Alex said in an old thread:
"In order to keep ACKS's prices somewhere similar to traditional D&D prices, I made the decision to assume that the equipment on the lists was good quality. The treasure section has information on low-quality weapons. For example, a knight's sword is 10gp. A peasant's sword is probably rusty, off-balance, and shoddily constructed, and therefore 4gp. Leather armor is 20gp, but a peasant's makeshift rattling leather armor is only 12gp."
First, let me say that I LOVE the information on low-quality weapons and armor.
As the subject indicates, I am interested in "reversing" the information on low-quality weapons to create high-quality weapons and armor (+1 to attack, damage OR initiative, OR resistant to sundering, OR reduced encumbrance, etc.) Once in a lifetime masterpieces might have two such qualities. (Like the tournament armor made for a young Henry VIII.)
I'd also like, for example, high-quality thieves' tools, navigational tools, maps, etc.
My question is, have any of the Autarch folks developed rules for pricing such items for their campaign? If so, could you share them here? (Or maybe even add a final half-page to the Player's Companion?)
Thank you very much!