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bobloblah
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Joined: 2013-03-22 16:16

Ouch! There's a possibility I hadn't considered...probably should've just done the multiplication.
:-)

jedavis.e504
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Joined: 2013-06-17 19:29

Page 80 - "Artillery and siege equipment do not count against maximum number of units", while clear and concise, might benefit from a 'the' after 'against'.

Under what circumstances might a besieged defender be able to defend with a number of units larger than his stronghold's unit capacity... ?

Increasing the BR of all defending units by 1 is an interesting mechanic that makes 0.5 BR units (or 0.25 BR units like kobolds) dramatically more effective... just sort of curious to see the math on that one.

Sort of surprised medium ballistae are no better than light ballistae during assaults.

Can cauldrons be deployed by the attacker in an assault?

Do lieutenants provide a +1 to unit attack throws during assaults, as they do during normal campaign combat?

Page 82 - "Multiply the encounter distance by the ratio of the height of the stronghold walls relative to the height of a man" doesn't really need the 'relative'.

Page 83 - Really minor nitpick, but "a leader who sees his supplies dwindle and his army’s morale collapsing" should be either 'dwindling' or 'collapse', rather than mixing gerrunds with present-tense verbs. I'd go with dwindling.

Do spoils of war apply from each assault, or only at the end of the siege (sort of a 'high risk, high reward' thing) ?

Page 83 - "sometimes all that matter is who won" -> matters. Probably... this might be technically correct as is? But awkward.

Page 84 - Example: "These count as [(4 x 1) + (2 x 8)] 24 bonus units," should be 20.

Also on 84, "If Moruvai’s stronghold were an island-fortress, it would take Marcus 54 days to capture it instead of 18". Island modifier is x4, and 18 x 4 = 72.

Page 87, Mercenaries event - Clarify that non-human mercenaries do not have a 25% chance of being veterans?

It would've been neat for say bloody flux, with its low lethality, to have been unusually virulent.

Would also have been interesting to have good / bad omens be more probable; the soldiery are a superstitious lot, and will find omens in anything. Another good possibility there would be for 'divine intervention', which is to say making sacrifices to appease the gods and avert ill fortune or curse one's enemies.
Upon further consideration, that sounds like a good idea for some divine spell research...

Oh, _that_'s what Legendary Leadership was referring to! Huh.

If you get local guides, then they leave, can you retrace your movements through the terrain they led you through? Likewise, is +strategic movement an ability Explorers can get via proficiency? Just feels dissociative to combine this explanation with this effect, and not make it available by other means. (I guess that sort of applies to much of this table; I guess these results are all reasonable outcomes for particularly good or poor planning on the PCs' part. Severe weather - Don't invade Russia in the fall!)

Ministers - "d6 clerics of level 1d4 *announce join* the campaign and begin ministering to the troops."

How does the iniative victory from Plans Discovered work in situations where there are more than two armies in the area?

Siege train problems - "otherwise, it saves a normal man."
Also "remember that repair rate for wood is 5 shp per gp of construction rate" could use a 'the'.

Spy Caught - In the case where there were no spies infiltrated, the text states that you caught and killed a turncoat. Is his subsequent interrogation necessarily by magic, or is non-lethal capture possible? Does a (speak-with-dead'd) turncoat know things about the enemy army, or is that intended just for actual spies?

Does Calm Amidst the Storm cancel all other vagaries of battle if multiple are rolled on the d4?

Culmination is not bolded.

Debris, Heavy - "breached stone wall" should probably be plural, in keeping with the rest of the sentence.

Deserters - "PCs and NPCs from their side may attempt to rally them to return to the fight by making reaction rolls." That's a rather meta way of putting it :p

Marauders - would read better as "*own* sinister ends"

Page 92 Example - "Marcus’s army is trapped in the Waste with enemy straddling its lines of supply." Enemy needs a 'the' or 'his' or something.

bobloblah
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Joined: 2013-03-22 16:16

Chapter 3: Campaigns...

Pg. 53 Under Regions, "Military campaign take place within regions..." should read, "Military campaigns take place within regions..."

Pg. 53 Under STRATEGIC STANCE, "Divisions in the rear guard cover the flank of the evading army’s other divisions..." should read, "Divisions in the rear guard cover the flank of an evading army’s other divisions..." as no definite evading army has been defined for the definite article "the."

Pg. 54 Under MOVING ARMIES the text refers to "Encounter Movement/Daily Movement/Weekly Movement" table as being adjacent, but formatting has pushed it below the note.

