My ongoing quest to beomce the ultimate dwarf is going well; My domain's recent expansion into a nearby hex of ocean went flawlessly, greatly increasing my realm's supply of food, and two new coastal villages are being carved into the sea cliffs as we speak.
Still, I must look to the future, and my domain has run out of space into which it could easily expand. There are no land hexes nearby that do not belong to my allies, and no more ocean hexes adjacent to land. I must therefore seek out stranger possibilities... And my human mage friend has suggested the strangest yet.
There are, he tells me, worlds adjacent to our own, "spheres of existance" both unimaginably distant and only a heartbeat away. He proposes that we construct a great enchanted archway in my vault; A permanent portal that links the inside of my underground fortress to one of these other realms. With this portal in place, I would be able to expand my reach into a world unknown, send settlers out to claim its exotic wilds, and carve strange gems and rare metals from otherworldy mines.
I know, of course, that other worlds are not uninhabited; Whichever world we breah will be filled with strange and dangerous creatures. But my friend believes that a tunnel is the perfect way to mitigate the dangers. He tells me that the Autharch Alex once said:
"In the Auran Empire setting, the various spheres of existence (Chthonic Darkness, Empyrean Heaven, and the Elemental Planes) are all coterminous simulacra of the primary sphere (akin to the Shadowfell and Feywild in 4E/5E D&D, or to the Ethereal in 1E/2E). The geography of the world is mirrored in the geography of the other spheres, albeit in a distorted format representative of the nature of the other sphere."
On this basis, he believes that by building the portal underground, we can ensure that it opens onto impenetrable rock. My miners and engineers will then be able to quarry this rock away, alowing me to extend my fortress into this new sphere and build appropriate defenses long before we carve any passages to the surface.
Still, there is one impurity in the vein: My friend does not know what level of spell would be required to breach the walls between worlds. The Players' Companion does not list an effect for "Can teleport to the exact same place, but on a different sphere," and so he is unable to estimate how long it would take, or how expensive it would be, to research the spell on which such a permanent gateway could be based.
Tell me, Autarchs: Is my mage friend's plan as impossible as it sounds? Or has his genius for magic once again defied the limitations of reality?