good mid level (7-9) dungeons?

3 posts / 0 new
Last post
Joined: 2015-05-05 18:43
good mid level (7-9) dungeons?

I am running my second acks campaing, and this time my new players are more into dungeons. And i cant find good old school modules/dungeons for mid levels. any sugestions? favorites? ideas?

Nike Air Jordan 1 Retro
Patreon SupporterDomains At War ContributorSinister Stone of Sakkara ContributorLairs And Encounters ContributorBarbarian Conquerors of Kanahu ContributorACKS Heroic Fantasy Handbook Contributor
Joined: 2012-07-11 23:23

i've got a game with players close to this level as well so this is relevant to my interests.

Lairs And Encounters BackerBarbarian Conquerors of Kanahu BackerACKS Heroic Fantasy Handbook Backer
Joined: 2015-07-15 19:02

Jaquay's Dark Tower. One of my favorite dungeons.

My main suggestion is to take dungeons you like and scale them up or down a bit as needed if you feel comfortable with that. The main thing to keep in mind relative to B/X modules is ACKS cleaving. If you're looking at AD&D modules consider options in the 6-8 range or lower, and for DCC modules I'd suggest levels 4-6 might work as a baseline.

You'd have to scale it up a bit, but I'm very taken with The God Seed Awakens. (DCC)

I've never run either, but a lot of folks on dragonsfoot seem to have a high opinion of X4 Master of the Desert Nomads and X5 Temple of Death. (Expert)

In a similar desert-y mode, I only played through a The Fantasy Trip conversion of it in the mid-80s, but we had a blast in I5 Lost Tomb of Martek. (AD&D).