Fighter 4 class build (Hero) attack throw progression

Sorry for the knuckleheaded question but is this the correct Fighter 4 class build (Hero) attack throw progression for +3 to Attack Throws every 2 levels? Thanks for any feedback/corrections.

Assuming it works the same way that 3 attacks every 2 rounds did in 2E, it would go +1, then +2.

So:
1 10+
2 9+
3 7+
4 6+
5 4+
6 3+
7 1+
8 -1+
9 -2+
10 -4+
11 -5+
12 -7+
13 -8+
14 -10+

(This is not an official answer, though, I actually don’t know which progression would be correct.)

I honestly didn't ever work it out. The Hero progression was implied to exist by the math, but I never built a class to take advantage of it. Either of the progressions above would work.

Or, if we use the rule in D@W, then we would round 0.5 up if odd and down if even. So the first advance (to 2nd level) would be an improvement of attack throw of 1.5, which rounds to 2 (from 10+ to 8+). The next advance (to 3rd level) would be an improvement of 3 (from 10+ to 7+). The next advance would be 4.5, rounding to 4 (from 10+ to 6+). The next advance would be 6 (from 10+ to 4+. The next advance would be 7.5, rounding to 8 (from 10+ to 2+). The next adance would be 9 (from 10+ to 1+). The next advance would be 10.5, rounding to 10, (from 10+ to 0). The next advance would be 12 (from 10+ to -2). The next advance would be to 13.5, rounding to 14 (from 10+ to -4+). The next advance would be to 15 (rom 10+ to -5). The next advance would be to 16.5, rounding to 16 (from 10+ to -6). The next advance would be to 18 (from 10+ to -8) and the final advance would be to 19.5, rounding to 19 (from 10+ to -9).

Starting with an attack throw of 10+ at 1st level, that yields:

  1. 10+
  2. 8+
  3. 7+
  4. 6+
  5. 4+
  6. 2+
  7. 1+
  8. 0+
  9. -2+
  10. -4+
  11. -5+
  12. -6+
  13. -8+
  14. -9+

I don't particularly find that one very pretty or elegant but it's there if you want it. Of the three, I like the OP's.

 

 

Thanks very much for the feedback here and on the HD/HP adjustment ideas!