelry were.
Some results are beneficial, many can serve as the springboard for further adventures, and others are simply fun. In any regard, the Judge determines the specifics of any items and circumstances.
Roll Result
01-02 Behold My Grace! You boasted of your adroitness! Make a Dexterity saving throw to see if you showed true prowess or bungled it! Roll 1d6: 1-2 = Balancing on a Ledge/Beam/Rope, 3 = Bull-Leaping, 4 = Dancing, 5 = Five-Finger Fillet, 6 = Juggling Random Items.
03-04 Behold My Might! You boasted of your strength! Make a Strength saving throw to see if you actually managed something impressive! Roll 1d6: 1-2 = Arm Wrestling, 3-4= Wrestling Match, 5 = Dwarf Tossing, 6 = Lifting Heavy Objects.
05 Big Business! You invested your money in a merchant’s caravan/ship venture! Judge secretly rolls 1d6: 1-2 = It’s a con, 3-4 = It’s legitimate, and in 2d6 months you’ll have doubled your investment (if you’re still alive and around!), 5-6 = It’s legitimate, but the caravan/ship didn’t survive.
06-08 Brotherly Love! You woke up next to one of the other players’ characters (Judge determines randomly)!
09-11 Brrr… Chilly! Someone stole your clothes when you were intoxicated!
12-14 Dangerous Liaison! You bedded the son/daughter/husband/wife/temple virgin of someone who can make your life in this area very difficult! Roll 1d6: 1 = Local Crime Lord, 2 = Local Militia Commander, 3 = Local Sorcerer, 4 = Local Temple Leader, 5-6 = Most Important Local Leader/Noble!
15-22 Drunken Brawl! You started a drunken brawl! You had to spend your money on damages and fines to avoid incarceration!
23 Fire! You accidentally started a fire in the inn/den of ill repute you were carousing in! You had to spend your money on damages and fines to avoid incarceration!
24-31 Gambling! You gambled away your money on a game! Roll 1d6: 1 = Dice Game, 2= Card Game, 3 = Cock Fight, 4 = Dog Fight, 5 = Arm/Wrestling Match, 6 = Pit Fight
32-34 Go Directly To Jail! You woke up in jail charged with a crime! Roll 1d6: 1-2 = Drunken Disorderly, 3 = Lewd Conduct, 4 = Vandalism, 5 = Theft, 6 = Murder. You decide if your character did it or not. An escape may be needed…
35-37 Have At You! You incurred someone’s anger or were angered yourself, and have agreed to a duel, physical or sorcerous! Judge secretly rolls 1d6: 1-2 - They’re lower level, 3-4 = They’re the same level, 5-6 = They’re higher level. Judge also secretly rolls 1d6 to see how much their level deviates from yours.
38-40 How’d I Get Here? You woke up in a strange place with no idea how you’d got there! Roll 1d6: 1 = Aboard a ship (maybe heading out to sea!), 2 = In a tree, 3 = In the back of a wagon (maybe travelling somewhere!), 4 = In the nearest stable/animal pen, 5 = In the nearest temple, 6 = In the sewer
41-48 How Embarrassing! You made a complete idiot of yourself in public! Locals snigger behind your back and consider you a complete imbecile. Roll 1d6: 1 = You emptied your bladder… unexpectedly, 2 = You exposed yourself… repeatedly, 3 = You fell flat on your face unconscious while attempting to seem intimidating/skilful/powerful, 4 = You performed the worst drunken song and dance… ever, 5 = You soiled yourself… messily, 6 = You were caught writing graffiti on a local building and forced to clean it off
49-51 I Here Swear! You made a foolish pledge, loudly and in public to do something potentially dangerous. Roll 1d6: 1-2 = Clear Nearest Monster Den/Ruin, 3-4 = Bring Down Local Bandits/Thieves/Thugs, 5-6 = Steal Valuable From Important Local (Roll as in Dangerous Liaison! to determine who).
