ERRATA

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Alex
Joined: 2011-06-30 18:10
ERRATA

On page 97, update the example below to reflect that the correct spotting distance is 105 yards, not 102 yards.
EXAMPLE: Adventurers encounter a 12’ tall ettin in a light forest. The base encounter distance is 5d8 yards, and the Judge rolls a 21, yielding 21 yards. However, the ettin is double the height of a man, so the encounter distance is doubled to 42 yards. If the adventurers were standing on a 24’ hill (four times the height of a man), the encounter distance of 21 yards would multiply by (4+1) five times, to 105 yards.

Alex
Joined: 2011-06-30 18:10

On page 26, the Assassin (Fighter) Attack and Saving Throws should progress at a rate of 2 points points every 3 levels, not 2 points every 4 levels.

Alex
Joined: 2011-06-30 18:10

On p. 41, under Catapults and Ballista, the weights of heavy and light catapults are reversed. Heavy Catapults weight 1,800lb while Light Catapults weigh 1,200lb.

Anonymous

I think there's an error on page 209. The chart for ornamental special treasure asks for a roll of 1d8 but offers results for rolls higher than 8. (It looks copied from the chart for platinum pieces.)

Anonymous

Not sure if this is errata or I am misunderstanding something but: on page 104 under Damage it states unarmed attacks deal 1d2 damage and then on page 109 under Brawling it says normal characters do 1d3 with a punch.

Alex
Joined: 2011-06-30 18:10

On p. 57, Elven Nightblade Proficiency List, remove Arcane Dabbling. Add Combat Trickery (disarm).

Alex
Joined: 2011-06-30 18:10

On p.104, under Damage, it incorrectly states that "unarmed strikes deal 1d2 damage." Unarmed strikes deal 1d3 nonlethal damage with a punch or 1d4 nonlethal damage with a kick, as stated on p. 109.

Alex
Joined: 2011-06-30 18:10

On p.60, under Elven Bloodline, it states that the character's "lifespan is three times longer than normal for his race." Human NPCs without Elven Bloodline live to an average of 66 years, and with Elven Bloodline live to an average of 200 years. Human PCs should use the table for elves under Character Aging on p.248 of ACKS.

Alex
Joined: 2011-06-30 18:10

On p.164, under Primary Dragon Attributes, dragons of Very Old, Ancient, and Venerable age are listed as saving as F16, F18, and F20. These saving throws are intended to be interpolated by increasing the Fighter saving throws by 2 points per 3 levels.
For example, Petrification & Paralysis:
14-15 6+
16 5+
17-18 4+
19 3+
20-21 2+
For simplicity, F16 is simply F14 +1; F18 is F14 +2; and F20 is F14 +4.

Tavis
Joined: 2011-07-01 15:40

The language for bard proficiencies should be revised so as not to preclude same-sex attraction:
Magical Music proficiency (page 62): "The character can perform music that can serenade those who are potentially attracted to the character (as a charm person spell) or tame savage beasts (as a sleep spell)."
Seduction proficiency (page 63): "The character is either naturally alluring or a practiced seducer. He always receives a +2 bonus on reaction rolls with others who are potentially attracted to the character."

CharlesDM
Joined: 2012-03-01 22:31

On p.56, Bladedancer Proficiency List, Combat Trickery, trip should be knock down (I believe).

creases
Joined: 2012-02-13 01:55

On p230, "Adjusting Population Density".

You have: "The size of the realm can be increased if the Judge wants a world with a lower population density is lower."
Should be: "The size of the realm can be increased if the Judge wants a world with a lower population density."

Also, the tables on p230 "Realms by Type" and p231 "Revenue by Realm Type" both list a Kingdom as having "364K–2,000K" families. I assume by 2,000K you mean 2M, right? But on both tables, an empire has a lower bound of 1.5 million families. No other realm type has a lower bound lower than the next smaller type's upper bound. So is this correct, or is a kingdom's max size smaller than 2 million families, or is an empire's min size larger than 1.5 million?

