Magic Item Tables |
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Potions |
GP Cost |
Time |
Spell Level |
Notes |
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Animal Control |
2500gp |
5 weeks |
5 |
control animals spell |
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Clairaudience |
1500gp |
3 weeks |
3 |
clairaudience spell |
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Clairvoyance |
1500gp |
3 weeks |
3 |
clairvoyance spell |
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Climbing |
500gp |
1 weeks |
1 |
spider climb spell |
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Diminution |
1500gp |
3 weeks |
3 |
diminution spell |
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Dragon Control |
1000gp |
2 weeks |
2 |
control dragon spell (custom build 11 points) |
ESP |
1000gp |
2 weeks |
2 |
ESP spell |
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Extra-Healing |
2000gp |
4 weeks |
4 |
cure serious wounds spell |
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Fire Resistance |
1000gp |
2 weeks |
2 |
fire resistance spell |
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Flying |
1500gp |
3 weeks |
3 |
fly spell |
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Gaseous Form |
1500gp |
3 weeks |
3 |
gaseous form spell |
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Giant Control |
1000gp |
2 weeks |
2 |
control giants spell (custom build 11 points) |
Giant Strength |
2000gp |
4 weeks |
4 |
giant strength spell |
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Growth |
1500gp |
3 weeks |
3 |
growth spell |
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Healing |
500gp |
1 weeks |
1 |
cure light wounds spell |
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Heroism |
1500gp |
3 weeks |
3 |
heroism spell (arbitrarily assigned to level 3) |
Human Control |
1500gp |
3 weeks |
3 |
control humans spell (custom build 30 points) |
Invisibility |
1000gp |
2 weeks |
2 |
invisibility spell |
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Invulnerability |
1000gp |
2 weeks |
2 |
shimmer spell |
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Levitation |
1000gp |
2 weeks |
2 |
levitation spell |
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Longevity |
3000gp |
6 weeks |
6 |
longevity ritual |
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Oil of Sharpness |
500gp |
1 weeks |
1 |
sharpness spell |
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Oil of Slipperiness |
500gp |
1 weeks |
1 |
slipperiness spell |
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Philter of Love |
1000gp |
2 weeks |
2 |
love spell (custom build 16.5 points) |
Plant Control |
3000gp |
6 weeks |
6 |
control plants spell |
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Poison |
2000gp |
4 weeks |
4 |
neutralize poison spell |
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Polymorph |
3000gp |
6 weeks |
6 |
dynamic polymorph spell (custom build 60 points) |
Speed |
1500gp |
3 weeks |
3 |
haste spell |
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Super-Heroism |
2500gp |
5 weeks |
5 |
super heroism spell (arbitrarily assigned to level 5) |
Stone to Flesh |
3000gp |
6 weeks |
6 |
stone to flesh spell |
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Treasure Finding |
2000gp |
4 weeks |
4 |
find treasure spell |
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Undead Control |
2500gp |
5 weeks |
5 |
control undead spell |
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Water Breathing |
1500gp |
3 weeks |
3 |
water breathing spell |
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Ring |
GP Cost |
Time |
Spell Level |
Notes |
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Animal Command |
100000gp |
400 days |
4 |
command animals spell |
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Command Human |
75000gp |
300 days |
3 |
command person spell |
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Command Plant |
100000gp |
400 days |
4 |
command plants spell |
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Djinni Calling |
18000gp |
180 days |
6 |
summon djinni spell, once per week |
Fire Resistance |
50000gp |
200 days |
2 |
fire resistance spell |
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Invisibility |
33000gp |
160 days |
2 |
invisibility spell, once per turn |
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Protection +1 |
25000gp |
100 days |
1 |
protection spell (custom build 8 points) |
Protection +2 |
50000gp |
200 days |
2 |
protection spell (custom build 15 points) |
Protection +3 |
75000gp |
300 days |
3 |
protection spell (custom build 30 points) |
Protection +3, 5' Radius |
100000gp |
400 days |
4 |
protection spell (custom build 33 points) |
Regeneration |
150000gp |
600 days |
6 |
trollblood spell |
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Spell Storing |
100000gp |
400 days |
4 |
spell storing spell |
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Spell Turning |
42000gp |
588 days |
7 |
spell turning spell, 12 charges |
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Telekinesis |
125000gp |
500 days |
5 |
telekinesis as spell |
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Water Walking |
75000gp |
300 days |
3 |
water walking spell |
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Wishes |
13500gp |
189 days |
9 |
wish spell, 3 charges |
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X-Ray Vision |
82500gp |
400 days |
5 |
x-ray vision, once per turn |
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Scrolls |
