Character Sheets

Company of the Keep

Household

Adventurer

Contribution

Mattlig

5,178

Nergüi

4,725.8

Rhys

3,870

Total

13,773.8gp

 

Nergüi’s Troupe

Adventurer

Nergüi
Skysostani Barbarian 4
STR: 16 (+2)
INT: 14 (+1)
WIS: 10 (+0)
DEX: 14 (+1)
CON:15 (+1)
CHR: 14 (+1)
HP: 27 (8+6+7+2+[4])
AC: 8 (Shield), 6 (Without) [Chain (5) + Dex (1) + Shield (1) + Style (1)]
XP: 20,000
Leadership Score: 5
Morale Modifier: 1

Region: Skysostan
Weapon Selection: composite bow, dagger, hand axe, javelin, lance, net, sling, short sword (scimitar), spear, whip.
Fighting Styles: Weapon & Shield, Two Weapons.

Class Abilities:

Animal Reflexes: +1 Init and Surprise
Naturally Stealthy: Opponents -1 to surprise rolls
Savage Resilience: Roll twice on Mortal Wounds and reduce rest days by level.
Damage Bonus: +2 Damage to Ranged Attacks

Proficiencies:

Riding (G1)
Weapon Focus: [Bows & Crossbows] (C1)
Manual of Arms (Intelligence)
Precise Shooting (Natural Proficiency)
Fighting Style: [Weapon & Shield] (C3)

Languages: Skysos, Auren
Personal Gear: [150gp before general funds]

Superior Recurve Composite bow [+1 Attack throw] (40*8= 320gp)
Arrows x40 (2gp)
Quiver of 20 Silvered Arrows  (100gp)
Superior Skysos Riding Chain Armor [+1 AC] (40*10=400gp)
Superior Dark Ash Spear [+1 Attack throw] (3*8=24gp)
Shield (10gp)
Silver Dagger (30gp)
Armiger’s Tunic, Pants & Hat, Winter Cloak, High Leather Boots, Gloves, Belt, (36 gp 8 sp)
Backpack (4gp)
    Grapple (25gp)
    Crowbar (1gp)
    Lantern (10gp)
    Rope 50’ (1gp)
    Tinder Box (8sp)
    Waterskin x5 (3gp)
    Small Hammer (2gp)
    Iron Spikes x12 (1gp)

Medium Warhorse w/ Chain Barding (250gp + 150gp)

War Saddle & Tack (25gp)
Saddlebags (5gp)
    Large Sack x5 (4gp)
    Spare set of Armiger’s Tunic, Pants & Hat, Winter Cloak, High Leather Boots, Gloves, Belt, (36 gp 8 sp)
    8 Weeks Iron Rations (8gp)
    Blanket (2sp)
    Dice [4] (1gp)
Lance (1gp)
Arrows x 160 (8gp)

Gear Cost: 1462.4 gp -150gp = 1312.4 gp

Henchman

Rahnualtr the Stout
Gnomish Arbalestier 4 [Roll Set 5]
STR: 9
INT: 10
WIS: 12
DEX: 15 (+1)
CON:13 (+1)
CHR: 12
HP: 21 (6+2+3+6+[4])
AC: 6 (Shield) (5 Without) [4 Chain + 1 Dex]
XP: 9000

Class Abilities:

Accuracy: +1 Missile Attacks
Damage Bonus +2 (Melee & Missile)
Precision Strike: Double dmg on 20 [Arbalest or Crossbow]
Following Fire: Arbalest Cleave Value = 3 at 3rd, 4 at 7th, and 5 at 13th.
Difficult to Spot: 3+ Disappear in Wilderness, 14+ hide in dungeon
Nose for Potions: 11+ Identify potion or oil
Infravision 90’
Speak with Animals: At will as spell
Resistant to Illusion: +4 vs Illusion spells

Proficiencies:

