This is just a thread while I create a ton of characters for playtesting. Since I expect to have a lot of (relatively) new players, I’m trying to avoid some of the more mechanically complicated or meta-gamey classes (Shaman and Machinist in the first category, Venturer in the second) in favor of short learning curves and quick action. The goal is to use these in a playtest of SSoS. One house rule I’m using to make it minimally less lethal is that a character gets a half-size hit die + half hp at first level (so a Mage would get 1d2+2, a fighter 1d4+4). I’ll be generating 5 potential PCs for each player and let them pick. So, with no further ado, the first batch of 5:
Character #1:
Str 7
Int 9
Wis 9
Dex 12
Con 17
Cha 9
Class selected: Bard
HP 6
AC 2
Profiencies: Magical Music, Diplomacy, Performance (instruments)
Gear: Crossbow (20 bolts), Short Sword, Dagger, Leather Armor, Backpack, 2 weeks’ rations, Lute, 2 GP
Notes: This character was never going to be a front line fighter, with Str 7, but that Con! Even with a roll of 1, the bard ended up with 6 HP.
Character #2:
Str 14
Int 8
Wis 13
Dex 7
Con 11
Cha 12
Class selected: Barbarian
HP 7
AC 3
Proficiencies: Ambushing, Survival
Gear: Two-Handed Sword, Hand Axe, Chain Armor, Silver Arm-bands (25 gp), Small Sack, 50’ Rope, Grappling Hook, 2 weeks’ rations, 1 GP
Notes: The first four rolls were a bit amusing, with modifiers of +1, -1, +1, -1. With the Dex penalty, I wanted a fairly tough class that can hit hard, since this character will get hit in return.
Character #3:
Str 8
Int 11
Wis 13
Dex 10
Con 12
Cha 16
Class selected: Priestess
HP 4
AC 0
Proficiencies: Laying on Hands, Healing
Gear: Staff, Backpack, Birthwort, Comfrey, Goldenrod, Woundwort, Holy Water, 2 weeks’ rations, 1 GP
Notes: Odd stats here, with a bit of Wisdom and Con, and solid Charisma. If #1 hadn’t been a bard, this character would have. I did want to get a healer of some sort into the mix.
Character #4:
Str 14
Int 15
Wis 8
Dex 10
Con 4
Cha 12
Class selected: Elven Spellsword
HP 4
AC 4
Proficiencies: Magical Music, Performance (Singing), Diplomacy
Spells: Charm Person, Read Languages
Gear: Shortbow (20 arrows), Greatsword, Chain Armor, Backpack, 2 weeks’ rations, 1 GP
Notes: The 4 Con is not a typo. This character was looking like a Ruinguard until that came up. A lucky HP roll still saw the character get decent survivability, and charm person is a great spell.
Character #5
Str 11
Int 12
Wis 16
Dex 5
Con 6
Cha 12
Class selected: Cleric
HP 4
AC 2
Proficiencies: Divine Health, Diplomacy
Gear: Holy Symbol, Mace, Wood Shield, Ring Mail, Small Sack, 1 weeks’ rations
Notes: Seriously? Bad Dex and bad Con? The XP bonus for 16 Wis is nice, but this character’s always going to be vulnerable, with -2 AC and -1 HP/level.
So, to make this an actual conversation, if you were making a character tree, with a main and two alts out of these five characters, which would you take, and which would you give to the DM for use as NPCs?