I mapped a L1 Dungeon of 63 rooms, using the random tables and then laying it out as made best sense. I got 40,063 XP in monsters and 88,422 GP in treasure. I intend to go through and stuff additional treasure in, of course.
But I was curious: how did it end up so far off?
One possibility: Do the treasure tables count the magic items toward their total value? I spot checked two, and they added up without the magic items. So I'm inclined to think "no." That also makes sense, because magic items usually aren't a source of treasure-based XP.
Another possibility: Were the champions, subchiefs, chiefs, and fighting non-combatants ignored? That seemed more possible, especially since the fighting non-combatants often represent almost half the fighting force of a village or lair, and two huge sections of my dungeon are an orc village and a lizardmen village.
A third possibility: The "special" goods are undervalued. But again, I spot-checked the Gold table, and it actually comes out to an average of 1,035.2 gold per 1,000 gold. So it's probably not that.
Lastly: It could be that the treasure tables are swingier than they look. Really, really swingier. Enough so that even 63 rooms isn't enough for results to start to approach the average. Unfortunately, short of coding an entire dungeon generator, I don't have a way to test that one.
More lastly than that: Something that hasn't occurred to me. Maybe I did something wrong? Can anyone think of something I might have done to arrive at almost exactly half the treasure I would have expected to have?