“The Player's Companion extends the core rules by adding a series of new classes, the dwarven machinist and spelunker, the elven ranger, and some human classes - mystic (monk), shaman (druid), and priestess. I'll come out and say it though, the thing that got me fired up with the book-love was the extensive list of templates. (I think they claim there are 144 of them). An ACKS template is basically some pre-selected options that speeds up character generation and gives the character a bit of early flavor. ACKS supports the old school roll-and-go - it's got basic 3d6 in order for abilities and simple classes, like classic D&D. The templates take it the rest of the way, by adding a preconfigured set of starting equipment, starting money, and suggested proficiency selections.”
I would recommend charging 1/2 the base price of the item, e.g. the cost savings of one item. An actual item would be 2x base price; a formula is much less useful than an actual item.
Reading your reply, Alex, makes me realize that perhaps I've been operating under an incorrect assumption regarding samples and magic item research. I've looked and can't find a definitive answer in the rules to the following question: Is a sample magic item (potion, wand, ring, etc.) used up in the process of creating another magic item when used as a template? I have always assumed it was and rendered useless during the process, but reading your answer made me realize that this might not necessarily be the case.
No, a sample is not used up.
In retrospect, I can see why you'd think it would be the case, but no, it's not.
Very good to know. Thanks.