Custom Classes and house rules questions

I want to introduce some house rules and create some custom classes with the rules from the compendium but I have some doubt:

  1. Divine Repertoire
    I love the idea of Repertoire, I don’t like infinite lists of spells, how much would impact to impose the repertoire also to Divine caster? should it give some “benefit” to “normal” classes w/out repertoire? 1 power? 2 power?
    And should Divine caster have books OR just have a shrine/temple/holy place to modify its repertoire?

  2. Quicker and cheaper Repertoire replentishment
    now it cost 1 weeklevel and 1’000 gplevel
    I am looking forward to a 1 daylevel and 100gplevel
    how bad is this in your opinion?

  3. SPELL recovery
    Instead of regaining all the spell power with 1 night of rest I was thinking of letting spell caster to recover quickly low level spell slot and a little more slowly high level spell

my idea

1 turn of meditation: 1 1st level spell (this should be a power with 1 turn activation usable 3 times a day)

1 hour ritual: 2 1st level + 1 2nd level spell (this should be a power usable 2 times a day)

1 night of rest: all 1st, 2nd and 3rd level spell

1 week of rest/study/prayer: all spell slots

the idea is to have more use of low level spell and a little more rein to high level spell

  1. HP recovery
    not unlike the spell recovery, here the idea is that since we have wounds at 0hp character should recover hp more quickly, with spell recovery this is already true as there are a little more spell around, but
    1 turn of resting: 1hp*level+con bonus (no more than the hp lost in the last battle, this can be done just after a battle)

  2. there are Divine and Arcane levels, if one want’s to add a different magic (e.g. Nature magic for druid spells) should make up tables and spell list? as I see in the spell construction table it’s a question of making a table of modifier for the various “families” of spells

  3. same question about creating an Illusion magic to differentiate it from Arcane

  4. Can elves take “divine” levels?

I see that dwarf cannot take Arcane levels but I don’t see this prohibition for elves

how it is that we don’t have an elf Druid/mage type? It will be one of my next classes

  1. Elf 2 + Arcane 2 is the same that Elf 3 + Arcane 1 or Elf 1 + Arcane 3 or Elf 4?

cost wise I read it like this:

Elf 1:…750
Arc 3:…1750 (1875-125=1750)
total:…2500

Elf 2:…1375
Arc 2:…1125 (1250-125=1125)
total:…2500

Elf 3:…2000
Arc 1:…500 (625-125=500)
total:…2500

Elf 4:…2500
total:…2500

so it seems all the same, an Elf 4 is a full mage, right?

Point is: the possibility to take Arcane for elves is only to get improved spell progression?

  1. Implementing ‘Divine’ Repertoire

Will the spell list still be the same, then, for divine - they’ll just have a repertoire? That’s an interesting balance question; as it stands ‘divine repertoire’ is limited by the ranks your class has in Divine - if you’re keeping the same spell list, I’m not sure if what’s “by the book” available for divine spells are numerous enough to feel fair compared to arcane.

And, classes with lower divine values (cleric) would get more out of it than high values (priestess).

  1. Repertoire changing requirements

Alex has said elsewhere that at higher levels, time is more important than money, so keep that in mind. Though if that’s kept to the divine classes, that may be an interesting balance mechanic.

  1. Alternate spell recovery

That’a a very interesting idea. I like the implied fiction of that. Would there be any call to alter the recovery for the relative level of the caster? So low-level casters recover 1st level spells slower than a 10th level?

  1. ‘Quick Rest’ after battle

That’s about half as powerful as Lay On Hands; but usable multiple (infinite?) times per day. In the long term I don’t think it’d make much difference; it’s close to having the equivalent of a single healing potion on demand after a fight. Perhaps giving it a lesser effect as the day wears on (reducing max HP healable via rest) would still grant a sense of the gradual ‘wearing out’ of the party.

  1. Yes! Plenty of people have done that. I’ve made an ‘Ovatic’ spell category for druids and the like, though I have yet to go back and do the work of custom spell lists or altering the Player’s Companion spell multipliers.

http://crowbarandbrick.blogspot.com/2013/07/acks-ovatic-spellcasting-example-class.html

  1. There’s been a few attempts at that. There’s an Illusionist class in the downloads area with a spell list, though it is the same build as Arcane.