Riding (G1)
Precise Shooting (C1)
Precise Shooting (C3) [-2 Effective Modifier]

Languages: Common, Dwarven, Elven, Goblin, Kobold
Gear: (As Sharpshooter: Roll Value 13)

Arbalest
Case with 20 bolts
Warhammer topped by a rest for supporting long distance shots
Short Sword
Chainmail
Steel Buckler
Hooded Cloak
Wool Tunic & Pants
Leather Belt
Low Boots
Backpack
Wool Blanket
Tinderbox
Lantern
Common Oil x2
1 week Iron rations

Light War Horse with Leather Barding (150gp +40 gp)

War Saddle & Tack (25gp)
Saddlebags (5gp)
    Large Sack x5 (4gp)
    8 Weeks Iron Rations (8gp)
Lance (1gp)
Spear (3gp)
Bolts x180 (18 gp)
Dice [4] (1gp)

Gear Cost: 255 gp

Specialist

Astrid Gunnarsdóttir
Antiquarian Witch 1 [Rollset 1]
STR: 12
INT: 15 (+1)
WIS: 10
DEX: 10
CON: 11
CHR: 13 (+1)
HP: 5
AC: 0
XP: 150

Class Abilities:

Antiquarian Tradition
Divine Spellcasting

Proficiencies:

Familiar (Owl) (C1)
Healing 1 (G1)
Healing 2 (Intelligence)
Healing 3 (Tradition)

Language: Jutlandic, Auran

Od the Owl Familiar [PC p.40]

HP 2 [HD ½]
AC 1
Move 300’
Night Vision

INT 15
Knowledge: Metaphysics (G1)
Knowledge: Natural History (Intelligence)
Sense Power (C1)

Gear: (100gp before general funds)

Holy Symbol [Owl Skull] (25gp)
Slender Oak Staff (1gp)
Freeholder Dress, high boots, fur cloak, (22gp)
Backpack (2gp)
    Birthwort x1 (10gp)
    Comfrey x1 (10gp)
    Wax Candle x5 (3gp)
    Holy Water 1pnt (25gp)
    2 weeks iron rations (2gp)

Light Riding Horse (75gp)

Saddle & Tack (10gp)

Saddlebags (5gp)
    Large Sack x5 (4gp)
    8 Weeks Iron Rations (8gp)
    Blanket (2gp)
    (Tent 20gp)
    Dice [4] (1gp)

Gear Cost: 225-100=125gp

Mercenary

Mounted Horse Archer (270gp)

Composite Bow, Scimitar, Leather Armor, Light Warhorse

Servant

Sindri Snorrison (Language Proficiency, Bargaining, Animal Training (Horse), Navigation)

Languages: Jutlandic, Auran, Rornish, Old Rornish, Argollëan

Gear:

Armiger’s Tunic, Pants & Hat, Winter Cloak, High Leather Boots, Gloves, Belt, (36gp 8sp)

Light Riding Horse (75gp)

Saddle & Tack (10gp)
Saddlebags (5gp)
    Large Sack x5 (4gp)
    8 Weeks Iron Rations (8gp)
    Blanket (2gp)
    Tent (20gp)
    Dice [4] (1gp)

Gear Cost: 161.8

Adventurer: 20,000
Henchman: 9000
Specialist: 150
Mercenary: 270
Gear: 1854.2 (1312.4+255+125+161.8)

Total: 31274.2

Remainder for Company: 4725.8gp

Mattlig's Troupe

BUDGET LEFT: 5,178

MATTLIG OF JUTLAND    
FIGHTER LEVEL 5  
STR: 16 +2
INT: 14 +1
WIS: 12  
DEX: 13 +1
CON: 12  
CHA: 10  
     
Proficiencies    
I1 FS: Wpn/Shld  
X1 Riding  
X2 Military Strat  
F3 Intimidation  
G5 Leadership  
     