GP Cost |
Time (Weeks) |
Spell Level |
Notes |
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Ward against Elementals |
500gp |
1 weeks |
1 |
ward v. elementals (custom build 4 points) |
Ward against Lycanthropes |
500gp |
1 weeks |
1 |
ward v. lycanthropes (custom build 6 points) |
Ward against Magic |
3000gp |
6 weeks |
6 |
anti-magic shell |
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Ward against Undead |
500gp |
1 weeks |
1 |
ward v. undead (custom build 6 points) |
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Rod, Staff, Wand |
GP Cost |
Time |
Spell Level |
Notes |
Assume 20 charges except where otherwise noted |
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Rod of Cancellation |
3500gp |
49 days |
7 |
cancellation spell, 1 charge |
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Rod of Resurrection |
70000gp |
980 days |
7 |
resurrection spell |
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Staff of Commanding [D] |
75000gp |
300 days |
7.5 |
animal command (4), human command (3), plant command (4), total 7.5 |
Staff of Healing [D] |
22500gp |
90 days |
1 |
cure light wounds at will, can only be cast 1/day per creature |
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(500 gp x spell level x 45 / 90 days x spell level) |
Staff of Power [A] |
125000gp |
500 days |
12.5 |
cone of cold (5), telekinesis (5), fireball (3), lightning bolt (3), |
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continual light (2), 1-round striking (2) |
Staff of Striking [D] |
25000gp |
83 days |
2 |
staff +1, striking (custom build 15 points) |
Staff of Withering [D] |
125000gp |
1683 days |
12 |
staff +1, striking (custom build 15 points), decrepitude (7), withering (6) |
Staff of Wizardry [A] |
275000gp |
1100 days |
27.5 |
conj. elemental (6), control weather (6), passwall (5), cone of paralyz (5) |
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cone of cold (5), telekinesis (5), fireball (3), fly (3), lightning bolt (3), |
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continual light (2), 1-round striking (2), invisibility (2), web (2) |
Staff of the Serpent [D] |
105000gp |
403 days |
4 |
staff +1, staff to snake (custom build 39 points) |
Wand of Cold |
50000gp |
200 days |
5 |
cone of cold spell |
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Wand of Detecting Enemies |
10000gp |
40 days |
1 |
detect evil spell |
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Wand of Detecting Magic |
10000gp |
40 days |
1 |
detect magic spell |
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Wand of Detecting Metals |
30000gp |
120 days |
3 |
detect metal (custom build 30 points) |
Wand of Detecting Secret Doors |
20000gp |
80 days |
2 |
detect secret doors spell |
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Wand of Detecting Traps |
20000gp |
80 days |
2 |
find traps spell |
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Wand of Device Negation |
60000gp |
240 days |
6 |
negation (custom build 60 points) |
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Wand of Fear |
40000gp |
160 days |
4 |
fear spell |
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Wand of Fire Balls |
30000gp |
120 days |
3 |
fireball spell |
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Wand of Illusion |
20000gp |
80 days |
2 |
phantasmal force spell |
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Wand of Lightning Bolts |
30000gp |
120 days |
3 |
lightning bolt spell |
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Wand of Magic Missiles |
10000gp |
40 days |
1 |
magic missile spell |
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Wand of Paralyzation |
50000gp |
200 days |
5 |
cone of paralysis spell |
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Wand of Polymorphing |
60000gp |
240 days |
6 |
polymorph other (4), polymorph self (4) |
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Swords |
GP Cost |
Time (Weeks) |
Spell Level |
Notes |
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Sword +1 |
$5,000 |
1 month |
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Sword +1, +2 versus lycanthropes |
$10,000 |
1.5 months |
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Sword +1, +2 versus spell casters |
$10,000 |
1.5 months |
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Sword +1, +3 versus undead |
$20,000 |
2 months |
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Sword +1, +3 versus dragons |
$20,000 |
2 months |
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Sword +1, +3 versus regenerating |
$20,000 |
2 months |
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Sword +1, +3 versus summoned |
$20,000 |
2 months |
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Sword +1, light 30’ radius |
$30,000 |
130 days |
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Sword +1, Flame Tongue |
$45,000 |
190 days |
1 |
sword +1, $5000/1 month; +2 $5000/1 month; +3 $10,000/1 month; fire effect is level 1, at will, permanent (500x50, 100 days) |
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Sword +1, Life Drinker |
$41,000 |
174 days |
9 |
energy drain spell, 8 charges |
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Sword +1, locate objects |
$20,000 |
70 days |
3 |
locate objects as spell, once per day, 120' |
Sword +1, Luck Blade |
$52,500 |
220 days |
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plus 1 on saves, 1d4+1 wishes; assume 5 wishes; +1 on saves is 1st level effect |
Sword +2, charm person |
$15,000 |
2 months |
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Sword +2, charm person |