Pg. 54 Under MOVEMENT OF LARGE ARMIES the paragraph beginning, "Most armies occupy one 6-mile hex or less, and can march..." should be moved to before the "Movement of Large Armies" table for clarity. It's a personal, minor thing, but starting a sub-section with a table is cumbersome. Feel free to say I'm crazy.

Pg. 54 Under MOVEMENT OF LARGE ARMIES, "...until the armies regroup by
moving adjacent to each other..." is unclear. Into adjacent hexes? Adjacent to each other in a single hex?

Pg. 54 Under EXAMPLE, "...a typical construction rate of 1 2/3sp per day..." for which I'll again suggest, "a typical construction rate of one 2/3sp per day..." for clarity.

Pg. 54 Under SUPPLYING ARMIES, "First it must be able to pay a supply cost..." should read, "First, it must be able to pay a supply cost..." (missing comma)

Pg. 55 Under SUPPLY COST, "...has a list of weekly supply cost for other types..." should read, "...has a list of weekly supply costs for other types..."

Pg. 55 Under Carnivorous Troops, "...these units are sometimes fed battle casualties or prisoners captured in battle or pillage..." should probably read, "...these units are sometimes fed battle casualties or prisoners captured in battle or by pillage..." as both terms (captured in battle and pillage) are being called out as specific, game-rule defined activities.

Also, Ghouls are an interesting corner case here. They are called out as carnivorous, implying that they need supply. However, they are also undead, and that implies that they, like constructs, can ignore supply. Which is it? What about Vampires?

Pg. 56 Under EXAMPLE #2, "Cyfaraun now is worth only (1,950 + 55,650) 57,600gp as a supply base..." should read, "Cyfaraun is now worth only (1,950 + 55,650) 57,600gp as a supply base."

Pg. 56 Under LINE AND LENGTH OF SUPPLY, "A supply line becomes blocked if the route through passes through any hexes occupied by..." should read, "A supply line becomes blocked if the route passes through any hexes occupied by..."

Also, "Count each jungle, mountain, or swamp hex counts as two hexes. Count every two hill or woods hexes count as three hexes..." should read, "Count each jungle, mountain, or swamp hex as two hexes. Count every two hill or woods hexes as three hexes..."

Pg. 57 Under REQUISITIONING AND LOOTING SUPPLIES is states that, "Looting will
yield up to 20gp of supplies per peasant family, but the more that is taken the less remains for the peasants to survive on. For each 20gp of supplies looted, one peasant family is lost. This represents the flight of farmers to the woods, starvation from soldiers stealing all the food, and casualties from resistance to the looting. A domain can be looted until no peasant families remain, yielding supplies totaling 60gp per family." How is 60gp acquired when 20gp would eliminate the family? If I loot 60gp per family I would seem to have looted every family in the domain to death three times over...

Pg. 57 Under RECONNAISSANCE ROLL PROCEDURE the paragraph beginning, "To make a reconnaissance roll, the Judge rolls 2d6 and..." should be moved to before the "Reconnaissance Rolls" table for clarity. It's a personal, minor thing, but starting a sub-section with a table is cumbersome. Feel free to say I'm crazy.

Pg. 60 The "Prisoner Information" table is missing a "Common Prisoner" column

Pg 60 Under Prisoners, "...roll 2d6 on the Results of Interrogation table..." should read, "...roll 2d6 on the Prisoner Interrogation table..." (or the table title should be changed).

Also, the table location isn't referenced (it's below).

Pg. 61 Under EXAMPLE the "reaction roll table" is referred to, along with a "friendly, helpful" result, even though the previous section was about the "Prisoner Interrogation" table

Pg. 61 Under Stealing, "Attempting to steal the emblem of the entire army imposes a penalty of -10 on the proficiency throw, but if successful the entire army must make a morale roll at a -1 penalty." Does this mean each unit in the army (I presume so)?

Pg. 63 Under PILLAGING DOMAINS the paragraph beginning, "Instead of integrating a conquered domain into his realm..." should be moved to before the "Domain Pillaging Requirements" table for clarity. It's a personal, minor thing, but starting a sub-section with a table is cumbersome. Feel free to say I'm crazy.

Also, "Captives can be kept as slaves or ransomed or sold for 40gp each..." should read, "Captives can be kept as slaves or ransomed/sold for 40gp each..." or, "Captives can be kept as slaves, or ransomed or sold for 40gp each..." for clarity

bobloblah
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Joined: 2013-03-22 16:16

Chapter 4: Battles...