Alex
Joined: 2011-06-30 18:10

That's not an error. That's simply how the math works out. A small empire has 4x4x4x4 subdomains, while a large kingdom has 6x6x6x6x6 subdomains.

Alex
Joined: 2011-06-30 18:10

On page 193, SNAKE, Giant Python In the stat block, the constriction damage is listed as 2d8. In the descriptive text it's 2d4. The stat block is correct.

On page 196, STATUE, ANIMATED Because all of them have the special ability of being immune to poison, charm, sleep, and hold spells, all their HD entries be marked with an asterisk (and the Iron statue with two asterisks because it also magnetizes weapons) like the skeleton and zombie undead entries are for the same immunities. Following this, the XP totals need revising to: Crystal 65 Stone 350 Iron 190

Beragon
Joined: 2012-02-26 22:57

When examining Combat Trickery for a fighter, I was making, I noticed "wrestling" wasn't on the list. Don't know if that is intentional or not.

CharlesDM
Joined: 2012-03-01 22:31

In the Index, both Intelligence and Languages point to p. 226, which is incorrect. I believe this should be p. 17. Also, I suggest adding Literacy to the Index, same p. 17.

Greengoat
Joined: 2011-08-03 02:10

Not quite errata and it might be solved elsewhere in Autarch land but my beer-soaked hardcover has "Vermin" listed as the page sub-headers in most of the monster section.

blizack
Joined: 2011-07-16 15:35

In the Monsters section, the triceratops description discusses its ability to charge twice:

"If a triceratops has enough distance between it and its foe, it will commit to a charge to score double damage with its gore attack."

"When distance permits, a triceratops may charge with its gore attack to deal double damage."

Jon T.
Joined: 2012-07-04 15:29

I don't know if this is errata but it sure is funny!

On p.249 of ACKS on the monster poison table there is listed a "Giant Crap Spider" :)

Orion
Joined: 2012-02-04 20:54

On page 226, on the chart under Sentient Weapon Motivations, the result for a roll of 1 is blank.

jedavis
Joined: 2012-03-08 01:21

It is No-Mind, the Zen sword which strikes from the Void!

James C. Bennett
Joined: 2012-01-17 20:17

I think the animal horns in the Special Treasures table for silver pieces are supposed to be worth 2gp each, not 20gp each. The average haul for all the other special treasures on that table are worth around 1000sp/100gp, whereas, at 20gp each, the animal horns are worth 10000sp/1000gp on average.

James C. Bennett
Joined: 2012-01-17 20:17

That table's on page 209.

drnuncheon
Joined: 2012-06-13 18:40

p209, "1d3 cord of hardwood log, worth 5gp each (8 stone each)"

A cord of wood is 128 cf (4 x 4 x 8) and is going to weigh in the neighborhood of 2-3 tons depending on the type of wood, how green it is, etc.

8 stone/~80 lbs of oak would probably average around 2cf.

Not sure if this is incorrect measurement, incorrect weight, or both.

Ludanto
Joined: 2012-04-30 11:52

Incorrect measurement! 1 cord of logs (80 stone, 50 GP) is the same as 10 barrels of fish (80 stone, 50 GP). See page 145 on the "Common Merchandise" table.

The treasure table lists 1 barrel of fish (1/10th of a "unit") as 8 stone, 5 GP, so the equivalent value and weight in wood would (ha!) be 1/10th of a cord at 8 stone, 5 GP.

Or, maybe it's the incorrect measurement.

Ludanto
Joined: 2012-04-30 11:52

Ignore that last, redundant sentence. Edit fail.

drnuncheon
Joined: 2012-06-13 18:40

Oh, good find! That's still awfully light at ~800 lbs for a full cord, but if they meant a face cord (4' x 8' x 16" logs) we're getting in the right ballpark.

Alex
Joined: 2011-06-30 18:10

 

On page 51, Henchmen Monthly Fee table, level 11 Henchmen wage must be changed to $32,000; level 12 henchmen wage must be changed to $50,000; level 13 henchmen wage must be changed to $135,000.

