I was looking at my low level henchman group and saw that, should we get to high levels, my mage follower would have much better strategic skill (+4) than I do but a +0 moral bonus (my fighter is currently on track to about a +3 moral bonus and a 0~1 strategy bonus). While I understand this is intentional to make all classes able to participate in mass combat late game, I’m wondering what the best way to divide one’s forces between high strategy, low moral and low strategy, high moral officers (as well as less extreme officers of course).
I’m thinking the general should be someone with a good enough leadership to give sufficient divisions as well as a high moral bonus to reduce moral rolls from making the entire army route. Looks like the mage isn’t going to be general (though the recon rules require more strategy, so maybe they get the job then?)
Naturally, a higher moral unit like heavy infantry fighting in formation and a few lieutenants would soften the blow of low moral, but that means a unit that wants to march into combat, slowly (where my fighter wants to be anyway). Maybe give the mage a heavy infantry escort? that still hurts their normally good movement, however.
Ranged units might be better, since they don’t need to move as much, but their moral is lower.
I think the main question is thus: What units have the greatest need for high initiative? Moving first (or last, when necessary) can be a significant advantage, but how much of an advantage can vary a bit.
Any other thoughts or theories to share?