$9,000 |
65 days |
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charm person 3/week; 3 times/week is x8 and 35 days |
Sword +3 |
$35,000 |
3 months |
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Sword +3, Frost Brand |
$145,000 |
315 days |
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plus 6 versus hot environment/fire-based attack, sheds light, fire resistance |
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35,000gp + 3 months for +3; |
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plus (30000+40000+50000)/2 for the specialized +6; |
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plus 50,000 and 200 days for fire resistance |
Sword +3, Vorpal |
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plus 3, plus vorpal effect, which is hard to quantify |
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Miscellaneous |
GP Cost |
Time (Weeks) |
Spell Level |
Notes |
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Amulet versus Crystal Balls and ESP |
$75,000 |
300 days |
3 |
nondetection spell |
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Apparatus of the Crab |
$150,000 |
600 days |
6 |
"animate object" plus "water breathing" |
Bag of Holding |
$125,000 |
500 days |
5 |
enchanted container spell |
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Boat, Folding |
$125,000 |
500 days |
5 |
Fabricate is level 5 |
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Boots of Levitation |
$50,000 |
200 days |
2 |
levitation at will |
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Boots of Speed |
$50,000 |
200 days |
2 |
move 240' per turn, is almost-as-good-as-haste, so call it level 2 |
Boots of Traveling and Springing |
$25,000 |
100 days |
1 |
jump spell |
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Bowl of Commanding Water Elementals |
$25,000 |
200 days |
5 |
conjure elemental 1/day |
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Bracers of Armor |
$5,000 |
1 month |
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plus 1 AC |
per point |
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Brazier of Commanding Fire Elementals |
$25,000 |
200 days |
5 |
conjure elemental 1/day |
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Brooch of Shielding |
$5,000 |
20 days |
0.5 |
partial elemental of shield spell; absorbs average of 20 magic missiles |
Broom of Flying |
$75,000 |
300 days |
3 |
flying at 240' per turn, or 2 riders at 180' per turn |
Censer of Controlling Air Elementals |
$25,000 |
200 days |
5 |
conjure elemental 1/day |
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Chime of Opening |
$80,000 |
320 days |
2 |
knock spell, 2d4x10 charges (at 80 charges) |
Cloak of Protection |
$25,000 |
100 days |
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plus 1 AC and saves |
per point |
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Crystal Ball |
$24,000 |
200 days |
4 |
scry spell, 3/day |
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Crystal Ball with Clairaudience |
$42,000 |
350 days |
7 |
scry spell plus clairaudience |
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Crystal Ball with ESP |
$54,000 |
450 days |
9 |
scry spell plus ESP |
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Cube of Force |
$108,000 |
432 days |
6 |
wall of force is 5th level; 36 charges |
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Cube of Frost Resistance |
$24,000 |
180 days |
3 |
protection from cold, 1/hour, in 10' radius (so +2 levels) = level 3 |
Decanter of Endless Water |
$150,000 |
600 days |
6 |
create water at high level |
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control weather, part earth, move water are all level 6 |
Displacer Cloak |
$50,000 |
200 days |
2 |
shimmer spell |
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Drums of Panic |
$125,000 |
500 days |
5 |
panic spell |
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Dust of Appearance |
$1,000 |
2 weeks |
2 |
specialized dispel magic effect, or reverse invisibilty |
Dust of Disappearance |
$2,000 |
4 weeks |
4 |
a greater invisibility |
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Efreeti Bottle |
$40,000 |
280 days |
8 |
summon efreeti for 101 days = 3 charges of spell |
Elven Cloak |
$25,000 |
100 days |
1 |
chameleon spell |
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Elven Boots |
$25,000 |
100 days |
1 |
silent step spell |
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Eyes of Charming |
$25,000 |
100 days |
1 |
charm person once per round |
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Eyes of the Eagle |
$75,000 |
300 days |
3 |
eyes of the eagle spell |
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Eyes of Petrification |
$150,000 |
600 days |
6 |
petrified or petrify others as flesh to stone |
Flying Carpet |
$100,000 |
400 days |
4 |
magic carpet spell |
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Gauntlets of Ogre Power |
$50,000 |
200 days |
2 |
ogre power spell |
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Girdle of Giant Strength |
$100,000 |
300 days |
4 |
giant strength spell |
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Helm of Alignment Changing |
$75,000 |
300 days |
3 |
curse, level 3 |
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Helm of Comprehending Languages |
$25,000 |
100 days |
1 |
comprehend languages |
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Helm of Telepathy |
$75,000 |
300 days |
3 |
telepathy spell |
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Helm of Teleportation |
