[Hexcrawling] Any interest in fleshed out hexes?

I've been running an ACKS pbp over on rpg.net for a couple years now, and as a result I've got *a lot* of 6-mile hexes fleshed out with lairs and features. I've been toying with the idea of publishing these, either through Patreon or rpgnow. I've done a sample hex (not quite complete) here, and have typed up an introduction to hexcrawling sheet here. Both are Dropbox links.

If I go the Patreon route I'd probably be looking at trying to release a populated 6-mile hex per week, with the goal of doing them in chunks of 7 apiece: a central hex and the six hexes surrounding them. The idea would be to provide either single populated 6-mile hexes that could be dropped into an existing campaign, with a variety of terrain, or a smaller mini-setting that could be used again as either a drop-in locale or a setting in itself. The populate hexes would probably range from 3-6 pages, would be my guess. I'm in the process of typing up the first seven to see what the commitment is like.

So, I guess my questions are as follows: Is there interest in such a thing? Would people prefer Patreon or drivethrurpg/rpgnow? What would be an acceptable price for either?

You could likely do them as a Patreon aspect, and/or even via the DMs Guild as you get a larger pool of potential hexes (kinda like how Lairs has a bunch of them).

As to price, I've no idea, things like that vary a lot from user to user.

I would be interested, though honestly I would prefer a pdf/pod book of such things.

I would be interested in that!

This is interesting to me as well. Whatever format you choose

Yes, very interested. Would ultimately prefer a collated format (i.e. indexed PDF), but would be willing to work from whatever...

I've been slowly working on populating a ring of seven hexes and am mostly done with six of them. I wanted to get an idea of how long it takes per hex, how much work is involved and if I can keep the momentum going to make it worthwhile. Here's one of the hexes. It's largely done, save for some tweaking and editing. Any input would be appreciated.

very cool, although I'm not sure what scale you're using for big hex vs. little hex.  I'm surprised you didn't go by the usual (at least by ACks standards) 16 smaller hexes inside of a bigger hex.

You said it's a work in progress so I'm not sure my other feedback is relevant, just little layout things like making hex numbers, in whatever context they're used, easier to pick out from scanning, probably with bolding.  Speaking of bolding I'd say bolding the relevant bits of each hex and possibly trimming down the word count would make it a bit easier to parse what's going on in the hex.  Maybe a few basic symbols on the map itself as well, like a spider or even a generic monster symbol for lairs.

[quote="Jard"]

very cool, although I'm not sure what scale you're using for big hex vs. little hex.  I'm surprised you didn't go by the usual (at least by ACks standards) 16 smaller hexes inside of a bigger hex.

You said it's a work in progress so I'm not sure my other feedback is relevant, just little layout things like making hex numbers, in whatever context they're used, easier to pick out from scanning, probably with bolding.  Speaking of bolding I'd say bolding the relevant bits of each hex and possibly trimming down the word count would make it a bit easier to parse what's going on in the hex.  Maybe a few basic symbols on the map itself as well, like a spider or even a generic monster symbol for lairs.

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Big hex is 6-miles, subhexes are 1.2 miles. I'm not sure why I started doing that? Oh, that's why: the template I'm using for Hexographer does it, and I don't have the technical chops to do it any differently. 

I did leave lairs and features off the map, with the intention being that a blank map is more useful as a Referee tool that can be handed out to players. It would probably make sense, though, to include the keyed map in the front, with an unkeyed map at the back that can be printed out and handed to players.

I can definitely see the logic of an unkeyed map to give to players.