Pg. 66 The "strategic situation" tables are mislabled, all titled as "Mutual Awareness"

Also, "In unilateral surprise awareness, the aware army is Army A..." should read, "In unilateral awareness, the aware army is Army A..."

Pg. 66 Under RESOLVING BATTLES, "Each army leader selects one or more units to participate in the battle..." should probably read something like, "Each army leader selects one or more units to participate in the battle from those available based on the type of battle dictated by the strategic situation..." for clarity

Pg. 69 Under Battle Rating for Exotic Units, "...the Judge may at his discretion change the number of special abilities..." should read, "the Judge may, at his discretion, change the number of special abilities..." (missing commas)

Also, "...based on the creature’s possession of magic items, longrange
weapons or other advantages or disadvantages..." should read, "...based on the creature’s possession of magic items, longrange weapons, or other advantages or disadvantages..." (missing comma to match previously used style for lists)

Pg. 69 Under SURPRISE, "(e.g., ambush, envelopment, deep envelopment, and..." should read, "(e.g. ambush, envelopment, deep envelopment, and..." (extra comma to match previously used style for examples)

Pg. 70 Under EXAMPLE, "...does not qualify as a hero because as an NPC he needs at least eight levels..." should read, "...does not qualify as a hero because as an NPC he needs at least seven levels..." based on the previously listed criteria

Pg. 70 Under HEROIC FORAYS the paragraph beginning, "Instead of treating heroes as units..." should be moved to before the "BR Staked/Hero is..." table for clarity. It's a personal, minor thing, but starting a sub-section with a table is cumbersome. Feel free to say I'm crazy.

Also, the paragraph beginning, "When the foray begins..." should be moved to before the "Terrain/Encounter Distance (yds.)" table for clarity. It's a personal, minor thing, yada-yada-yada...

Pg. 71 Under MORALE COLLAPSE, "...until eventually the army is swept away in a route..." should read, "until eventually the army is swept away in a rout..."

Also, "The total number of units destroyed is equal to..." should read, "The total number of units destroyed in the battle thus far is equal to..." or something similar for clarity. Otherwise following on from the previous point can be construed as meaning "total number of units destroyed during the preceding round.

Pg. 71 Under MORALE ROLLS, "...and consults the Unit Morale table..." no location is given for the table (adjacent). Admittedly, it's indented into the text and hard to miss.

Also, it states, "The die roll should be modified based on the army and unit modifiers listed on the Morale Modifiers table to the left..." but the formatting has pushed the table on to the following page (the Unit Morale table is to the left).

Pg. 71 Under Rout, "...and counts as destroyed for morale purposes." What does this mean for morale rolls? Does this trigger additional rolls? Rolls next turn? Is it a mistake that should instead refer to "battle resolution purposes?"

Pg. 72 Under RETREAT, "...the army may choose to retreat into an adjacent empty hex (risking loss of supply) or it may retreat along its line of supply..." should probably read, "...the army may choose to retreat into an adjacent empty hex (risking loss of supply), or it may retreat along its line of supply..." (missing comma to match previously used style)

Pg. 73 Under EXAMPLE, "...led by 9th level fighter..." should read, "...led by a 9th level fighter..."

Pg. 73 Under EXAMPLE, "...so the commanders receive 2,250XP; 1,350XP; and 900XP respectively..." should read, "so the commanders receive 2,250XP; 1,350XP; and 900XP, respectively..." (missing comma)

bobloblah
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Joined: 2013-03-22 16:16

Chapter 5: Sieges...

Pg. 75 Under Sieges Without Maps, "...dividing the stronghold or urban settlement’s gp value by 8 and round up..." should read, "...dividing the stronghold or urban settlement’s gp value by 8 and rounding up."

Also, there is an extra line break between, "Wooden strongholds have 1/10th the shp of a stone stronghold..." and "...but comparable unit capacity."

Also, under EXAMPLE, "The stronghold has 25,000 shp and unit capacity 24..." reads awkwardly, and might be better as, "The stronghold has 25,000 shp and
a unit capacity of 24."

Also, "Thus any attempt to assault..." should read, "Thus, any attempt to assault..." (missing comma)

Also, "...assaulting units up against defending unit at a 1:1 ratio..." should read, "...assaulting units up against defending units at a 1:1 ratio."

Pg. 75 Under BLOCKADE, my usual craziness, move the first paragraph before the "Blockade Quick Reference" table.

Pg. 76 Under BLOCKADING WITH UNITS, "...they are able to patrol 250’ as well as 120 infantry troops..." should read, "...they are able to patrol as well as 120 infantry troops..."

