Urban investment

Does the initial money spent to establish an urban settlement also count towards attracting settlers (1d10 per 1000 gp)?

Another question: does the cost of building individual buildings in a settlement count as money designated towards urban improvements? My players are in the process of founding a settlement (they're actually going to wish one into existence) and one of them has said he wants to build a church down the road. Will the value of that church be counted towards the overall value of the settlement?

I think the idea with urban investment is you get to say whatever you want the 1000gp is worth, so a church is absolutely a valid thing to spend urban investment on.

On the other hand, he may wish to have constructing the church contribute to his proselytizing to attract more congregants. the important thing is that it either contributes to one or the other, not both (or if it does contribute to both, it's ~half the value of the total to each)

A straight reading tells me no - the 10K inital spend gives you the right to move 75->250 existing rural families into the settlement.

Counting the 10K (if its done in a month) would net you an additional average of 55 families (10d10)...assuming the AX3 rules, at a Class VI settlement that's pretty much no profit - (revenue 7 gp -6.75 gp costs = .25 gp/fam = 13.75 gp) - so in practice, it might not matter that much aside from getting the player closer to having to spend even more to allow the settlement to grow, which encourages adventure so maybe it's a good idea?

I'm pretty confident that other threads on the boards have revealed that building walls and roads and stuff counts as investment - I'd probably allow the church to count, maybe even for congregant value as well (espc. if they're wishing it, which seems extra-miraculous)

That's a heck of a wish use, though. How big are you allowing? 

....I'd almost rather wish for people to arrive (mass enchantment?) and start building rather than the buildings themselves...might be harder to undo that way.

[quote="koewn"]

A straight reading tells me no - the 10K inital spend gives you the right to move 75->250 existing rural families into the settlement.

Counting the 10K (if its done in a month) would net you an additional average of 55 families (10d10)...assuming the AX3 rules, at a Class VI settlement that's pretty much no profit - (revenue 7 gp -6.75 gp costs = .25 gp/fam = 13.75 gp) - so in practice, it might not matter that much aside from getting the player closer to having to spend even more to allow the settlement to grow, which encourages adventure so maybe it's a good idea?

I'm pretty confident that other threads on the boards have revealed that building walls and roads and stuff counts as investment - I'd probably allow the church to count, maybe even for congregant value as well (espc. if they're wishing it, which seems extra-miraculous)

That's a heck of a wish use, though. How big are you allowing? 

....I'd almost rather wish for people to arrive (mass enchantment?) and start building rather than the buildings themselves...might be harder to undo that way.

[/quote]

 

Per the Grim Fist, I set a limit of 20K on wishes, so they're going to go ahead and max that out.