HP 24  
AC 10 (P7,S2,D1)
Melee Sword, 4+ 1d6+5 (7+-2-1)
Missile S.Bow, 7+, 1d6+2  
     
  SPENT  
BUDGET 21,157  
     
XP 18,000 Fighter 5
     
  GP Stone
Masterwork Plate 600 5
Shield 10 1
the sword THYGE 640 0.17
Dagger 3 0.1666666667
Whistle 1 0.1666666667
Backpack 2 1.333333333
Blanket 2 0.1666666667
Crowbar 1 0.1666666667
Iron Spikes (12) 1 0.1666666667
Rations, Iron 1 3 0.1666666667
Earplugs (2p) 0.2 0.1666666667
Tinderbox 0.8 0.1666666667
Quill and ink 8 0.1666666667
Journal 10 0.1666666667
leftover capacity   2.666666667
ENCUMBERANCE   7.833333333
ENC % 90'   111.90%
Clothes 45  
     
Medium Warhorse GP Stone
the horse HOLMO 250  
War Saddle/Tack 25 1
MW Chain Barding 1500 2
Lance 1 1
Pennant 3 0.25
Shortbow 3 1
Quiver (20) 1 0.1666666667
Saddle Bag 30 1.333333333
Mess Kit 3 0.1666666667
Boardgame 5 0.1666666667
Laborer's Tools 9 1
     
leftover capacity   1.666666667
ENCUMBERANCE   6.75
ENC WITH RIDER   29.58333333
ENC %   98.61%
     
For Wagons    
Rations, Iron 28 84 1.166666667
     
TOTAL 84  

 

CIRK OF RORN    
CLERIC OF TUR LEVEL 4  
STR: 15 +1
INT: 12  
WIS: 14 +1
DEX: 9  
CON: 13 +1
CHA: 15 +1
     
Proficiencies    
X1 Diplomacy  
X2 Theology  
C4 Sense Power  
     
     
     
HP 22  
AC 8  
Melee Maul, 8+, 1d6+2 (9+-1-1)
Missile --  
     
  SPENT  
BUDGET 8,396  
     
XP 7,000 Cleric 4
     
  GP Stone
Masterwork Plate 600 5
Shield 10 1
the maul TOGIK 384 0.1666666667
Holy Symbol 25 0.1666666667
Holy Book 20 0.1666666667
Whistle 1 0.1666666667
Backpack 2 1.833333333
Blanket 2 0.1666666667
Crowbar 1 0.1666666667
Rations, Iron 1 3 0.1666666667
Holy Water (4) 100 0.6666666667
Steel Mirror 5 0.1666666667
Tinderbox 0.8 0.1666666667
Quill and ink 8 0.1666666667
Journal 10 0.1666666667
leftover capacity   2.166666667
ENCUMBERANCE   8.5
ENC % 90'   121.43%
Clothes 52  
     
Md. Riding Horse GP Stone
the horse HODDE 40  
Riding Saddle/Tack 10 1
Scale Barding 75 2
     
     
Saddle Bag 30 1.333333333
Mess Kit 3 0.1666666667
Dice (10) 5 0.1666666667
Laborer's Tools 9 1
     
     
     
leftover capacity   1.666666667
ENCUMBERANCE   4.666666667
ENC WITH RIDER   28.16666667
ENC %   93.89%

 

CUSTAL OF JUTLAND    
CLERIC OF TUR LEVEL 1  
STR: 9  
INT: 10  
WIS: 13 +1
DEX: 9  
CON: 11  
CHA: 9  
     
Proficiencies    
X1 Loremastery  
X2 Naturalism  
     
     
     
     
HP 6  
AC 6  
Melee Maul, 10+, 1d6  
Missile --  
     
  SPENT  
BUDGET 585  
     
XP 150 Cleric 1
     
  GP Stone
Banded 50 5
Shield 10 1
Maul 5 0.1666666667
Holy Symbol 25 0.1666666667
Holy Book 20 0.1666666667
Whistle 1 0.1666666667
Backpack 2 1.666666667
Blanket 2 0.1666666667
Crowbar 1 0.1666666667
Rations, Iron 1 3 0.1666666667
Holy Water (4) 100 0.6666666667
     