Pg. 76 Under CIRCUMVALLATION, "...wooden palisades (8’ high x 1” thick), trenches (10’ wide x 5’ deep) and earthen ramparts..." should read, "...wooden palisades (8’ high x 1” thick), trenches (10’ wide x 5’ deep), and earthen ramparts..." (missing comma to match previously used style)

Pg. 77 Under Smuggling, "The perpetrator can smuggle extra supplies by taking a -1 penalty on the proficiency throw per 1,000gp." Does mean a flat 1,000gp, or 1,000gp per level?

Pg. 77 Under Sabotage, "...skilled commanders tend to be better at guarding their supply train..." should read, "...skilled commanders tend to be better at guarding their stored supplies..."

Also, what does 1,000gp refer to, as above

Pg. 77 Under REDUCTION, "...hamper its defense: Each 1,000 shp of damage..." should read, "...hamper its defense: each 1,000 shp of damage..."

Pg. 77 Under Ammunition the text states, "The daily cost of ammunition is listed on the Artillery Bombardment table..." but doesn't mention where the table is (below).

Pg. 79 Under REDUCTION BY MAGIC, my usual craziness, move the first paragraph before the "Spell/SHP Damage" table.

Pg. 79 Under EXAMPLE, "On a natural “2,” the workers..." and, "...Marcus watches in glee as Moruvai’s curtain walls go “BOOM!” both place punctuation inside the quotations. There are numerous other places in the document (everywhere up to this point, I believe) where this was not done. I thought this was a style choice up until now (that I'm unfamiliar with), but perhaps not...

Pg. 80 Under Impregnable Strongholds, "If a stronghold built on solid rock (such as a mountain-top fortress), its foundation is too hard..." should read, "If a stronghold is built on solid rock (such as a mountain-top fortress), its foundation is too hard..."

Pg. 80 Under Arson, "The perpetrator can set a larger fire by taking a -1 penalty on the proficiency throw per 4d6 x 10 additional shp." Is this a flat amount or per level?

Pg. 81 Under Notes: presumably a Cauldron would require a siege tower higher than the walls to be used by the besiegers, no? Once again, totally ignorant of late antiquity siege warfare...

Pg. 82 Heroic Forays During Assaults: it is unclear how targets are chosen by either the besieger or defender of a heroic foray. I suppose the same is true during regular heroic forays, but it seems more relevant here, as heroes are likely to do things like attack a particular point (gate, tower, breach, etc.), piece of equipment (battering ram, siege tower, catapult, etc.), or individual (leader of the assault, king of the castle, etc.). How is this determined? Does it all come down to what the player's say and Judge-ment? For example, why would anyone have their artillery amongst their allies, as it is unlikely to help (inside minimum range), and may be destroyed by the foray...

Pg. 82 Under EXAMPLE, "The remaining 3 units (360 men) also become prisoners..." this seems obvious for the losing defender, but wasn't mentioned in the text of the rules before this example.

bobloblah
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Joined: 2013-03-22 16:16

Chapter 6: Vagaries...

Pg. 86 Under Note, "In all other cases, the leader will gain or lose company-sized units of 120 infantry or 60 cavalry." What about very small domains, such as under a baron or marquis? 120 infantry could potentially double an army at platoon scale...

Pg. 86 Under Bold Captain, "In all other cases, he has the characteristics of a mercenary captain." Same as above, what about very small domains and platoon scale?

Pg. 88 Under THE VAGARIES OF WAR, "Use of the Vagaries of War table during sieges is highly recommend..." should read, "Use of the Vagaries of War table during sieges is highly recommended."

Pg. 88 Under THE VAGARIES OF WAR, "Notes: Certain vagaries will cause..." should read, "Note: Certain vagaries will cause..."

Pg. 88 Under Notes, "In all other cases, the leader will gain or lose company-sized units of 120 infantry or 60 cavalry..." Same as above, what about very small domains?

Pg. 88 Under Brigands, "...a 5th level fighter with command characteristics of a mercenary captain..." should read, "a 5th level fighter with the command characteristics of a mercenary captain..."

Also, "...a 9th level fighter with command characteristics of a mercenary colonel..." should read, "a 9th level fighter with the command characteristics of a mercenary colonel..."

Pg. 89 Under Disease, "This vagary represents something much worse: A major epidemic breaking out amidst the army..." should read, "This vagary represents something much worse: a major epidemic breaking out amidst the army..."

