Hi all
Monsters use the same Saving Throws as PCs, that's fine, but some of the nomenclature confuses me.
Specifically, any entry where the level given is above 14 - the classes don't go above 14, so what does this mean?
One of the reasons I'm asking is I was taking an extended dive into the After the Flesh ability for Zaharans and R4 Thrassians - once they become undead, what happens to their Saves? Given that HD is unlimited, do their Saves keep improving, similar to Attack Throw or do they cap at 14, like other class abilities?
This also affects creatures like dragons. Old dragons have Saves F14, Venerable dragons have Saves F20. When talking about characters with classes, F14 means something, F20 doesn't - the table doesn't go above 14. So does this mean that Venerable dragons have the same Saves as Old dragons?
I've looked in the ACKS Rulebook, Players Companion and Lairs & Encounters without finding anything to explain it - I'm not saying it's not there, I'm saying that so far I haven't found it, despite my best efforts to date.
I'm nearly ready to introduce my group to ACKS, I've got my campaign 95% ready to go - but in my previous experience as a player and DM, it's the small stuff that trips you up hardest and I'd like to be ready for the eventuality before my players pick a fight with a critter with Saves this good.
Wookie
P.S. I'm looking at using competing Zaharan and Thrassian realms (both of large-ish size) as antagonists; it's entirely believable that the Mummy Emperor for either or both has ~20HD...