$82,500 |
350 days |
5 |
teleport, once per turn |
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Horn of Blasting |
$66,000 |
320 days |
4 |
100' x 20' blast for 2d6 damage + 2d6 deefeaning |
Medallion of ESP |
$37,500 |
150 days |
1.5 |
ESP within 30' |
spell is 60' |
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Medallion of ESP (90') |
$62,500 |
250 days |
2.5 |
as above, 90' |
spell is 60' |
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Mirror of Life Trapping |
$148,500 |
720 days |
9 |
life trapping ritual |
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permanent "imprisonment" effect, but capped at 20… so let's call it x33 |
Mirror of Opposition |
$200,000 |
800 days |
8 |
opposition ritual |
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Necklace of Adaptation |
$125,000 |
400 days |
5 |
n/a |
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Rope of Climbing |
$25,000 |
200 days |
1 |
magic rope spell |
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Scarab of Protection |
$24,000 |
96 days |
4 |
death ward spell |
12 charges |
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Stone of Controlling Earth Elementals |
$25,000 |
200 days |
5 |
conjure elemnental 1/day |
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Miscellenous Weapons |
GP Cost |
Time (Weeks) |
Spell Level |
Notes |
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Arrows +1 (quantity 2d6) |
5,000/20 |
1 month |
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for 20 arrows |
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Arrows +1 (quantity 3d10) |
5,000/20 |
1 month |
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for 20 arrows |
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Arrows +2 (quantity 1d6) |
15,000/20 |
2 months |
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for 20 arrows |
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Arrows +3 (quantity 1d4) |
35,000/20 |
3 months |
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for 20 arrows |
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Arrow +3, Slaying Arrow |
$4,750 |
47 days |
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arrow +3 is $35,000/20; killing on hit with no save is 6th level spell |
Axe +1 |
$5,000 |
21 days |
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assuming battle axe |
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Axe +2 |
$10,000 |
42 days |
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n/a |
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Bow +1 |
$5,000 |
4 months |
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assuming composite bow |
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Crossbow Bolts +1 (quantity 2d6) |
5,000/20 |
1 month |
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n/a |
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Crossbow Bolts +1 (quantity 3d10) |
5,000/20 |
1 month |
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n/a |
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Crossbow Bolts +2 (quantity 1d6) |
15,000/20 |
2 months |
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n/a |
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Crossbow Bolts +3 (quantity 1d4) |
35,000/20 |
3 months |
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n/a |
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Dagger +1 |
$5,000 |
9 days |
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n/a |
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Dagger +2, +3 versus beastmen |
$25,000 |
22.5 days |
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n/a |
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Sling +1 |
$5,000 |
6 days |
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n/a |
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Spear +1 |
$5,000 |
6 days |
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n/a |
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Spear +2 |
$15,000 |
12 days |
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n/a |
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Spear +3 |
$35,000 |
18 days |
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n/a |
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War Hammer +1 |
$5,000 |
15 days |
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n/a |
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War Hammer +2 |
$15,000 |
30 days |
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n/a |
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War Hammer +2, Dwarven Thrower |
$118,500 |
465 days |
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$5,000/1 month +1; $10,000/1 month, +2; $10,000/1 month, +3 dwarves only; deals double damage is striking (level 3), but only for dwarves |
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deals triple damage is striking improved (level 5), but only for dwarves, only versus giants; returns to hand is level 1 |
Armor and Shields |
GP Cost |
Time (Weeks) |
Spell Level |
Notes |
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Armor +1 |
$5,000 |
6 months |
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Armor +2 |
$15,000 |
7 months |
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Armor +3 |
$35,000 |
8 months |
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Shield +1 |
$5,000 |
1 month |
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Shield +2 |
$15,000 |
2 months |
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Shield +3 |
$35,000 |
3 months |
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