Pg. 89 Under Friendly Lord, "...the lord will expect his domain to be protected from looting, conquest and pillage..." should read, "...the lord will expect his domain to be protected from looting, conquest, and pillage..."

Pg. 89 Under Legendary Leadership, "...or “Hammer of the Scots”. His morale..." should read, "...or “Hammer of the Scots.” His morale..." (moved period inside quotes; see earlier note about punctuation and quotes)

Pg. 89 Under Ministers, "2d6 clerics of level 1d4 announce join the campaign..." should read, "2d6 clerics of level 1d4 join the campaign..."

Pg. 90 Under Siege Train Problems, "...otherwise, it saves a normal man..." should read, "...otherwise, it saves as a normal man." Otherwise, that's some awfully heroic artillery!

Pg. 90 Under Supply Boon, "...is raised by 1 for purposes of equipment availability..." should read, "...is raised by 1 for the purposes of equipment availability..."

Pg. 91 Under Battle Standards, "...if the PC staked 2 points of BR when they entered the foray..." should read, "...if the PCs staked 2 points of BR when they entered the foray..."

Pg. 91 Under Bombardment, "...against each creature in the foray." Bwa-? With a battle standard neaby, there could easily be 1440 troops per side in the foray (120 member infantry, BR.5)...

Pg. 91 The sub-heading Culmination is not highlighted in bold.

Pg. 91 Under Debris, Dangerous, "The battlefield is punctuated with breached stone wall..." should read, "The battlefield is punctuated with breached stone walls..."

Pg. 91 Under Deserters it states, "The deserters will enter the battlefield from the enemy’s side..." but under the circumstances (deserters are from the side with the lower HD total), who is friendly, and who is the enemy?

Pg. 92 Under Marauders, "The brigands will attack weak and damaged creatures and make off with their carried equipment..." should read, "The brigands will attack weak and damaged creatures, and make off with their carried equipment." (missing comma)

Pg. 92 Under Monsters, "The Judge may pick the monster type or determine it randomly based on..." should read, "The Judge may pick the monster type, or determine it randomly based on..." (missing comma)

Pg. 92 Under Reinforcements, "Additional troops join the foray from one of the sides 1d4 rounds after it begins..." should probably read, "Additional troops join the foray from one of the sides, 1d4 rounds after it begins." (clarity)

Pg. 92 Under Volly of Arrows, "...against each creature in the foray." See Bombardment (pg. 91) above.

bobloblah
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Joined: 2013-03-22 16:16

Whew! That took a lot, but went a bit faster than I'd expected. I'm sure some of this stuff is actually style choice by your editor (please apologize to that individual for me), and some of it I'm sure I'm just plain wrong about. Nevertheless, I hope it helps!

bobloblah
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Joined: 2013-03-22 16:16

Almost forgot: I love the way the book is coming together, both aesthetically, and content-wise!

Alex
The Autarch
Joined: 2011-06-30 18:10

Thanks so much for the close-eyed review.

It's always galling to see how many errors and inconsistencies I leave in, despite my best efforts to write perfect text. Thank goodness for the ACKS community...if it weren't for you guys, these books would be (even more) riddled with errors.

bobloblah
Patreon SupporterDomains At War BackerDomains At War ContributorSinister Stone of Sakkara BackerSinister Stone of Sakkara ContributorLairs And Encounters BackerLairs And Encounters ContributorBarbarian Conquerors of Kanahu BackerACKS Heroic Fantasy Handbook Backer
Joined: 2013-03-22 16:16

For my part, no problem. Any idea on timeframe for the Battles book layout draft?

Alex
The Autarch
Joined: 2011-06-30 18:10

It's being worked on now! 1-2 weeks.

Alex
The Autarch
Joined: 2011-06-30 18:10

NOTES REQUIRING EXPLANATION

Pg. 14 "If conscripts are released from service by their leader, trained conscripts will become mercenaries or brigands..." all of them? Every time? Why do none of them return home to a life less dangerous?

As Judge you can certainly have that occur if you want. My in-world justification was the following:
1) Often conscripts were trained and deployed far from home. Going home was difficult.
2) After years of time, the only experience most conscripts will have is war.
3) The money earned as a warrior is significantly higher than the money earned as a peasant.
4) Peasants tend to be victimized by soldiers. Why go back to being a victim?
In-game, I think it creates an interesting result where you might train troops, run out of money to pay them (or not need them anymore) and then later see them turn up again in the campaign.

