Just a thought about old players options : skills and powers

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Outsiders68
Joined: 2012-08-09 15:42
Just a thought about old players options : skills and powers

The old skill and powers could neatly be added to your frame work is that something included in the players companion .

Or has anyone else used this?

Your thoughts good or bad appreciated.

James C. Bennett
Joined: 2012-01-17 20:17

As someone who's DMing heyday was under 2nd Ed Players Option, I'd say the class creation rules in the ACKS Player's Companion serve the same function as Skills and Powers, and are a lot more manageable.

Outsiders68
Joined: 2012-08-09 15:42

Many thanks is the companion book available ?

Radioactive Ape...
Joined: 2012-02-02 19:39

Not yet. It just finished the playtest period really so it'll be a little while before it's out.

Agamon
Joined: 2012-08-09 16:30

Actually, if you pre-order it, you get a copy of the final draft.

Tywyll
Joined: 2012-02-06 14:12

Though I also think that you could easily slot in some of the ideas from Skills and Powers into the Class Creation guidelines. You know, create new 'custom powers' from AD&D class abilities that are not in ACKS. I don't think that would break anything.

OgreBattle
Joined: 2012-08-07 00:34

I'm not familiar with how Skills & Powers work, I went from AD&D to 3e to 4e.
Could somebody forward me to where I can find out what they do?
Is it a proficiency system like ACKS, or is it point based like 3e skills?

Agamon
Joined: 2012-08-09 16:30

It's still a class-ability system, like AD&D. You could build your own class, though, as each ability had a point cost.