Playtesters and others interested in Domains at War - I have recently been playtesting a revised battle system that uses 6-sided hexes on a battlemap instead of inches to ajdudicate movement and combat.
Advantages: 1. Most gamers already own a hex-based battle mas. 2. Using hexes for the battles aesthetically correlates to using hexes for armies (6 mile hexes) and domains (24 mile hexes). 3. Hex-based games are supported by most online tabletops, while analog rulers are not. 4. Hex-based games work better with counters, avoiding the need for a large minis collection.
Disadvantages: 1. It is more difficult to simulate a battle line when using hexes. 2. The game feels more abstract than an analog, inches-and-rulers game.
Overall, it seems like the pros outweigh the cons, but I'd like to get some feedback from you. Are you more likely to use Domains at War if it's a miniatures game like Warhammer, or a hex grid based game like, e.g., Battletech, Heroscape, and so on.