Pg. 14 "In addition to conscripting peasants, the leader of a domain can also levy a peasant militia..." is it just me, or does the wording of this sentence seems to imply that one cannot levy a peasant militia with also implementing conscription? I presume that is not the case, but I'm unsure whether this is ambiguously written, or a case of poor reading comprehension on my part.

My assumption is that you'd be unlikely to resort to levying a militia unless you've already conscripted the available able-bodied men.

Pg. 24 Under Siege Engineer there is no mention of replacing Artillerists and at what ratio (1:1?), even though their abilities would seem to allow them to do so...

You are right, but I didn't go into it (and don't intend to). Otherwise I also have to mention that an Exotic Creature Handler of Owlbears could also be used on Bears, that a Heavy Cavalry Marshal could also do Light Cavalry and Heavy Infantry, and so on.

Pg. 41 Under Crutch there's no mention of what a effect a crutch actually has...

Speaking of asking for crutches... :P

Pg. 41 Under Howdah conversions are given for weights from Stone into Pounds (e.g. 6 stone (60lb)) when no prior conversions were given for anything other than capacity. Why?

It's actually correct under Howdah, and incorrect in places where we don't give the weight in lbs. If you refer to our standard in ACKS Core, we also give both.

Pg. 42 I'm a bad person because I lol'd at the example for Surgical Saw

I'm a bad person because I laughed when I wrote it.

Pg. 42 Under Prosthesis multipliers are given for different construction material (e.g. silver (x5)) with no explanation as to what is multiplied. Cost?

Yes. I fixed to say (cost x2).

Pg. 43 Under Crew and Rate of fire it states the negative effects of not having an artillerist; can a siege engineer replace an artillerist?

Yes, if you want. It's like using a doctor when a nurse will do.

Pg. 44-45 The damage is listed in the description, giving both standard ("4d10 shp") and 1/10th ("1d4 shp") damage (for wood and stone, respectively). There is some inconsistency in that artillery doesn't do this, and these rates (x1 and x1/10th) are explained under structures, later, which could result in confusion (e.g. 1/10th of 1/10th for stone structures).

Pg. 45 Under Screw it states that, "Each bore deals 3d10 shp of damage to wooden structures and 1d4+1 shp of damage to stone structures..." but this is at odds with the "SHP" entry on pg. 47, which would mean 3d10 shp to wood and 1d4-1 shp (or better, 1d3 shp) to stone.

Screws are better at burrowing through stone than their damage against wood would otherwise indicate. This is why I put the specific damage in the descriptions, so that the gamer could see this.

Pg. 45 Under Moveable Gallery and Moveable Mantlet it states that, "creatures gain a +4 bonus to saving throws versus Blast caused by artillery, burning oil, or similar effects." Does that exclude breath attacks, spells, etc.? The wording of, "...or similar effects..." seems to imply so.

Yes, they do. That's in fact exactly what "or similar effects" is supposed to include.

P. 48 I know virtually nothing about classical siege warfare, but the siege tower entry states, "External crew generally stand outside the tower and pull it with ropes." How do these crew members avoid being slaughtered when so exposed? The wikipedia (I know, I know!) entry for Helepolis suggests the crew pushed the tower from behind (though it doesn't explain how). Please illuminate the darkness of my ignorance...

Much of how ancient war was actually fought remains hotly debated, even among the most knowledgeable experts. Helepolis was supposedly maneuvered with a crew of 3,400 men who pushed from within and behind. We don't know if this was all at once, or in relays. We don't know how they pushed. The ancients were very clever mechanically and may have been able to construct push-poles designed to allow larger crews of men to do so. If anyone is inclined to work out the coefficient of friction for Helepolis, we could make a guess at how many men were working at once...

I tend to think that siege towers were probably pulled with ropes, at least the smaller ones, and that the crews were protected with shields, mantlets, or galleries.

Assaults: Increasing the BR of all defending units by 1 is an interesting mechanic that makes 0.5 BR units (or 0.25 BR units like kobolds) dramatically more effective... just sort of curious to see the math on that one.

One of the most important elements of defending the walls is simply having the manpower to hold the gaps. It doesn't take as much fighting skill to cut grapple ropes, stab downward at exposed faces, push ladders, pour burning oil, etc.

Ballista: Sort of surprised medium ballistae are no better than light ballistae during assaults.

That's just how it worked out when I did the Excel spreadsheet.

Cauldrons: Can cauldrons be deployed by the attacker in an assault?

Not in normal circumstances.

Lieutenants: Do lieutenants provide a +1 to unit attack throws during assaults, as they do during normal campaign combat?

Yes

Sieging: Under what circumstances might a besieged defender be able to defend with a number of units larger than his stronghold's unit capacity... ?