Nerdnumber1
Joined: 2013-03-08 18:02

*'gp', not '$'

Alex
Joined: 2011-06-30 18:10

 

ACKS CORE - SUMMARY OF ERRATA

On page 26, the Assassin (Fighter) Attack and Saving Throws should progress at a rate of 2 points every 3 levels, not 2 points every 4 levels.

On p. 41, under Catapults and Ballista, the weights of heavy and light catapults are reversed. Heavy Catapults weight 1,800lb while Light Catapults weigh 1,200lb.

On page 51, Henchmen Monthly Fee table, level 11 Henchmen wage must be changed to $32,000; level 12 henchmen wage must be changed to $50,000; level 13 henchmen wage must be changed to $135,000. [See adjoining page for explanation.]

On p.56, Bladedancer Proficiency List, Combat Trickery (trip) should be Combat Trickery (knock down).

On p. 57, Elven Nightblade Proficiency List, remove Arcane Dabbling. Add Combat Trickery (disarm).

On p.60, under Elven Bloodline, it states that the character's "lifespan is three times longer than normal for his race." Human NPCs without Elven Bloodline live to an average of 66 years, and with Elven Bloodline live to an average of 200 years. Human PCs should use the table for elves under Character Aging on p.248 of ACKS.

On p.62, Magical Music proficiency, it should read "The character can perform music that can serenade those who are potentially attracted to the character (as a charm person spell) or tame savage beasts (as a sleep spell)."

On p.63, Seduction proficiency, it should read "The character is either naturally alluring or a practiced seducer. He always receives a +2 bonus on reaction rolls with others who are potentially attracted to the character."

On page 97, update the example below to reflect that the correct spotting distance is 105 yards, not 102 yards.
EXAMPLE: Adventurers encounter a 12’ tall ettin in a light forest. The base encounter distance is 5d8 yards, and the Judge rolls a 21, yielding 21 yards. However, the ettin is double the height of a man, so the encounter distance is doubled to 42 yards. If the adventurers were standing on a 24’ hill (four times the height of a man), the encounter distance of 21 yards would multiply by (4+1) five times, to 105 yards.

On p.104, under Damage, it incorrectly states that "unarmed strikes deal 1d2 damage." It should read “unarmed strikes deal 1d3 nonlethal damage” as stated on p. 109.

On p.164, under Primary Dragon Attributes, dragons of Very Old, Ancient, and Venerable age are listed as saving as F16, F18, and F20. These saving throws are intended to be interpolated by increasing the Fighter saving throws by 2 points per 3 levels. For example, Petrification & Paralysis:

14-15 6+
16 5+
17-18 4+
19 3+
20-21 2+

For simplicity, F16 is simply F14 +1; F18 is F14 +2; and F20 is F14 +4.

On page 170, GHOUL, the HD entry should be marked with an asterisk to account for its paralysis ability. The XP total is correct (i.e. it assumes the asterisk).

On page 170, GIANT, STORM, the Dungeon Enc. entry should read "Solitary (1)" not "Gang (1)".

On page 170, HYDRA, the Treasure Type entry reads "K (8-9 HD) or K (10-12 HD).” This should read "K (8-9 HD) or M (10-12 HD)” as that is the next step up for Incidental treasure types.

On page 170, MASTODON, the Attack entry reads "2d6/2d6/ or 4d8.” This should read ""2d6/2d6 or 4d8”

On page 189, REMORHAZ, the XP line should read “2,250 – 4,200” instead of – 4,800; the latter is appropriate for a 15 HD creature with two special abilities.

On page 189, ROC, LARGE, the Damage line should read “1d8/1d8/2d10”; the initial 1 is omitted as printed.

On page 193, SKITTERING MAW, the Damage line should read “2d10, poison” for consistency with other entries.

On page 193, SNAKE, Giant Python In the stat block, the constriction damage is listed as 2d8. In the descriptive text it's 2d4. The stat block is correct.

