I have to say its a lot simpler than I thought it would be, hewing much closer to DBA than away from it. That's good, IMO, and very helpful in giving me a reference point on how the thing should play out.
I did have a few observations, however (keeping in mind this is a read through, not actual play):
1. I think ranged shooting should cause drive backs. Perhaps it takes two wounds per hex, but a lot of shooting in ancient battles was employed to harass and stop advances. Warmaster Ancients models this particularly well, and it forces generals to do more than just ignore light missile troops, especially when they gather in mass.
2. I'm not clear on the time frame of a round and how characters fit into it. How many rounds of personal combat are in a round, or is it all pretty much the same scale as ACKS combat? So they get one swing at some generic soldier for that round? I really can't see them making a lick of difference in that case, as there are few heroes who can generate the 50hp of damage needed to damage a unit by 1 point. Am I reading something wrong?
3. If the above is true, that rounds are equal to ACKS rounds, then it would appear that the drive back rules would cause units to break apart too quickly and easily (10 secs!), when in actuality, most of these unit on unit affairs tend to go on for a bit, devolving in to a big scrum in which one side or the other is either wiped out or breaks off.
I'm going to have a second read of the rules and try out a small battle later, but I thought I'd get these questions cleared up first...