That would be up to the Judge to determine.

Pg. 77 Under Smuggling, "The perpetrator can smuggle extra supplies by taking a -1 penalty on the proficiency throw per 1,000gp." Does mean a flat 1,000gp, or 1,000gp per level?

It's per 1,000gp, as written. It's not 1,000gp per level.

Pg. 79 - How do reconnaissance rolls for detecting siege mines work? The set of relevant modifiers is likely very different from those for locating an army. Is it just unmodified?

You use the same modifiers as normal. Of course, army proximity will always be +2. Observation from the air or magic will still be useful. Screening and scouting will still apply - night-time sorties, forays out of side gates, flying scouts, etc.

Pg. 79 - and, "...Marcus watches in glee as Moruvai’s curtain walls go “BOOM!” both place punctuation inside the quotations. There are numerous other places in the document (everywhere up to this point, I believe) where this was not done. I thought this was a style choice up until now (that I'm unfamiliar with), but perhaps not...

As a matter of opinion, I hold that for technical writing, British rules on placement of quotations are superior. British rules are that the punctuation goes outside of the quotation unless it's part of the quotation.

In the case of "BOOM!", the curtain walls went BOOM!. It's not that Marcus watched a BOOM and felt exclaimed about it.

Pg. 80 Under Arson, "The perpetrator can set a larger fire by taking a -1 penalty on the proficiency throw per 4d6 x 10 additional shp." Is this a flat amount or per level?

As written. It's a flat amount.

Pg. 82 Heroic Forays During Assaults: it is unclear how targets are chosen by either the besieger or defender of a heroic foray. I suppose the same is true during regular heroic forays, but it seems more relevant here, as heroes are likely to do things like attack a particular point (gate, tower, breach, etc.), piece of equipment (battering ram, siege tower, catapult, etc.), or individual (leader of the assault, king of the castle, etc.). How is this determined? Does it all come down to what the player's say and Judge-ment? For example, why would anyone have their artillery amongst their allies, as it is unlikely to help (inside minimum range), and may be destroyed by the foray...

It's left to the Judge.

p. 83 Do spoils of war apply from each assault, or only at the end of the siege (sort of a 'high risk, high reward' thing) ?

They only apply on a Victorious Siege

Pg. 86 Under Note, "In all other cases, the leader will gain or lose company-sized units of 120 infantry or 60 cavalry." What about very small domains, such as under a baron or marquis? 120 infantry could potentially double an army at platoon scale...

If the Judge feels this is too beneficial to small domains, he's free to reduce the benefit. I believe that a sudden influx of troops to a small domain is a fun game mechanic, because the player-leader will likely not be able to afford them from his current holdings. It therefore encourages him to start to expand.

Pg. 86 Under Bold Captain, "In all other cases, he has the characteristics of a mercenary captain." Same as above, what about very small domains and platoon scale?

As above.

Pg. 88 Under Notes, "In all other cases, the leader will gain or lose company-sized units of 120 infantry or 60 cavalry..." Same as above, what about very small domains?

As above.

p. 88. How does the initiative victory from Plans Discovered work in situations where there are more than two armies in the area?

Whatever your initiative score is, the opponent whose Plans you Discovered will go after you.

Pg. 90 Spy Caught - In the case where there were no spies infiltrated, the text states that you caught and killed a turncoat. Is his subsequent interrogation necessarily by magic, or is non-lethal capture possible? Does a (speak-with-dead'd) turncoat know things about the enemy army, or is that intended just for actual spies?

It's left to the Judge.

Pg. 91 Under Bombardment, "...against each creature in the foray." Bwa-? With a battle standard neaby, there could easily be 1440 troops per side in the foray (120 member infantry, BR.5)...

In dozens of battles, I have never seen a heroic foray of that size occur. In actual play, heroic forays tend to put the PCs up against the elite of the enemy (heavy cavalry or beast riders or elephants or whatnot) where a smaller number of troops has a higher BR.

If this happens to you in play, you should certainly use your judgment to adjust to what you find plausible, but otherwise wouldn't worry about it.

Pg. 91 Does Calm Amidst the Storm cancel all other vagaries of battle if multiple are rolled on the d4?

No, it just provides a way for no vagary to occur in some battles.

General Vagary Questions: If you get local guides, then they leave, can you retrace your movements through the terrain they led you through? Likewise, is +strategic movement an ability Explorers can get via proficiency? Just feels dissociative to combine this explanation with this effect, and not make it available by other means. (I guess that sort of applies to much of this table; I guess these results are all reasonable outcomes for particularly good or poor planning on the PCs' part.