On page 196, STATUE, ANIMATED Because all of them have the special ability of being immune to poison, charm, sleep, and hold spells, all their HD entries be marked with an asterisk (and the Iron statue with two asterisks because it also magnetizes weapons) like the skeleton and zombie undead entries are for the same immunities. Following this, the XP totals need revising to: Crystal 65 Stone 350 Iron 190

On page 200, TROLL, the text for creatures present specifies that a shaman is equivalent to a sub-chieftain, but this is not defined for trolls. It should read “champion” instead.

On page 209, Special Treasures table, Roll 1d20 per 1,000 CP subtable, replace “1d3 cord of hardwood log” with 1d3 tenths of a cord of hardwood log”.

On page 209, Special Treasures table, Roll 1d20 per 1,000 SP subtable, animal horns should be worth 2gp each, not 20gp each.

On page 226, Sentient Weapon Motivations table, the result for a roll of 1 is blank. It should read “Judge’s choice”.

On page 245, Wilderness Encounters:

‘Antelope’ should be replaced with ‘Herd Animal’.
‘Bandit’ should be replaced with ‘Thief*’.
‘Bat Swarm’ should be replaced with ‘Swarm, Bat’.
‘Beetle, Oil' should be replaced with 'Beetle, Giant Bombardier'.
'Caecilia' should be replaced with 'Caecilian'. ‘
‘Driver Ant’ should be replaced with ‘Ant, Giant.’ 
'Killer Bee' should be replaced with 'Bee, Killer Giant'.
‘Magic-User’ should be replaced with ‘Mage’.
‘NPC Party**’ should be replaced with ‘NPC Party*’.
‘Trader’ should be replaced with ‘Venturer’.
‘White Ape’ should be ‘Ape, White’.
‘Veteran’ should be replaced with ‘Fighter*’.

On p.249 of ACKS, Monster Poison table, replace "Giant Crap Spider” with “Giant Crab Spider”.

Index, Intelligence and Languages point to p. 226. This should be p. 17.

MichaelPfaff
Joined: 2011-07-17 01:55

Alex, something that might need to be added to this list:

Morning Stars are listed as 1d10 weapons in the equipment table and noted as mace-like weapons too large to be wielded one-handed in their description and get the -1 to initiative.

However, on page 104 in the Damage description, morning stars are listed in the "Medium" melee weapons as weapons that can be used one or two-handed.

They should probably be listed with Large melee weapons designed exclusively for two-handed use.

Alex
Joined: 2011-06-30 18:10

Great point, Michael. Thanks for catching it.

Alex
Joined: 2011-06-30 18:10

 

ACKS CORE - SUMMARY OF ERRATA

On page 26, the Assassin (Fighter) Attack and Saving Throws should progress at a rate of 2 points every 3 levels, not 2 points every 4 levels.

On p. 41, under Catapults and Ballista, the weights of heavy and light catapults are reversed. Heavy Catapults weight 1,800lb while Light Catapults weigh 1,200lb.

 

On p.43, and on p. 95, the cargo value of River Boats and Sail Boats has been transposed. River Boats can carry 600 stone of cargo, while Sail Boats can carry 400 stone of cargo. 

On page 51, Henchmen Monthly Fee table, level 11 Henchmen wage must be changed to $32,000; level 12 henchmen wage must be changed to $50,000; level 13 henchmen wage must be changed to $135,000. [See adjoining page for explanation.]

On p.56, Bladedancer Proficiency List, Combat Trickery (trip) should be Combat Trickery (knock down).

On p. 57, Elven Nightblade Proficiency List, remove Arcane Dabbling. Add Combat Trickery (disarm).

On p.60, under Elven Bloodline, it states that the character's "lifespan is three times longer than normal for his race." Human NPCs without Elven Bloodline live to an average of 66 years, and with Elven Bloodline live to an average of 200 years. Human PCs should use the table for elves under Character Aging on p.248 of ACKS.

On p.62, Magical Music proficiency, it should read "The character can perform music that can serenade those who are potentially attracted to the character (as a charm person spell) or tame savage beasts (as a sleep spell)."

