What is the best way to generate 0-level Henchmen?
For 1st level the rules are written on page 50 but below that?
“It makes good on D&D's largely unfulfilled promise to take characters from lowly insignificance to the heights of power. There are rules for building castles, establishing and ruling domains (as well as wizard's sanctums and thieves guilds), and trading -- just about anything a high-level, power-hungry fantasy character might be interested in pursuing. Adventurer, Conqueror, King is a very cleverly designed game whose rules are quite compatible with most retro-clones, particularly Labyrinth Lord, making it extremely valuable to any player or referee looking to add any of its rules to their existing campaigns. This is good stuff and well worth a look.”


I just used 0th level fighters with 1d8 hit points (1HD), as per an Autarchian's advice. The rules also suggested "meager" belongings, so I stuck with pretty pathetic equipment - slings, a club, an old spear, maybe some leather armor.
perhaps you can get some use out of this:
http://kellri.truculent.org/CDD%234%20-%20ENCOUNTERS%20Reference.pdf
Ah yes, this one is great!
Got it a long time ago but didnt remember the henchmen table. :)
That is AWESOME.
I use this: http://www.barrowmaze.com/meatshields
Dagget War Dog Dog 14 M Bite (2d4) Leather & Shield (equiv.) Law Polymorphed NPC
OMG, this is awesome! :D