A beastmen and/or chaotic horde is a difficult thing to manage. The leader of such a thing has to balance his objectives and his will to get them done versus corralling the natural tendencies of his troops to wander off, disobey orders, and, most certainly, their penchant for pillaging.
When a chaotic army (most often a plot device) conquers a domain, the army as a whole makes a reaction roll. The result of this determines if the leader is able to control the horde, or if he or she must step back and let them sate their natural urges.
These would be minimums; the leader can easily decide to pillage more than indicated. The troops won’t mind.
Horde Victory Reaction
2- Our bloodlust remains unsated!
The conquered domain is pillaged until nothing remains. If the army is capable, 1d4 neighboring domains are also pillaged completely.
3-5 We’ve barely drawn our swords!
The conquered domain is pillaged until nothing remains. If the army is capable, 1d4 neighboring domains are pillaged once.
6-8 The humans/elves/dwarves/… will never forget this day!
The conquered domain is pillaged until nothing remains.
9-11 Grab what you can! We march!
The conquered domain is pillaged 1d2+1 times.
12+ Greater treasures await in the next town!
The conquered domain is pillaged once.
Modifiers:
Too easy! (Outnumber 5+ to 1) : -2
They have no chance! (Outnumber (2-4) to 1) :-1
As if we fight children! (Casualties < 10%) :+2
They shall pay for their insolence! (Casualties > 50%) :-1
Vengance! (A major commander is slain): -2
Thoughts? I’d welcome more ideas for modifiers, especially positive ones. For some reason I’m having a hard time coming up with those.
Thanks!