On p.63, Seduction proficiency, it should read "The character is either naturally alluring or a practiced seducer. He always receives a +2 bonus on reaction rolls with others who are potentially attracted to the character."

On page 97, update the example below to reflect that the correct spotting distance is 105 yards, not 102 yards.
EXAMPLE: Adventurers encounter a 12’ tall ettin in a light forest. The base encounter distance is 5d8 yards, and the Judge rolls a 21, yielding 21 yards. However, the ettin is double the height of a man, so the encounter distance is doubled to 42 yards. If the adventurers were standing on a 24’ hill (four times the height of a man), the encounter distance of 21 yards would multiply by (4+1) five times, to 105 yards.

On p.104, under Damage, it incorrectly states that "unarmed strikes deal 1d2 damage." It should read “unarmed strikes deal 1d3 nonlethal damage” as stated on p. 109.

 

On p. 147, under Experience From Magical Research, the value of 800gp used in the example for  Quintus's GP Threshold is incorrect. The correct value is that listed in the table, 650gp.

On p.164, under Primary Dragon Attributes, dragons of Very Old, Ancient, and Venerable age are listed as saving as F16, F18, and F20. These saving throws are intended to be interpolated by increasing the Fighter saving throws by 2 points per 3 levels. For example, Petrification & Paralysis:

14-15 6+
16 5+
17-18 4+
19 3+
20-21 2+

For simplicity, F16 is simply F14 +1; F18 is F14 +2; and F20 is F14 +4.

On page 170, GHOUL, the HD entry should be marked with an asterisk to account for its paralysis ability. The XP total is correct (i.e. it assumes the asterisk).

On page 170, GIANT, STORM, the Dungeon Enc. entry should read "Solitary (1)" not "Gang (1)".

On page 170, HYDRA, the Treasure Type entry reads "K (8-9 HD) or K (10-12 HD).” This should read "K (8-9 HD) or M (10-12 HD)” as that is the next step up for Incidental treasure types.

On page 170, MASTODON, the Attack entry reads "2d6/2d6/ or 4d8.” This should read ""2d6/2d6 or 4d8”

On page 189, REMORHAZ, the XP line should read “2,250 – 4,200” instead of – 4,800; the latter is appropriate for a 15 HD creature with two special abilities.

On page 189, ROC, LARGE, the Damage line should read “1d8/1d8/2d10”; the initial 1 is omitted as printed.

On page 193, SKITTERING MAW, the Damage line should read “2d10, poison” for consistency with other entries.

On page 193, SNAKE, Giant Python In the stat block, the constriction damage is listed as 2d8. In the descriptive text it's 2d4. The stat block is correct.

On page 196, STATUE, ANIMATED Because all of them have the special ability of being immune to poison, charm, sleep, and hold spells, all their HD entries be marked with an asterisk (and the Iron statue with two asterisks because it also magnetizes weapons) like the skeleton and zombie undead entries are for the same immunities. Following this, the XP totals need revising to: Crystal 65 Stone 350 Iron 190

On page 200, TROLL, the text for creatures present specifies that a shaman is equivalent to a sub-chieftain, but this is not defined for trolls. It should read “champion” instead.

On page 209, Special Treasures table, Roll 1d20 per 1,000 CP subtable, replace “1d3 cord of hardwood log” with 1d3 tenths of a cord of hardwood log”.

On page 209, Special Treasures table, Roll 1d20 per 1,000 SP subtable, animal horns should be worth 2gp each, not 20gp each.

On page 226, Sentient Weapon Motivations table, the result for a roll of 1 is blank. It should read “Judge’s choice”.

On page 245, Wilderness Encounters:

‘Antelope’ should be replaced with ‘Herd Animal’.
‘Bandit’ should be replaced with ‘Thief*’.
‘Bat Swarm’ should be replaced with ‘Swarm, Bat’.
‘Beetle, Oil' should be replaced with 'Beetle, Giant Bombardier'.
'Caecilia' should be replaced with 'Caecilian'. ‘
‘Driver Ant’ should be replaced with ‘Ant, Giant.’ 
'Killer Bee' should be replaced with 'Bee, Killer Giant'.
‘Magic-User’ should be replaced with ‘Mage’.
‘NPC Party**’ should be replaced with ‘NPC Party*’.
‘Trader’ should be replaced with ‘Venturer’.
‘White Ape’ should be ‘Ape, White’.
‘Veteran’ should be replaced with ‘Fighter*’.