52 Just Married! You woke up to find someone claiming to be your new wife/husband! Roll 1d6: 1-2 = Attractive, 3-4 = Average, 5 = Ugly, 6 = Pass the bucket! Judge also secretly rolls 1d6: 1-3 = It’s a con attempt, 4-6 = It’s true.
53 Love Never Dies! You woke up next to a corpse!
54 Mooooo! You woke up next to an animal! Roll 1d6: 1= Chicken, 2 = Cow, 3 = Goat, 4 = Horse, 5 = Pig, 6 = Sheep.
55-62 My Friends! You spent your money on drink, companionship, and trinkets for your new “friends”!
63 My Land! You gambled/spent your money and acquired the deeds to something! Roll 1d6: 1-2 = Disreputable Inn, 3 = Nearest Ruin, 4 = Plot of Wildland, 5-6 = Run-Down Farm. Judge secretly rolls 1d6: 1-3 = It’s a fake, 4-6 = It’s legitimate.
64-66 My Precious! When you were passed out or otherwise engaged, someone stole your single most valuable-looking item, as determined by the Judge! Track ‘em down and make ‘em pay!
67-69 Ooh Shiny! You spent your money on a truly gaudy but otherwise unremarkable item. Roll 1d6: 1 = Armour, 2 = Garment, 3-4 = Jewellery Piece, 5 = Shield, 6 = Weapon. Actual item should be determined by Judge based on amount spent, cost of such items, and the character’s preferences.
70-77 Robbed! You didn’t spend your money/treasure! Someone stole it!
78-80 Tattoo You! You spent your money on a fantastic tattoo! Roll 1d6: 1-2 = It actually is awesome, 3-4 = It’s fairly good, 5 = It has an obvious error, 6 = It has an embarrassing error.
81 Treasure Map! You spent/gambled your money and obtained a dubious map to some undefined ruin/treasure! Judge secretly rolls 1d6: 1-3 = It’s a con, 4-6 = It’s accurate.
82-89 Unexpected Companion! You woke up next to a member of your preferred gender. Determine attractiveness as Just Married entry.
90 Where’d This Come From? You awoke with an object in your possession and no idea how you obtained it! Roll 1d6: 1 = Dagger, 2 = Document, 3 = Gemstone, 4 = Map, 5 = Necklace, 6 = Ring. Judge secretly rolls 1d6: 1-2 = You purchased it, 3 = It was gifted to you, 4-5 = You stole it, 6 = It was planted on you!
91-93 Yer Mother! You seriously insulted someone who can make your life in this area very difficult. Roll to determine who as in Dangerous Liaison! entry.
94-95 You’re So Generous! You donated your money to a worthy institution. Roll 1d6: 1-2 = Local Poor, 3-4 = Local Temple, 5-6 = Orphanage/Urchins
96-00 Roll Twice! Roll twice and apply both results, you madman!

I’d like a copy in PDF form but I can’t see anyway to send a PM?

Pop me an e-mail to oaklynx at yahoo dot co dot uk and make sure it’s clearly titled Drunken Debauchery and I’ll send the pdf your way tomorrow (just about to call it a night here).
Colin

I’ve just sent out the first batch of pdfs to folks who requested them via e-mail, so if yours hasn’t arrived, pop me another e-mail and I’ll sort you out.
Colin

Would anyone be interested in hosting the pdf? It’d save sending out individual e-mails.

Colin, if you send it to me (alex at autarch dot co) I’ll see to it that it’s made available as a free upload on our site.

Is this inspired by Jeff Rients carousing mishaps table? If so, I hope he gets a nod in the pdf.
http://jrients.blogspot.com/2008/12/party-like-its-999.html

Thanks, mate. Will send it tomorrow; wife currently using computer so posting this by PS3.

I remember seeing something like it a while back using a d30 in a pdf, but didn’t have a d30 at the time, and felt it was a bit too wahoo. I obviously can’t check at the mo’ (what with doing this by PS3 tonight) but if that was the inspiration, I’ll certainly include a nod.

Found where it was; City of Iron blog. Will check pdf there tomorrow to see who did it for appropriate nod.