YAN (Yet another necromancer build)

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Dr Pete
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Joined: 2011-07-13 13:22
YAN (Yet another necromancer build)
Using Thomas' excellent point conversions as a guide, and his inspiration, I whipped yet up an alternative necromancer idea. Divine 4 Swap out all of the special abilities Thomas mentioned, and replace with: Lvl 1: Dark Soul -16 cpe Inexorable 16 cpe Flesh Runes 48 cpe Inhumanity 1 (-1 to reactions, +1 to undead reactions) 0 cpe Lvl 2: Secrets of the Dark Arts 13 cpe Lvl 5: Necromantic Research 30 cpe (note: no potions or scrolls) Lvl 8: Across the Veil 21 cpe (a lesser transformation into undead, equivalent to Wholeness of Body, Divine health, Longevity and Inhumanity 2) Lvl 9: Sanctum & Construct Dungeon as mage 3 cpe (note: no magic items) Lvl 13: After the flesh 2 cpe For 117 cpe, as described by Thomas. This could probably be optimized with other swaps and things, but I think it more or less does what I think of when I think necromancer :) Zoom Kobe 1 Protro
Thomas Weigel
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Joined: 2012-06-20 11:57

Divine 4 has a slightly smaller list of trades available than arcane 4. Notably, it doesn't have crossbreeding or dungeons, which are part of the 117 cpe total. Divine 4 comes out to 102 cpe for the non-standard swaps:

scrolls: 30 (3 @ fifth)
potions: 30 (3 @ fifth)
magic items: 18 cpe (3 @ ninth)
undead: 12 (3 @ 11th)
constructs: 12 (3 @ 11th)

If you keep the ability to create undead, that drops from 102 cpe to 90 cpe.

Divine can also trade turn/control undead for 16 cpe per divine built point (64 at divine 4) (Player's Companion, p. 81), but I'm not sure the master of undeath should lose that ;-).

Dr Pete
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Joined: 2011-07-13 13:22

Oops, I don't know how I did that. I definitely meant Arcane 4, since I included the ability to control indeed at half level, like the warlock. The undead creation should probably be at level 6 so he'd have a better chance of controlling it.