You are correct. The reason the Vagaries are optional is that they are abstractions taking place at one tier higher than the standard level of abstraction we normally use in D@W. All sorts of strangeness can occur if they are applied thoughtlessly (For instance, what if you get Piles of the Dead in the opening battle turn of a battle? Where did the dead bodies come form?), and all sorts of questions can be raised about how they might apply at a larger level.

In general, they are meant to reflect the unusual, exciting, and impossible to plan for events of the fog of war. Good leaders of course will aim to have local guides; but the Vagary assumes you lucked out and got inexplicably good local guides. And so on.

But, as the note on Wishes suggests, you can also tap the rules for vagaries to handle interesting situations that might arise due to player or NPC agency. So if the PCs through role-play hit upon some idea or plan that merits giving them the benefit of a Vagary, do it.

There's no reason you could't manually award Legendary Leader to a player after a great battle, and so on.

bobloblah
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Thanks, that mostly makes sense. To be clear, I really don't care for rules for everything (i.e. crutches), but, damnit! If it's in the price list some damn-fool player will buy one after being injured and ask me.

Anyway, like I said, in my own game I'm really only looking for rules for the bigger stuff with significant implications (see my other thread about the likes of constructs/undead and strategic movement), but in an edit I try to imagine what others reading this for the first time are going to ask/wonder. If I mention it, then you can decide if it's intentional, or actually needs clarification.

I'll keep your use of British style in mind for quotes in the next volume.

For the 1440 Kobolds, I obviously haven't run into this in play, yet, as all the mass battles have been small-ish affairs using the Starter rules; we also haven't had anything where any kind of strategic level stuff would matter come up. But, reading the Battle Standard entry prior made me think of this. In spite of elite troops being...well, elite...large masses of cheap troops seem more effective (assuming they don't break) against PCs, particularly with ranged weapons.
>:-)

jedavis.e504
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Artillerist vs Siege Engineer makes a lot more sense now, actually. It was not clear to me that SE was an upgrade to Artillerist, since "can supervise a battery of 3-5" was sort of a different metric from "can construct defensive works and siege weapons". I thought SEs were useful for building engines, and artillerists for operating them.

Alex
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Pg. 57 Under REQUISITIONING AND LOOTING SUPPLIES is states that, "Looting will yield up to 20gp of supplies per peasant family, but the more that is taken the less remains for the peasants to survive on. For each 20gp of supplies looted, one peasant family is lost. This represents the flight of farmers to the woods, starvation from soldiers stealing all the food, and casualties from resistance to the looting. A domain can be looted until no peasant families remain, yielding supplies totaling 60gp per family." How is 60gp acquired when 20gp would eliminate the family? If I loot 60gp per family I would seem to have looted every family in the domain to death three times over...

APM: It's 40gp from requisition from 20gp from looting. I've changed the writing to explain this better. It willd read “A domain can be looted until no peasant families remain, yielding supplies totaling 60gp per family (40gp from requisition and 20gp form looting). Such a domain is usually pillaged to boot; see Pillaging Domains, p. XX.”

bobloblah
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That's much clearer.

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I'm not sure if it's worth it or not, but pg 98 (might be off, I'm in OpenOffice) under "Unit Characteristics For Heroes at Platoon Scale", it may be worth noting that the "multiply by 4" logic should be done at the pre-rounded number of attacks from the Company scale, not the post rounding - may not be clear to anyone that doesn't compare to the given formula.

EHamilton
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Would this also apply to hp calculations for Colossal-size single-hero units that use uhp instead of their normal hp, like the dragon from the Call Dragon spell?

And I assume this would apply to certain range-doubling operations in the same way. For example, ZOC for a character with leadership of 7 would become 2*3.5=7, not 2*4=8.

koewn
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The Platoon scale list of spells is out of alphabetical order; the Cone spells and Confusion are between Control Weather and Control Plants, themselves out of order.

Also, Control Wind may be missing?

Alex
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Thanks, great catches.

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There's a few more later on; in Perm. Illusion, Phantas. Force, Passwall, Spectral Force, Stinking Cloud, and I guess Teleport.

It occurs to me that several of those would see no changes at Platoon scale; but I'd also hate for someone to be not using a spell because it doesn't specifically show up.

Panic is in the Platoon scale but not the Company scale. I haven't compared Company to Battalion, I'm comparing Company to Platoon for my own nefarious and ill-advised schemes.

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