There’s some extremely good Illusionist ideas from Thomas Weigel here:

http://www.autarch.co/forums/house-rules/illusionists
http://www.autarch.co/forums/house-rules/phantasmal-creatures

  1. I don’t see a restriction on Divine elves. I think in the Auran world, it’s merely a matter of theme.

  2. That’s exactly correct. Elf value is equiv. to Arcane. And you can get up to Mage 8 by stacking Elf 4/Arcane 4

thanks for the feedback, I thought over it and you made some valid point

  1. Divine “repertoire”
    it will work differently, it will be a daily repertoire, each morning when praying the divine caster will also decide which spells will go in its repertoire from the list of the class

  2. Changing arcane repertoire
    I see the point but I will switch to (100 gp & 1 day)*spell level

  3. Spell recovery
    the idea is to have caster recover quickly 1st level spells and slowly high level spell (3rd to 6th), my doubt is on 2nd level spells
    since I want to keep it simple, I am thinking to go from X/day use to a skill like ability
    tentatively it could work like this:
    Spell (energy) recovery: after casting a 1st level spell (no more than 10 minutes must have passed) you can meditate 1 turn to collect back the magical energies you used after 1 turn of meditation you can roll a d20 against 18+ (modified by the Int bouns), if the roll is successful you will regain the energy of a 1st level spell (this target number will get lowered by 2 each 3 level, at 7th level (when you can cast 4th level spells) you can try to recover also 2nd level spells with a -4 malus and at 11th level (when you can cast 6th level spells) with a -8 malus

  4. It should be limited to 1/2 hp lost in the last battle, maybe with a save vs death to recover 1/2 hp or 1/4 if failed

  5. Yes I had seen your Ovatic tradition (don’t got why then your casters use arcane and divine instead of ovatic ones)

  6. seen them, I just want to play with multipliers
    btw I think that the multiplier for arcane healing magic is a little too low… I don’t understand why there are not healing arcane spell of +1 level

  7. ok perfect with more nature oriented spells the should work perfectly (there are some nice idea also in the Fantastic Heroes & Witchery that take a very similar approach in creating custom racial classes

  8. perfect!

thank you again

Messed up n.3 spell recovery

  1. Spell recovery
    the idea is to have caster recover quickly 1st level spells and slowly high level spell (4th to 6th)

since I want to keep it simple, I am thinking to go from X/day use to a skill like ability

tentatively it could work like this:

Spell (energy) recovery: after casting a 1st level spell (no more than 10 minutes must have passed) you can meditate 1 turn to collect back the magical energies you used after 1 turn of meditation you can roll a d20 against 18+ (modified by the Int bouns), if the roll is successful you will regain the energy of a 1st level spell (this target number will get lowered by 2 each 3 level,

at 7th level (when you can cast 4th level spells) you can meditate for 3 turns to try to recover also 2nd level spells, the rolls get a -4 malus

and at 11th level (when you can cast 6th level spells) you can meditate for 1h to try to recover a 3rd level spells with a -8 malus

notice that if you cast more than 1 spell you can make only one try and you must decide it when you enter meditation (best used to recover 1st level spells!)

1 night sleep: you recover all 1st, 2nd and 3rd level spell (maybe optionally when you get 11th level you could recover also 4th level spells, and 5th at 14th?)

1 week of rest and study: you recover all spells that you can cast

Messed up n.3 spell recovery

  1. Spell recovery
    the idea is to have caster recover quickly 1st level spells and slowly high level spell (4th to 6th)

since I want to keep it simple, I am thinking to go from X/day use to a skill like ability

tentatively it could work like this:

Spell (energy) recovery: after casting a 1st level spell (no more than 10 minutes must have passed) you can meditate 1 turn to collect back the magical energies you used after 1 turn of meditation you can roll a d20 against 18+ (modified by the Int bouns), if the roll is successful you will regain the energy of a 1st level spell (this target number will get lowered by 2 each 3 level,

at 7th level (when you can cast 4th level spells) you can meditate for 3 turns to try to recover also 2nd level spells, the rolls get a -4 malus

and at 11th level (when you can cast 6th level spells) you can meditate for 1h to try to recover a 3rd level spells with a -8 malus

notice that if you cast more than 1 spell you can make only one try and you must decide it when you enter meditation (best used to recover 1st level spells!)

1 night sleep: you recover all 1st, 2nd and 3rd level spell (maybe optionally when you get 11th level you could recover also 4th level spells, and 5th at 14th?)

1 week of rest and study: you recover all spells that you can cast