Player is trying out automaton rules with his machinist.
Ammo:
So, as written, I'm assuming an automaton never runs out of ammo for ranged attacks? If this is true, would requiring ammo be a -1 special ability? That seems too low a cost, though, for a full -1... so maybe the cost of the ammo has to be some factor of the automaton (maybe based on its damage and area of effect)? And if so what would that cost be?
I can see this being a pretty big issue when deciding whether to create an automatic bullet slinger that fires 3 attacks at 1d4 each or a flame thrower that does a single 1d12 blast to everyone in range and AoE.
Passengers:
Just to make sure, a passenger-operator still requires the automaton to have enough HD to actually carry them, correct (in this case, I'm assuming a minimum of 2HD for a 20 stone carrying capacity would be the baseline for most pilots)? So no 1/2 HD flight suits, because they can only carry 1.25 stone? I ask because the wording in the automaton rules seems to suggest this to be true, but in one of Alex's examples here on the forums (this thread: http://autarch.co/forums/ask-autarchs/why-do-dwarven-mechanists-get-ability-create-dungeons ) it looks like that might not be the case (and Alex never addressed that particular tangent of the question).