On p.249 of ACKS, Monster Poison table, replace "Giant Crap Spider” with “Giant Crab Spider”.

Index, Intelligence and Languages point to p. 226. This should be p. 17.

chuckles73
Joined: 2012-07-16 10:45

As far as I could tell, the entire Proficiencies section has "Thief Proficiencies" written on the bottom of the page in small font. I don't have the book in front of me at the moment, but I noticed that last night.

Nerdnumber1
Joined: 2013-03-08 18:02

In core, p217: Staffs are described as being 6' long and 2' in diameter. I had quite a chuckle imagining scrawny wizards hefting around 2 foot wide logs and firing them like heavy-weapons.

Malo Monkey
Joined: 2012-06-24 16:54

Alex, I found some more that might need to be fixed.

On page 193, in the description text, Giant Rattlesnake should be replaced with Giant Rattler.

On page 245, Wilderness Encounters: Men
I'm not sure what monster the Tribesman entry is referring to. Should it be replaced with Barbarian*?

In the same tables, should Acolyte be replaced with Cleric* or perhaps, Priestess*?

On page 246, Wilderness Encounters: Animal
Cat, Sabre-Tooth should be replaced with Cat, Sabre-tooth Tiger
Goat, Wild should be replaced with Herd Animal
Mule (Donkey) should be replaced with Mule
Rock Baboon should be replaced with Baboon, Rock
Sheep should be replaced with Herd Animal
Snake, Rattler should be replaced with Snake, Giant Rattler
Snake, Spit Cobra should be replaced with Snake, Spitting Cobra
Tyrannosaurus should be replaced with Tyrannosaurus Rex

Should Boar be replaced with Boar* so that there's a chance of rolling the Giant Boar?

What type of Horse (Light, Medium, Heavy) does Horse, Riding refer to?

Does the entry for Wolf (Wild Dog) actually refer to one of the types of wolves, or should it be a Hunting or War Dog?

There's a listing for Monkey under the Jungle column that I cannot find a monster listing for anywhere.

On page 247, Wilderness Encounters: Swimmer
Should Shark be replaced with Shark* and a * entry made underneath the table such as: Roll 1d6: 1-2 Bull, 3-4 Mako, 5-6 Great White

On page 247, Wilderness Encounters: Other
Should Lycanthrope be replaced with Lycanthrope** and a ** entry made underneath the table (after the Dragons) such as: Roll 1d6: 1 Werebear, 2 Wereboar, 3 Wererat, 4 Weretiger, 5-6 Werewolf

Nerdnumber1
Joined: 2013-03-08 18:02

My group was somewhat perplexed when we found a group of unescorted mules in a random encounter considering that mules are sterile crossbreeds and thus could not exist as a pack in the wild, so they would have had to have had owners at some point. When we saw the medusa just up the rode we theorized that was what happened to the owners. Still, it is a strange random encounter.

Alex
Joined: 2011-06-30 18:10

Hah! Where the encounters say Mule (Donkey) or Wolf (Wild Dog), they mean "use the monster listing for a mule, while the creatures are actually donkeys" or "use the monster listing for wolf, while the creatures are actually wild dogs."

I should get almsot all of these fixed in the upcoming re-print/new PDF.

jedavis
Joined: 2012-03-08 01:21

I had a DM once who did not quite know what mules were (I guess he thought they were synonymous with donkeys), so when we went to go buy one, we had to go bargain with the town's mule rancher, who only owned mules... it was quite amusing.

Malo Monkey
Joined: 2012-06-24 16:54

Another oddity that I see concerns the 'Prehistoric' column for Wilderness Encounters: Animal on page 246. There doesn't seem to be a way of generating Prehistoric from the Wilderness Encounters by Terrain table on page 244.

