Minimum time spent managing stuff

I'm curious as to the minimum time a PC is required to spend managing a task in order to reap the rewards (i.e. XP) from a specific task.  For instance, p. 129 encourages rulers who adventure at least once per month.  Is there a minimum amount of time they must spend overseeing their domains?  Likewise, how about a priest establishing a church.  The rules on p. 124 go into the means of attracting congregants, but doesn't explain how much time the adventurer must spend.  My gut feeling is as follows:

*Unless otherwise stated, a PC must spend a minimum of one week per month running their association.  When they are not physically present they need to appoint someone to oversee the position in their place, preferably a henchman. 

*If the PC spends more than two weeks away their appointed overseer gains 1/2 of whatever XP would normally be gained and the PC gets the other half.

*The adventurers must spend one full month out of every six administering their realm/church/guild/whatever.  This is in addition to the minimum of one week per month.

Thoughts?

Next month's AXIOMS is actually chock-full of this sort of information. It's called CAMPAIGN PLAY and it has rules for everything like this - how much time do you need to manage your realm, actually do a hijink, etc. 

So hang on for like 9 days and you'll have the Dwarf Fortress level of detail you never knew you wanted. :D

Alex please no

I've been holding off on the Patreon for so long and now it's textbook buying season and you go and invoke Dwarf Fortress?

[quote="susan_brindle"]

Alex please no

I've been holding off on the Patreon for so long and now it's textbook buying season and you go and invoke Dwarf Fortress?

[/quote]

I have terrible news, Susan.  I was privvy to an early draft and it is everything you could possibly want.  I suggest selling plasma.

So be it. My blood for the autarchs