I like the idea of players having their characters spend money on carousing, etc. to build a reserve pool of XP for future characters, but I also like random tables. In this case, I’m hoping to create something that a) encourages players to spend some loot on reserve XP, b) provides potential plot hooks, and c) is just plain fun.
If anyone else has suggestions for further additions or tweaks/changes before I finalize things (and put all the results into a percentile table), please feel free to weigh in.
Drunken Debauchery! (Optional)
When characters spend 100gp or more on their reserve XP fund (see Character Death, ACKS, page 115), the player can choose to make a roll on the following table to see exactly how their character spent their money, and what the possible results are.
Some results are beneficial, many can serve as the springboard for further adventures or complications, and others are simply fun.
Roll XX
Behold My Grace! You boasted of your adroitness! Make a Dexterity saving throw to see if you won! If you showed true prowess or made a fool of yourself! Roll 1d6: 1-2 = Balancing on a Ledge/Beam/Rope, 3 = Bull-Leaping, 4 = Dancing, 5 = Five-Finger Fillet, 6 = Juggling Random Items.
Behold My Might! You boasted of your strength! Make a Strength saving throw to see if you actually managed something impressive! Roll 1d6: 1-2 = Arm Wrestling, 3-4= Wrestling Match, 5 = Dwarf Tossing, 6 = Lifting Heavy Objects.
Big Business! You invested your money in a merchant’s caravan/ship! Judge secretly rolls 1d6: 1-3 = It’s a con, 4-5 = It’s legitimate, and in 2d6 months you’ll have doubled your investment (if you’re still alive and around!), 6 = It’s legitimate, but the caravan/ship didn’t survive.
Brotherly Love! You wake up next to one of the other players’ characters (Judge determines randomly)!
Brrr… Chilly! Someone stole your clothes when you were intoxicated!
Dangerous Liaison! You bedded the son/daughter/husband/wife/temple virgin of someone who can make your life in this area very difficult! Roll 1d6: 1 = Local Crime Lord, 2 = Local Militia Commander, 3 = Local Sorcerer, 4 = Local Temple Leader, 5-6 = Most Important Local Leader/Noble!
Drunken Brawl! You started a drunken brawl! You had to spend your money on damages and fines to avoid incarceration!
Fire! You accidentally started a fire in the inn/den of ill repute you were carousing in! You had to spend your money on damages and fines to avoid incarceration!
Gambling! You gambled away your money on a game! Roll 1d6: 1 = Dice Game, 2= Card Game, 3 = Cock Fight, 4 = Dog Fight, 5 = Arm/Wrestling Match, 6 = Pit Fight
Go Directly To Jail! You wake up in jail charged with a crime! Roll 1d6: 1-2 = Drunken Disorderly, 3 = Lewd Conduct, 4 = Vandalism, 5 = Theft, 6 = Murder. You decide if your character did it or not. An escape may be needed…
How Embarrassing! You made a complete idiot of yourself in public! Judge determines what you did. Locals snigger behind your back and consider you a complete imbecile.
I Here Swear! You made a foolish pledge, loudly and in public to do something potentially dangerous. Roll 1d6: 1-2 = Clear Nearest Monster Den/Ruin, 3-4 = Bring Down Local Bandits/Thieves/Thugs, 5-6 = Steal Valuable From Important Local (Roll as in Dangerous Liaison! to determine who).
Just Married! You wake up to find someone claiming to be your new wife/husband! Roll 1d6: 1-2 = Attractive, 3-4 = Average, 5 = Ugly, 6 = Pass the bucket! Judge also secretly rolls 1d6: 1-3 = It’s a con attempt, 4-6 = It’s true.
Love Never Dies! You wake up next to a corpse!
Mooooo! You wake up next to an animal! Roll 1d6: 1= Chicken, 2 = Cow, 3 = Goat, 4 = Horse, 5 = Pig, 6 = Sheep.
My Land! You gambled/spent your money and acquired the deeds to something! Roll 1d6: 1-2 = Disreputable Inn, 3 = Nearest Ruin, 4 = Plot of Wildland, 5-6 = Run-Down Farm. Judge secretly rolls 1d6: 1-3 = It’s a fake, 4-6 = It’s legitimate.
Oh Shiny! You spent your money on a truly gaudy but otherwise unremarkable item. Roll 1d6: 1 = Armour, 2 = Garment, 3-4 = Jewellery Piece, 5 = Shield, 6 = Weapon. Actual item should be determined by Judge based on amount spent, cost of such items, and the character’s preferences.
Revelry! You spent your money on drink, companionship, and trinkets for your new “friends”!
Robbed! You didn’t spend your money/treasure! Someone stole it!
My Precious! When you were passed out or otherwise engaged, someone stole your single most valuable-looking item, as determined by the Judge! Track ‘em down and make ‘em pay!
Tattoo You! You spent your money on a fantastic tattoo! Roll 1d6: 1-2 = It actually is awesome, 3-4 = Not too shabby, 5 = It has an obvious error, 6 = It has an embarrassing error.
Treasure Map! You spent/gambled your money and obtained a dubious map to some undefined ruin/treasure! Judge secretly rolls 1d6: 1-3 = It’s a con, 4-6 = It’s accurate.
Unexpected Companion! You wake up next to a member of your preferred gender. Determine attractiveness as Just Married entry.
Yer Mother! You seriously insulted someone who can make your life in this area very difficult. Roll to determine who as in Dangerous Liaison! entry.
You’re So Generous! You donated your money to a worthy institution. Roll 1d6: 1-2 = Local Poor, 3-4 = Local Temple, 5-6 = Orphanage/Urchins
Roll Twice! Roll twice and apply both results, you madman!
cheers!
Colin