That, and it also seems odd that there's no listing for animals in Swamp terrain. Nor, Humanoids on the Ocean.

Bet you couldn't guess that I've been spending a lot of time in the Wilderness Encounters tables recently.

Agamon
Joined: 2012-08-09 16:30

I rolled a Sphinx as a random encounter in one of our first games, and quickly realized that if I had needed stats, I'd need to refer to my RC....

Blackwarder
Joined: 2012-11-21 15:13

Does the current PDF got incorporate the errata? And if I bought it can I redownload it?

Warder

Alex
Joined: 2011-06-30 18:10

The current PDF fixes a lot of the errata, but it's not up-to-date with the second set of errata we identified. It's currently available on DriveThruRPG, so if you downloaded it from there, download it again and it'll be updated.

 

Malo Monkey
Joined: 2012-06-24 16:54

What about the poison listing on the Medusa's damage? Is that erroneous, or is there supposed to be a Save vs. Poison to avoid some effect from her snakebite?

bobloblah
Joined: 2013-03-22 16:16

I've cross-posted this into the D@W Kickstarter thread, too.

What about the possibility of incorporating D@W Starter into the errata'ed reprint of the ACKS Core Rulebook? Personally, this would make the book more or less the ultimate power in the uni- uh...I mean, perfect clone game. Quite frankly, for me it would likely surpass any and all versions of the original DNA donor at that point. It also seems like it would be pretty doable, adding less than a dozen pages.

I can't really see this cannibalizing any D@W sales, either, seeing as the D@W Starter .pdf is already freely available.

Maybe as a stretch goal for the D@W Kickstarter?

Alex
Joined: 2011-06-30 18:10

Bobloblah, I'm going to discuss it with our graphic designers and printer. If we can do it without having to re-do the book and upgrade to a more expensive page count, it might happen!

bobloblah
Joined: 2013-03-22 16:16

Any word on this? Will D@W Starter make it into the 2nd printing of the ACKS Core book (please, please, please)?

Also, just to add to the errata, certain Undead list different immunities, notably:

Skeleton doesn't list either Poison or Hold
Wight doesn't list Poison
Wraith doesn't list Poison

Kiero
Joined: 2013-04-26 07:13

Here's one I noticed. Under the Endurance Proficiency (p60) it says you don't need to rest after six rounds of fighting. Under the Resting subheading on p92, it says you have to rest after five rounds. Presumably one is wrong and the other right, so which one?

SClaytonU
Joined: 2013-05-14 02:57

[quote=Kiero]Here's one I noticed. Under the Endurance Proficiency (p60) it says you don't need to rest after six rounds of fighting. Under the Resting subheading on p92, it says you have to rest after five rounds. Presumably one is wrong and the other right, so which one?[/quote]

Under normal circumstances, characters must rest for one turn (not round) out of every six. A turn is ten minutes of time spent exploring, so the rule on page 92 is just saying that 10 minutes out of every hour need to be spent taking it easy, or fatigue becomes a factor.

The Endurance Proficiency on page 60 eliminates that need, allowing a character to continue exploring without such breaks.

There's no contradiction here.

Kiero
Joined: 2013-04-26 07:13

Ah, this is what I get for skimming the dungeon section (because my game doesn't have any dungeons in it).

 

On the other hand, I am thinking about having fatigue in combat, something like as many rounds as your HD with your Constitution bonus/penalty applied as increments applying -1 to hit and reduction of one movement category until you rest.

Maticore
Joined: 2012-04-16 15:29

I'd suggest adapting the rules for running on ACKS 101-

"Combatants are allowed to run a number of rounds equal
to 2 times the character’s Constitution, after which they are
exhausted and may only walk (at the normal combat rate)."

It further states to let monsters without a given constitution score run for 24 rounds. I'd say you're onto something with HD there, for tougher monsters, you could make it double HD.

Those might be a good guideline for you, but I think you'll find combat deadly enough that this won't come up very often. I'd also let characters with Endurance completely ignore this rule.

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