Dawnbringer Class

I've put together a build that is sort of a paladin with an emphasis on offernsive, take it to the enemy powers (particularly the Fighting Style bonus powers). He has Lay on Hands and some healing spells but he gains benefits when fighting weapon plus shield or two-handed weapon.

 

Dawnbringer

Level limit 14

Hit Die d6

R{rime Requisite Wis

HD1 Fighter2 Divine 1  

Give up Unrestricted  (1 power) and Broad (2 powers) weapons for a total of three bonus powers from weaon trade-offs.
Narrow Weapons chosen: Swords and Daggers, Spears/Pole Arms
Give up Two Weapon Fighting Style for one power
Give up Missile Bonus Damage for one power


500XP for HD +1000XP for Fighter +250XP for Divine = 1750XP+750XP for Fighter trade-offs = 2500XP

 

Save as Fighter, Use Fighter magic weapons. HP per level after 9th + 2.

Bonus Powers: Divine Blessing, Divine Health, Fighting Style: Two-Handed Weapon, Fighting Style: Weapon and Shield Lay on Hands

Spells
1st Level Cure Light Wounds, Detect Evil, Light, Protection from Evil, Remove Fear
2nd level Bless, Delay Poison, Holy Chant, Resist Fire, Spiritual Weapon
3rd Level Continual Light, Cure Disease, Prayer, Remove Curse, Striking
4th Level Cure Serious Wounds, Neutralize Poison, Protection from Evil (Sustained), Smite Undead, Vigor
5th Level Dispel Evil, Flame Strike, Quest, Restore Life and Limb, Sword of Fire

 

Any input on names for each level is welcome, though I could always poach the Paladin nam es from the Player's Companion. Also I'm not too sure on Wis as a Prime Requisite.

 

Level       XP

1                0

2            2500

3           5000

4          10000

5          20000

6          40000

7          80000

8       160000

9       300000

10     420000

11    540000

12    660000

13   780000

14   900000

 

Fun class. Very much in line with the sort of class I like to play.

Thanks! I hope you have fun with it.

I would drop spiritual weapon and replace it with Swift Sword. Otherwise, cool.

That's a great suggestion but I think I'll stick with Spiritual Weapon.

Dawnbringer Proficiencies: Alertness, Battle Magic, Blind Fighting, Combat Reflexes. Combat Trickery, Command, Diplomacy, Dungeon Bashing, Endurance, Fighting Style: Pole Arms, Healing,  Illusion Resistance, Laying on Hands, Profession (Judge), Prophecy, Riding, Righteous Turning, Running, Sensing Evil, Theology, Undead-slaying (same as Goblin-slaying), Unflappable Casting, Weapon Focus

 

I like these 23.  Any advice on other proficiencies to add to this list is appreciated.

Here's the latest.  I dropped two of the fighting styles as bonus powers and moved them into the Class Proficiencies list.  This let me take Apostasy twice, giving the class 8 more spells.  I gave each class level a name.  I'd appreciate any input on that; I'm not married to the level titles.

 

 

DAWNBRINGER

Prime Requisite: STR and WIS

Requirements: None

Hit Die d6

Maximum Level 14

 

Save as Fighter, Use Fighter magic weapons.

Cast Cleric spells and Turn Undead as Cleric of ½ level, rounded up.

Bonus Powers: Apostasy (1st level), Apostasy (3rd level), Apostasy (11th level), Divine Blessing, Divine Health, Lay on Hands

Fighting Styles:  Two-handed, Weapon and Shield

Weapon and Armor Permissions: Unlimited Armor, Narrow Weapons (Swords and Daggers, Spears and Pole Arms)

 

Dawnbringer Proficiencies: Alertness, Apostasy, Battle Magic, Blind Fighting, Combat Reflexes, Combat Trickery: Overrun, Combat Trickery: Sunder, Command, Diplomacy, Dungeon Bashing, Endurance, Fighting Style: Pole Arms, Fighting Style: Single Weapon, Fighting Style: Sword and Shield, Fighting Style: Two-handed Weapons, Healing,  Illusion Resistance, Laying on Hands, Performance (Chant), Profession (Judge), Prophecy, Righteous Turning, Running, Sensing Evil, Sensng Power, Theology, Undead-slaying (same as Goblin-slaying), Unflappable Casting, Weapon Focus

 

Spells
1st Level Aegis of the Gods, Burning HandsCure Light Wounds, Detect Evil, Light, Protection from Evil, Remove Fear
2nd level  Aura of LightBless, Delay Poison, Disruption Missiles, Divine Heart, Resist Fire
3rd Level Continual Light, Cure Disease, Fireball, Floor of Fire,  Prayer, Remove Curse, Rescue, Striking, Sword of Justice
4th Level Cure Serious Wounds, Neutralize Poison, Protection from Evil (Sustained), Smite Undead, Vigor, Wall of Fire
5th Level Dawnspear, Dispel Evil, Disruption Wave, Finger of Life, Flame Strike, Hall of Fire, Halo of Vengeance, Restore Life and Limb, Sword of Fire

 

Experience

Title

Level

Hit Die

Melee Damage Bonus

0

Initiate

1

1d6

+1

2,500

Awakener

2

2d6

+1

5,000

Daybreaker

3

3d6

+2

10,000

Lightbringer

4

4d6

+2

20,000

Solar Champion

5

5d6

+2

40,000

Solar Warrior

6

6d6

+3

80,000

Solar Guardian

7

7d6

+3

160,000

Solar Sentinel

8

8d6

+3

320,000

Dawnbringer

9

9d6

+4

440,000

Dawnbringer

10

9d6+2

+4

560,000

Dawnbringer

11

9d6+4

+4

680,000

Dawnbringer

12

9d6+6

+5

800,000

Dawnbringer

13

9d6+8

+5

920,000

Dawnbringer

14

9d6+10

+5

Never mind. I answered my own question.