Tinderbox 0.8 0.1666666667
Quill and ink 8 0.1666666667
Journal 10 0.1666666667
leftover capacity   2.333333333
ENCUMBERANCE   8.333333333
ENC % 90'   119.05%
Clothes 30  
     
Md. Riding Horse GP Stone
the horse HOFTA 40  
Riding Saddle/Tack 10 1
Scale Barding 75 2
     
     
Saddle Bag 30 1.166666667
Mess Kit 3 0.1666666667
     
Laborer's Tools 9 1
     
     
     
leftover capacity   1.833333333
ENCUMBERANCE   4.333333333
ENC WITH RIDER   27.66666667
ENC %  

92.22%

 

RAFFIG OF JUTLAND    
Medium Cavalry L0  
Monthly Wage 45 GP
Cost-To-Start 270 GP

 

ELDIG OF RORN    
Equerry L0  
     
X1 Animal Handling  
X2 Animal Husbandry I  
X3 Animal Husbandry II  
X4 Anumal Husbandry III  
     
  Left  
BUDGET 330.8  
     
Clothes 30  
     
Dagger 3 0.1666666667
     
     
     
     
Backpack 2 2
Vet's Tools 25 1
Crowbar 1 0.1666666667
Rations, Iron 1 3 0.1666666667
Tinderbox 0.8 0.1666666667
Quill and ink 8 0.1666666667
Journal 10 0.1666666667
Mess Kit 3 0.1666666667
     
leftover capacity   2
ENCUMBERANCE   2.166666667
ENC % 90'   30.95%
     
     
Md. Riding Horse GP Stone
the horse HYFS 40  
Riding Saddle/Tack 10 1
Scale Barding 75 2
     
     
Saddle Bag (2) 60 4
Shoeing Tools 25 1
Equerry Supplies 35 3
     
     
     
     
leftover capacity   2
ENCUMBERANCE   3
ENC WITH RIDER   20.16666667
ENC %   67.22%

Rhys’ Troupe

Adventurer

Rhys (Scion of Reannhra)
Elven Courtier 4 (Noble)
STR: 7 (-1)
INT: 15 (+1)
WIS: 12 (0)
DEX: 15 (+1)
CON: 8 (-1)
CHR: 15 (+1)

hp: 10
AC: 5
xp: 20,000 (20,800)
Alignment: Neutral

Class abilities:
+1 to missile attack rolls
+2 bonus to reaction rolls when parleying with intelligent creatures
Inspire Courage: +1 bonus to allies’ attack throws, damage rolls, morale rolls and saving throws vs. fear
Musical performance (Lyre): Charm Person/Sleep
+1 surprise bonus in wilderness
Detect hidden and secret doors (8+ active search, 14+ casual)
Immune to Paralysis
+1 Petrification/Paralysis and Spell saving throws

Spells:
Level 1: 2 per day

Repertoire:
Level 1: Detect Magic, Protection from Evil, Shield

Proficiencies:
Command (C1): Henchmen and mercenaries +2 to morale
Military Strategy (G1): +1 bonus to initiative in mass combat
Siege Engineering (Int): Construction of defensive works, Use of heavy siege engines
Leadership (C4): One extra henchman, domain base morale +1

Languages: Common, Elven, Gnoll, Hobgoblin, Orc, (Unused)

Equipment:
Gracefully curved sword
light steel shield with Argollëan house crest
well-made chain mail armor
sapphire blue cloak embroidered with teal leaves
armiger’s tunic and pants
high boots
backpack
1 week’s iron rations

Troupe Henchman:

Snowmoon
Elven Nightblade 3 (Theurgist-Torturer)
STR: 8 (-1)
INT: 15 (+1)
WIS: 10
DEX: 13 (+1)
CON: 9
CHR: 9

hp: 15
AC: 3
xp: 5,500 (11,100)
Alignment: Neutral

Class Abilities: Backstab x2 damage
Move Silently: 15+
Hide in Shadows: 17+
Climb Walls: 5+
Acrobatics: 17+ to tumble behind opponent in melee
+2 bonus to saving throws where agility would help
+1 surprise bonus in wilderness
Detect hidden and secret doors (8+ active search, 14+ casual)
Immune to Paralysis
+1 Petrification/Paralysis and Spell saving throws

Spells:
Level 1: 2 per day

Repertoire:
Level 1: Charm Person, Magic Mouth, Sleep

Proficiencies:
Sniping (C1): Can backstab with missile weapon at short range
Intimidation (G1): +2 bonus to reaction rolls when threatening violence
Alchemy (Int): Identify poisons/potions 11+
Skulking (C3): +2 bonus to hide in shadows and move silently

Equipment:
Crossbow
case with 20 quarrels
sword
dagger
leather armor
dark hooded cloak
backpack
2 weeks’ iron rations
grappling hook
50’ rope
crowbar
flask of military oil
tinder box

Henchman 2:

Moina
Elven Enchantress 3 (Charmer)
STR: 7 (-1)
INT: 15 (+1)
WIS: 13 (+1)
DEX: 7 (-1)
CON: 7 (-1)
CHR: 15 (+1)

hp: 7
AC: 0
xp: 5,400 (10,800)
Alignment: Neutral

Class Abilities:
Charm or illusion spell effects calculated at 2 levels higher, targets -2 on saving throw
At will prestidigitation
Pick pockets: 17+
Glamourous Aura: +2 to reaction rolls to impress or intimidate (12+ charmed)
+1 surprise bonus in wilderness
Detect hidden and secret doors (8+ active search, 14+ casual)
Immune to Paralysis
+1 Petrification/Paralysis and Spell saving throws

Spells:
Level 1: 2 per day
Level 2: 1 per day

Repertoire:
Level 1: Charm Person, Magic Missile, Protection from Evil
Level 2: Locate Object, Wizard Lock

Proficiencies:
Magical Music (C1): Performing music acts as Charm Person/Sleep
Performance (G1): Singing
Seduction (Int): +2 to reaction rolls if potentially attracted

Equipment:
Wood-paneled spellbook with charm person
gnarled oaken quarterstaff
5 darts
leaf green cassock with hood
leather belt
low boots
backpack
quill and ink
2 weeks’ iron rations
57gp

Mercenary:

Caerellia
Bladedancer of Áine (Ianna) 1 (Blade-Initiate)
STR: 10
INT: 9
WIS: 12
DEX: 14 (+1)
CON: 11
CHR: 12

hp: 6
AC: 5
xp: 0 (1,500)
Alignment: Lawful

Class Abilities:
Turn Undead
+1 initiative and +1 AC if in leather armor or lighter

Spells:

Repertoire:

Proficiencies:
Swashbuckling (C1): +1 AC if leather armor or lighter
Performance (G1): Dance

Equipment:
Pair of gracefully curved swords
polished leather armor
golden silk cloak
bladedancer’s head dress
holy symbol (9-pointed star of Ianna)
backpack
2 weeks’ iron rations

Specialist:

Mícheál, Armorer

Servant:

Eilis, Naturalism, Animal Husbandry, Alchemy, Healing

Adventurer: 20,000
Henchman: 5,500
Henchman 2: 5,400
Mercenary: 150
Specialist: 450
2x light war horse: 300
2x saddle and tack (war): 50
3x light riding horse: 225
3x saddle and tack (riding): 30
5x saddlebags (leather): 25

Total: 32,130

Remainder for Company: 3,870gp